So was the 12 hours of premium a bribe?
A new tool in the arsenal - Get Ready for the Flame Tank!
Attention, General!
Clad in heavy armor, a new opponent approaches! Based on the historical Churchill Crocodile, this fearsome foe excels at storming fortified positions and fighting unarmored opponents.
This tank can take a beating and still push forward. Its front-mounted flamethrower disregards the protective embrace of fortifications and unleashes devastating hellfire upon unarmored foes and buildings. This makes the Flame Tank the ultimate weapon for breaching enemy defensive lines.
But be careful when deploying your Flame Tank, it is weak against heavy armored units and air attacks. So make sure to give the newest addition to your arsenal adequate protection!

The Churchill Crocodile variant will be available for allied doctrine players. All non-allied doctrines will have access to captured variants. Do not worry, they are just as lethal as the original and come with the same capabilities and stats!
New Deployment Mechanic
The Flame Tank also comes with a new deployment mechanic. It can not be researched and produced like a traditional unit, but instead will be deployed via new Unit Cards from your inventory. Unit Cards will be available as a reward for advancing through Operations. Besides the new Flame Tank, participating in Operations will also reward you with other units already existing in Call of War. For balancing reasons, deployment of units from Unit Cards come with a set of rules:
- A minimum province morale is needed to deploy.
- Once deployed, the unit enters mobilization and cannot move or attack for a while, just defend.
- Unit levels will match the unit's research level in the game round.
- You can only deploy units in your provinces.
- You cannot deploy in provinces under attack.
- You cannot deploy over units that are mobilizing.
- Units deployed from Unit Cards must comply with the day of availability.
- The day of availability is tied to the level of the Unit Card. Higher level cards are rarer, but also more powerful. For example the Flame Tank becomes available on the following days: [list]
- Level 1 -> Day 4
- Level 2 -> Day 8
- Level 3 -> Day 13

The new tasks and Unit Cards added to Operations make this a rewarding feature for every player in Call of War. So if you have yet to give Operations a try, now is the best time to get started!
Flame Tank speedround livestream
Excited and want to know more? Join us for our livestream on the 7th of October, broadcast live on the official Bytro youtube channel! We’ll play a flaming hot 144x speed round to showcase the new tank, Unit Cards and Operations!
Your Bytro Team!
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256 Replies
So was the 12 hours of premium a bribe?That polish guy wrote:
So was the 12 hours of premium a bribe?
yeaThat polish guy wrote:
dam scammersThe Mister Class wrote:
So was the 12 hours of premium a bribe?That polish guy wrote:
So was the 12 hours of premium a bribe?yeaThat polish guy wrote:
Thanks for the explanation on the operations expansion. Such a brilliant idea to create more opportunities for fairy godmothers to create things out of thin air that otherwise wouldn't exist in a serious strategy game.Arcorian wrote:
When we released the Operations feature a few weeks ago, we always stated that we are planning to add more tasks to it. The Flame Tank release comes with additional new Tasks to the Operations system, that will make it acceisble to all players, as it will provide XP by simply playing the game. You gain XP for surviving in a match, rewarding activity in matches, and conquering provinces.6thDragon wrote:
If this unit can't be researched and produced normally with the only way get them is through cards, this is a step further in the direction of pay to win. The only way I've seen for these operations is to spend money on gold and stuff like that.
I mean those that use gold should have some advantage. That's the point. The question is if this is some disproportionate advantage relative to other things. Even if it is, one could always watch some ads and use the gold to get the tanks._Pyth0n_ wrote:
Mate, I think the biggest concern is that those spending money will have an advantage over non-spenders.
I stand corrected; I was mostly insinuating that spenders will have a very disproportionate advantage over non-spenders, to the point where the game is no longer enjoyable for most of the player-base. Also, you can't use gold to get the tank; you have to do operations (which take a helluva long time, I think, so by the time a non-spender has 1 unit card a wallet warrior could have 15)DxC wrote:
I mean those that use gold should have some advantage. That's the point. The question is if this is some disproportionate advantage relative to other things. Even if it is, one could always watch some ads and use the gold to get the tanks._Pyth0n_ wrote:
Mate, I think the biggest concern is that those spending money will have an advantage over non-spenders.
So they will need new ways to get these cards for free to prevent pay to win and give everyone a fait chance cause yeah pay to win is wild. Mobile allows you to watch adds for cards but the cards never change no reason I should be able to add 70 cards of 2,500$ each into any game, all this just duplicates.Ostenfeldt wrote:
So, did I get it right, this unit is only acquired by doing Operation tasks?And will these new Unit Cards be able to used in all rounds or just in the round where you got them?
There should be some free operations cuz unless I am just dumb but there arent any free operations that I have seen which makes this games pay to win even more wild. Maybe give every Call of War player like ten of these cards for free just to try them out, I say that as an advertisemnt help for Call of War, (maybe players will like it and continue to invest) so this means there should also be Call of War games that are not Pay to win like no gold allowed and no cards-IDk, also you should get a penalty for going afk in a game for a certain amount of time. Because the game really stinks when everyone is innactive except for one other player who you happen to be at war with.
Go Ukraine!
Tbh, I like the idea that players will now be rewarded with this unit for staying active.
Hopefully you will be able to build it like any other unit.
I think it’s guaranteed now that you won’t, unfortunately.
CarKing the 6th of the Abrahamic Caliphate
That's too bad.
I did not design this feature myself but I can still explain the thought process behind it:
Why unit cards?
This is a natural extension of the resource cards and speedup cards etc. The whole idea behind these cards is that we have more content that we can give out as rewards. Before we only had gold. You got gold here, gold there... It became quite boring, and the influx of free gold to the game economy grew also out of hand. With cards we have more control over how rewards affect the game economy and balancing, and we can be more generous due to that. We also make rewards more versatile and exciting. Unit cards themselves are probably the most fun card reward. Getting a resource card or a speedup card is neat, but who doesn't want to get a unit card as a reward?
Why Operations?
To foster player activity, especially with the new mission types that can be done by anyone for free. Players rightfully complain about players dropping out of matches, so mechanics like this hopefully incentivice player to stay longer and create more active matches. Even if you are losing, you can still earn points for your ongoing operations.
Why the new unit card deploy rules?
If unit cards had the same restrictions and requirements as regular unit production, there would not be much use to them. They would then just be a gloryfied resource+speedup card in one, bound to a specific unit type. Players would be more flexible by just using resource cards or speedup cards on their existing unit production. So we decided to make unit cards special by also giving them these special deployment rules. To give them a unique use case that makes them worthwhile and that creates new strategies.
Why a Flame Tank?
Honest answer is that it fulfilled several criteria: It was used historically, it is a hot unit and has meme potential, it was easier to develop than other units (unit features, 3d model). Our team liked it
. There will be opportunities for other new units in the future. (did anyone say Marines!?)
Why not add it as producable unit as well?
It might happen, but initially it is a card-only unit for several reasons: We wanted to have a lucrative reward that promotes our new Operations feature better, which just got new task types that allow anyone to unlock these cards without using any gold. We wanted to make the introduction of a new unit more special and feel more like an event, so there is now also a special way to get it. We wanted to test player interest in this unit or new units in general, without committing too hard. Removing a regular unit that has already been introduced to the producable roster is lame, but as long as it is only a unit card we can simply stop handing it out. It is a bit of a test. Perhaps other new units will be tested in the game in the same way in the future. If interest is high then the unit might be introduced to the producable unit roster eventually.
Why only 1 Doctrine/Model?
Same reason as for the answer before. This is a test run. We did not want to fully commit to including a full new unit to the game yet. So we are testing it out with unit cards. But there is a chance that this unit will not be used again, so we did not want to risk so much effort going to waste. Creating the unit models is kinda expensive. But if player interest is high, I think that the Models for the other Doctrines will be created eventually, especially if the unit will be integrated as a regular producable unit.
The unit also has the same stats in all Doctrines for now as it is only available as a unit card. Reason is that with card deployment you can skip the production related buffs/debuffs of doctrines, so the Flame Tank would have been better or worse in certain Doctrines and that did not feel right. Another reason why it also shares the same model, to drive home the point that it uses the same stats. We still have to work out a mechanism to reflect the Doctrine bonuses/debuffs in the deployment mechanics at least a little bit.
Isn't this deploy mechanic unrealistic or overpowered?
There were concerns that spawning a unit in some province without production facilities is unrealistic. Here I can remind you that many layers in CoW are assumed but not shown (such as units healing but supply lines not being shown). Maybe it helps you to think of these deployed cards more as reinforcements or reserves or ambushes. They already have been produced somewhere (in a layer not shown) and you can command them to show up in a specific province. Is this super realistic? No, but many parts of CoW are not realistic. This said, those deployment rules are still tested and they might be changed and get restricted more.
There were also concerns that deploying in empty provinces is too overpowered or destroys certain strategies, such as rushing through unoccupied enemy lands. This may be true, we will have to see how often this happens. On the other hand, these cards also create opportunities for new strategies. You can probably think of some yourself. It can be used both defensively and offensively.
I want to stress again that this is a test and the first time we are doing this, so we can see if how it really works out in practice. These rules can still be tweaked and balanced, they are not set in stone forever. Your feedback will help the team to make adjustments. So keep it coming, but please in a constructive way!
I agree with the hot unit part.
Now this is why @freezy is the best. Thanks for all the clarifications!
Lesgooofreezy wrote:
There will be opportunities for other new units in the future. (did anyone say Marines!?)

new units? Well that might be a marine hint. Hmmm
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Ok we really need to expand the Freezy cult now._Pyth0n_ wrote:
Now this is why @freezy is the best. Thanks for all the clarifications!Lesgooofreezy wrote:
There will be opportunities for other new units in the future. (did anyone say Marines!?)
CarKing the 6th of the Abrahamic Caliphate
Where is the Flame Tank? I don't see it, or is it buy it with gold to get it?
I always got annoyed when he said that, but to be honest he’s kinda right if you think about it
Have a good day!
We need to complete operations to get unit cards. It would prolly be implemented in new rounda
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213
I wish they would add it to the Secret research.
I always got annoyed when he said that, but to be honest he’s kinda right if you think about it
Have a good day!
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