A new tool in the arsenal - Get Ready for the Flame Tank!​


Attention, General!

Clad in heavy armor, a new opponent approaches! Based on the historical Churchill Crocodile, this fearsome foe excels at storming fortified positions and fighting unarmored opponents.



This tank can take a beating and still push forward. Its front-mounted flamethrower disregards the protective embrace of fortifications and unleashes devastating hellfire upon unarmored foes and buildings. This makes the Flame Tank the ultimate weapon for breaching enemy defensive lines.
But be careful when deploying your Flame Tank, it is weak against heavy armored units and air attacks. So make sure to give the newest addition to your arsenal adequate protection!



The Churchill Crocodile variant will be available for allied doctrine players. All non-allied doctrines will have access to captured variants. Do not worry, they are just as lethal as the original and come with the same capabilities and stats!

New Deployment Mechanic

The Flame Tank also comes with a new deployment mechanic. It can not be researched and produced like a traditional unit, but instead will be deployed via new Unit Cards from your inventory. Unit Cards will be available as a reward for advancing through Operations. Besides the new Flame Tank, participating in Operations will also reward you with other units already existing in Call of War. For balancing reasons, deployment of units from Unit Cards come with a set of rules:

    • A minimum province morale is needed to deploy.
    • Once deployed, the unit enters mobilization and cannot move or attack for a while, just defend.
    • Unit levels will match the unit's research level in the game round.
    • You can only deploy units in your provinces.
    • You cannot deploy in provinces under attack.
    • You cannot deploy over units that are mobilizing.
    • Units deployed from Unit Cards must comply with the day of availability.
    • The day of availability is tied to the level of the Unit Card. Higher level cards are rarer, but also more powerful. For example the Flame Tank becomes available on the following days: [list]
    • Level 1 -> Day 4
    • Level 2 -> Day 8
    • Level 3 -> Day 13
    [/list] We have created an entire set of new missions that you complete simply by playing the game:



    The new tasks and Unit Cards added to Operations make this a rewarding feature for every player in Call of War. So if you have yet to give Operations a try, now is the best time to get started!

    Flame Tank speedround livestream

    Excited and want to know more? Join us for our livestream on the 7th of October, broadcast live on the official Bytro youtube channel! We’ll play a flaming hot 144x speed round to showcase the new tank, Unit Cards and Operations!

    Your Bytro Team!


Post a Reply

Please log in to post a reply.

256 Replies

Donk2.0 wrote:

Taffyta Muttonfudge wrote:

The only problem is, doctrines other than Allied and Pan Asian didn't really use a form of Marines...
Maybe they didn't, but it would in that case be your choice as the player to make it so. Germans had to have invaded GB somehow.
They couldn’t have done it even if the US didn’t join the war
Stay Sweet!

Right now, I'm using it to attack infantry as Spain.

My father once said this: “If you don’t know anything, don’t assume you know and don’t say anything you don’t know is true”
I always got annoyed when he said that, but to be honest he’s kinda right if you think about it
Have a good day!

I just deployed one. It’s mobilising.

Stay Sweet!

Same here.

My father once said this: “If you don’t know anything, don’t assume you know and don’t say anything you don’t know is true”
I always got annoyed when he said that, but to be honest he’s kinda right if you think about it
Have a good day!

Im saving mine for a RP i have one day when i build up like 70 of them ill just spam them and rush for the funny

Fox-Company wrote:

Im saving mine for a RP i have one day when i build up like 70 of them ill just spam them and rush for the funny
Well here’s a L for your future enemies
Stay Sweet!

Fox-Company wrote:

Im saving mine for a RP i have one day when i build up like 70 of them ill just spam them and rush for the funny
Then one day they do end up adding it to the main tech tree and your saving up has been pretty much useless.
Kind regards,
Donk
Bytro game addict and avid CoW player.
"Þ" > "th"
Слава
Україні!

Donk2.0 wrote:

Fox-Company wrote:

Im saving mine for a RP i have one day when i build up like 70 of them ill just spam them and rush for the funny
Then one day they do end up adding it to the main tech tree and your saving up has been pretty much useless.
Not even close, they'll still be deployable cards, so i can slap them down free and fast

Guys we're filling this up... let's make a new thread.

My father once said this: “If you don’t know anything, don’t assume you know and don’t say anything you don’t know is true”
I always got annoyed when he said that, but to be honest he’s kinda right if you think about it
Have a good day!

Fox-Company wrote:

Im saving mine for a RP i have one day when i build up like 70 of them ill just spam them and rush for the funny
Thank you for pointing out the problem with cards and free gold. You can just stockpile them and drop them all at once. I have a fairly large stockpile myself since my alliance takes a no first use approach with gold/cards and I've been preparing for and playing primarily in gold checked games lately anyway.

While I appreciate Bytro trying to think outside the box to solve problems with player becoming inactive at great rates, sadly I think their solution will only make the problem worse. Players join games for a variety of reasons, but I think the majority still do to play this as a strategy game. When you see in the newspaper players being attacked by tactical bomber wings hours into a game, it stinks of someone buying a win. Suspicion runs so deep anymore that in virtually every recent game I've joined on recreational maps I get accused of using gold. Sometimes fairly comically. I try to take it as a compliment, but it just reminds me the challenges in keeping players interested when they think others are buying a win. Instead of watching what good players do, most new players just cry gold and quit. Probably because it's difficult for new players to tell the difference and since gold/card use has become so common. Adding more cards will probably just make the problem worse.

Thats an interesting approach.

Donk2.0 wrote:

Fox-Company wrote:

Im saving mine for a RP i have one day when i build up like 70 of them ill just spam them and rush for the funny
Then one day they do end up adding it to the main tech tree and your saving up has been pretty much useless.
They better do add it, this looks like it could be really successful and definetely fun to use :)

6thDragon wrote:

Fox-Company wrote:

Im saving mine for a RP i have one day when i build up like 70 of them ill just spam them and rush for the funny
Thank you for pointing out the problem with cards and free gold. You can just stockpile them and drop them all at once. I have a fairly large stockpile myself since my alliance takes a no first use approach with gold/cards and I've been preparing for and playing primarily in gold checked games lately anyway.

While I appreciate Bytro trying to think outside the box to solve problems with player becoming inactive at great rates, sadly I think their solution will only make the problem worse. Players join games for a variety of reasons, but I think the majority still do to play this as a strategy game. When you see in the newspaper players being attacked by tactical bomber wings hours into a game, it stinks of someone buying a win. Suspicion runs so deep anymore that in virtually every recent game I've joined on recreational maps I get accused of using gold. Sometimes fairly comically. I try to take it as a compliment, but it just reminds me the challenges in keeping players interested when they think others are buying a win. Instead of watching what good players do, most new players just cry gold and quit. Probably because it's difficult for new players to tell the difference and since gold/card use has become so common. Adding more cards will probably just make the problem worse.

I mean, you win some you lose some. Remember back in the day when whales were such a big issue, that no-one could play? They technically fixed the problem, by making gold easily accessible and even adding cards (altho it's a bandage solution). They "fixed" the buying of wins by allowing multiple players to buy wins, using gold, rss cards and now unit cards (I don't doubt they'll monetize it somehow, it's almost guaranteed). I do agree with your sentiment tho, now most players cry gold every time they get beaten, even tho only legit tactics are used. They then use gold or cards, prompting the good player to do so as well, then say "I told you so!" and quit the game. There must be a better solution than more cards IMO.

I think most players use gold/boosters now. They're just so terrible that it goes unnoticed. Then they whine about other people's gold use (hilariously, even when no gold or boosters have been used), not realizing that the problem is their own lack of skill.

I've also had a no first use policy, and no use at all if they're bad, so now I've got over a million built up and months worth of boosters, and I honestly don't know how or when I would ever use it. Same with the flame tank tbh, I'll probably just hoard that too.

My plan? Build up the hoard, wait for maps like ACAI, pick something like Luxembourg, then blow it all on building a horrifically powerful army, play solo against the whole map. Sounds fun!


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

My plan? Build up the hoard, wait for maps like ACAI, pick something like Luxembourg, then blow it all on building a horrifically powerful army, play solo against the whole map. Sounds fun!
The one good thing about flame tanks

How long does it take ot mobilize?

Glory to the Union!
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command

TheZhukov wrote:

How long does it take ot mobilize?
6 hours for level 1. Dunno for the other levels, I think the same

thx

Glory to the Union!
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command

Carking the 6th wrote:

My plan? Build up the hoard, wait for maps like ACAI, pick something like Luxembourg, then blow it all on building a horrifically powerful army, play solo against the whole map. Sounds fun!
Now that is something I'd spend gold to watch!

Post a Reply

Please log in to post a reply.

Back to Call of War News
Quick Launch