Balancing Sept. 16th: the values

Dear players,

as promised you may right the actual new values we changed yesterday here:

Interceptors

Costs: +50 manpower

Tactical Bombers

Costs: +250 oil, +50 manpower

Naval Bombers

Costs: -250 oil, +50 manpower

Increased viewrange + 12.5% per level

Strategic Bombers

Costs: +50 manpower

Increased soft damage Lvl. 1 to 3 +0.5 points/Lvl., Lvl. 4 to 5 +1 points/Lvl., Lvl. 6 +1.5 points

Increased building damage Lvl. 1-5 + 0,5 points/Lvl. , Lvl. 6 +1 point

Increased range: Lvl. 2 +25km, Lvl. 3 +42km, Lvl. 4 +50km, Lvl. 5 +37km, Lvl. 6 +65km

Self-propelled Artillery

Range raised from 50km to 70km

Destroyer

Costs: + 50 Oil, -100 manpower

Submarines

Costs: +150 oil

Decreased the naval attack by 0.5 from Lvl.3 up

Cruisers

Costs: -100 manpower

Increased the AA Defense by 2 to 2.5 points per level

Battleships

Costs: + 250 oil, -100 manpower

Decreased the Anti Air defense by 4.5 to 5 points per level

Increased the Submarine defense and attack by 0.1 points per level

Convoyed Units

Increased Submarine defense by 0.15 points

Infantry

Infantry starts with 0.8 Anti Air defense and develops towards 1.5 Anti Air defense. Previously all levels had 1.5 Anti Air defense.

Militia

Lowered Anti Air defense for all levels from 0.8 to 0.5

Mot. Infantry

Lowered Anti Air defense from 2.3 to 1.5 for all levels

Mech. Infantry

Lowered Anti Air defense from 2.4 to 1.5 for all levels

3 Replies

Great, thanks!

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

This should be excellent.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

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