They should make the labels bigger.
Battlefield Beyond - Graphics Update

Brand new map graphics
Call of War is sporting a new look - making the game look better than ever before. Inspired by realistic terrain, the map now has varied biomes. Cold ice is covering the poles, while the sun shines down mercilessly on the deserts of the Sahara. Mountains rise up high into the sky, while lush green plains wait for your tanks to roll through.
A new handy map filter lets discerning commanders distinguish easily between different terrain types. And despite looking this much better, the graphics update also brings a boost to the performance, making it smoother to scroll through your territories. Check out the new visuals in any map now - and let us know what you think!
Anti-Air Units are now ranged
Get ready to take your air defense to the next level! Anti-Air units now are ranged units, marked by a purple circle. Any enemy aircraft that attacks friendly units within this range will take a guaranteed hit from the AA, while all enemy planes simply passing through have a chance to take damage as well. To balance this powerful new mechanic, AA units have received a slight HP nerf, and additionally, Self-Propelled AA has a slightly shorter range than standard AA. With this update, clever positioning of your Anti-Air becomes vital for success!
Country Flag Upload Disabled on Desktop
With this update, the ability to upload custom country flags, as well as changing the leader name and title, has been disabled. This change was made due to frequent player confusion and a high volume of related support requests. While flag customization was never available on mobile, this adjustment ensures a more consistent experience across platforms. We appreciate your understanding and encourage you to continue representing your nation on the battlefield in other ways!
For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.
Your Call of War Team
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70 Replies
All right, in english, what i said in Spanish:
I didn't like it at all. It's very unpleasant to look at. It's less realistic than before and it confuses a lot which country is friendly or neutral to the one I'm at war with. I also don't know why they make us give our opinion if they never go back on their decisions. Everyone complains and you keep making your own. I finish the game I'm playing (even if it breaks my eyesight with these graphics) and I don't play anymore. You've completely destroyed the game.
Disappointed yet more customization to your selected country is being taken away. The now redundant naming of railguns, atomic weapons, carriers and battleships still asking for a name that doesn't really display except sometimes in the world news, now taking away custom flag uploads, names and titles? Player confusion is a weak reason to remove it as an option entirely.
Also, if I'm not mistaken, it looks as though they've removed a number of island cities that used to be in the pacific, as well as Saint Helen, Jamestown. They're still displayed as "Capitals" but no longer show as Urban, which implies that you cannot produce units there anymore. (Unless this was something that was changed in the last few months since I played?)
New graphics is quite nice, but it is wrong! I.e. Al-Bajda in North Africa is hilly and it is flat as other plains! Whole North Africa is a joke!
What are those darker blue and darker orange territories? What do they mean?
Back to low graphics - see you.
Why do regular AA and SPAA have different ranges? Was regular AA nerfed more than SPAA?
So how does everyone feel after playing with the new graphics for 2 weeks? I personally love the new graphics and look forward to further tweaks (there will be further tweaks and improvements, yes).
Also this whole thing happened so many times in the past already. Forgive me if I say this, but people will definitely get used to it, that has been our learnings of the past, e.g. when we replaced Canvas with WebGL, or when we introduced the CoW2.0 graphics. People also complained when we did those graphics updates, but a month later no one really minded the changes anymore, and then when the next graphics update came around some years later, people even defended the graphics that were live at the time, even though they were hated when they were introduced. I bet that it will be the same thing here - as much as people hate the new version right now, if we ever do another graphics upgrade people will lovingly defend this current new version against the future new version
. And thus the cycle will continue. I just say this to explain why bytro is not too concerned about this type of feedback, as we've been through this multiple times already. People give feedback and we will improve, and as was posted earlier in the thread some improvements are already in the works.
Third time's a charm, huh?Phillip Bosley wrote:
Why do regular AA and SPAA have different ranges? Was regular AA nerfed more than SPAA?
It felt appropriate for the person doing this balancing change that SPAA has less range than AA, since they have smaller calibers and other advantages, such as higher durability and damage values. Personally I could also see both of them having the same range.
And yes, HP values of AA were nerfed by a slightly greater percentage than the HP values of SPAA, but that ties into my previous argument - to make up for it AA got a higher range.
Thanks for the clarification. That makes sense. I had seen that AA had a bigger range than SPAA and didn't understand why - I thought it might have been because AA was nerfed in some other way that SPAA was not, and the bigger range was intended to make up for it.freezy wrote:
Third time's a charm, huh?![]()
It felt appropriate for the person doing this balancing change that SPAA has less range than AA, since they have smaller calibers and other advantages, such as higher durability and damage values. Personally I could also see both of them having the same range.
And yes, HP values of AA were nerfed by a slightly greater percentage than the HP values of SPAA, but that ties into my previous argument - to make up for it AA got a higher range.
freezy wrote:
So how does everyone feel after playing with the new graphics for 2 weeks?...
And yes, HP values of AA were nerfed by a slightly greater percentage than the HP values of SPAA, but that ties into my previous argument - to make up for it AA got a higher range.
I like the new graphics, and the way ranged AA challenges air power, adding an element of risk/fear to patrols.
Solid improvements on both fronts.
Just because people get used to the change doesn't really mean they like it, Your attitude has always been take it or leave it, you ask for opinions and just write them off when offered, it just shows your arrogance towards the people who play. to make change to keep up with current tech is understandable, but sometimes it seems it is change for the sake of change. The one change I would like to see in the graphics is more visible roads.freezy wrote:
So how does everyone feel after playing with the new graphics for 2 weeks? I personally love the new graphics and look forward to further tweaks (there will be further tweaks and improvements, yes).Also this whole thing happened so many times in the past already. Forgive me if I say this, but people will definitely get used to it, that has been our learnings of the past, e.g. when we replaced Canvas with WebGL, or when we introduced the CoW2.0 graphics. People also complained when we did those graphics updates, but a month later no one really minded the changes anymore, and then when the next graphics update came around some years later, people even defended the graphics that were live at the time, even though they were hated when they were introduced. I bet that it will be the same thing here - as much as people hate the new version right now, if we ever do another graphics upgrade people will lovingly defend this current new version against the future new version
. And thus the cycle will continue. I just say this to explain why bytro is not too concerned about this type of feedback, as we've been through this multiple times already. People give feedback and we will improve, and as was posted earlier in the thread some improvements are already in the works.
at previous times you needed anti airs for first stack and second stack
first stack for melee fighters and second stack for ranged fighters
so your anti airs were getting too much damage at first stack while fighting with enemy first stack Now you can just hold at second stack and they wont get many damage from melee fighters
you need worry only for enemy artys
Yo what is this about?
Fuck bytro
No UGoliath Coconut wrote:
Fuck bytro
Angry coconutGoliath Coconut wrote:
Fuck bytro
noobTex_Mex2 wrote:
He has a right to be angry Undaunted shut your goofy ass up
bro thinks he is tough guy lmao
Bytro went from capitalist to crapitalist
good job on the graphics up, now there are artifacts all over the screen
Fuck you tooBandersnatch wrote:
No UGoliath Coconut wrote:
Fuck bytro
Why
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