Call of War 1.5: Introducing Doctrines


Call of War 1.5: Introducing Doctrines

Attention, Generals!

With the next phase of Call of War 1.5 we are taking things a lot further than before! One of the major changes is the introduction of Doctrines in Call of War 1.5!

Doctrines will make a huge difference in how you play a nation, so it is important to understand what the Doctrine of your country is and how to take advantage of its strengths and how to compensate for its weaknesses.

In any Call of War 1.5 game round the country you pick will have one of four Doctrines, each having a distinguishable aspect to it. A country’s Doctrine is displayed on the country selection screen next to the available country. Doctrines are visualized throughout the game round to make sure you are able to immediately tell what Doctrine a country has - your own, as well as your allies and enemies. This is especially helpful when you play several game rounds at the same time and frequently switch between them.

The four available Doctrines are:

Axis
Countries with the Axis doctrine have a very powerful and sophisticated military, capable of attacking the enemy with brutal force, but also robust enough to take an extra hit, where other units might have been taken out already. This impressive power however, comes with an extra cost. While units of Axis countries are a tough opponent in battle, they come with a higher price tag than units of countries with a different doctrine.

Allies
The allied forces are masters of optimization. These countries’ strengths lie in their ability to adapt quickly and optimize production and research. Countries with the Allies doctrine produce units quicker and research faster than any other doctrine. Their research costs are lower, too. However, these advantages come at the price of a lower unit movement speed.

Comintern
Countries with the Comintern doctrine don’t wait for the latest development of high-tech weaponry, when they see the possibility to just trample the enemy into the ground with overwhelming numbers. Comintern forces may deal slightly less damage, but the lower production and upkeep costs allow these nations to bring vast numbers of troops to any battlefield.

Pan-Asian
Pan-Asian countries don’t use brute force or drown the enemy with large amounts of units. These nations make the most of preparing surprise attacks and take advantage of technology and terrains alike. Units of Pan-Asian countries not only move fast, but are also always aware of their surroundings. They have a higher view range than any other doctrine and make the best of the terrain they are fighting in. They are more vulnerable than other nations though.

There is much more in-depth knowledge to learn about Doctrines - e.g. Doctrines have effects on specific units - so we prepared a dedicated Doctrine page in our game manual which you can find [b][u]here[/u][/b].

We are eager to hear your thoughts and feedback on Doctrines in Call of War 1.5 and cannot wait to share more exciting news about our next update to CoW 1.5. Call of War 1.5 will be available to all of you very soon.



Your Bytro Team


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174 Replies

After using the doctrines for a while, they will probably tweak them to improve their balance

Love the Idea of having different unit strengths vs same units from other countries.

Why would the Doctrines be public info though?. No one knew Germany would Blitzkrieg through their first half dozen countries till it was almost over...

And more importantly, am I forced to those Doctrines when choosing the country? I'd love to see an "Open" map where each player gets to chose their own country and then the Doctrine with which they wish to fight. And only way to find out what's happening (and what Doctrine is being used) is to watch and learn... and try to guess.

From initial look over the differences in the Doctrines... by Day 10 the "Optimization" Doctrine means my army has 30% more research completed... that's a huge advantage when I have 30% viable options to counter my opponents.

Will have to try a few rounds of this one for sure.

General Maximus Decimus Meridius - "Are you not entertained?"

The reason the doctrines have different strength is because it will add the strategic aspect, until now it was just tactical bomber spam.

Bomber spam??

Amazing. Just like CoN

We hold these truths to be self evident, that all men are created equally, and endowed by certain unalienable rights, among these are life liberty and the pursuit of happiness.

CoN and gameplay are getting closer and closer.

Sure, there are different world lines, different types of units, and different performance.

But it's kind of sad, because of the early access of CoN for Android, the information for this update came just as Japanese players were starting to play CoN.

It may be a small impact, but there will be fewer Japanese players who enjoy both CoN and CoW.

I think the update itself is a great one.

This makes it more strategic and makes players think more than ever that there are doctrines for each country.

I like call of war the way it is (even tho it has bugs but every game has a few bugs) more than conflict of nations.

revengegirl wrote:

I like call of war the way it is (even tho it has bugs but every game has a few bugs) more than conflict of nations.
This is the point. People who like CoN can play it. This is not CoW 1,5, this is just a Conflict of Nations of the WWII.
Si no tienes posibilidades de vencer, es el momento de atacar.

Call of war is the ww2 of con but they should stay in their own games imo. I'm aware that they are made by bytro but i just hope that call of war 1,5 isn't like a carbon copy of conflict of nations. I don't mind a few tweaks but not major changes.

Well it's good to see doctrines BECAUSE different countries followed different doctrines in world war 2. For example: German doctrine revolved around taking ground at a rapid pace and causing disruption and chaos with small and extremely mobile units and letting their tanks roam around freely so that they didn't get hampered by "SMALL" mistakes made by their commanders, British doctrine was to stop the enemy long enough to get relieved by reinforcements because they lacked the firepower for counter-attack and other types of offensives, French doctrine was to use big units and concentrated forces in superior numbers to wage war, American doctrine revolved around reducing casualties, Italian doctrine revolved around switching sides when they saw that they couldn't win( It's just a joke don't get offended, I like Italy it's a good country).

revengegirl wrote:

Call of war is the ww2 of con but they should stay in their own games imo. I'm aware that they are made by bytro but i just hope that call of war 1,5 isn't like a carbon copy of conflict of nations. I don't mind a few tweaks but not major changes.
Is not a carbon copy, is just a copy.
Si no tienes posibilidades de vencer, es el momento de atacar.

Being able to customize your country, even a little bit, increases its replayability. :thumbsup:

Although calling one doctrine Surprise is a bit of a surprise. Maneuver encompasses surprise and faster movement, as in, out-maneuver an opponent to gain an advantage. Just my thought :tumbleweed:

WascallywabbitCDN wrote:

Although calling one doctrine Surprise is a bit of a surprise. Maneuver encompasses surprise and faster movement, as in, out-maneuver an opponent to gain an advantage. Just my thought :tumbleweed:
Nope! Maneuver can be a bit slow too as long as you were able to decimate the flanks. We went on raids and silenced insurgents who thought their .50 cal's could protect the flanks. You see most weaponry is not suitable for flank defense and thus small arms fire works best.

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blue44elephant wrote:

WascallywabbitCDN wrote:

Although calling one doctrine Surprise is a bit of a surprise. Maneuver encompasses surprise and faster movement, as in, out-maneuver an opponent to gain an advantage. Just my thought :tumbleweed:
Nope! Maneuver can be a bit slow too as long as you were able to decimate the flanks. We went on raids and silenced insurgents who thought their .50 cal's could protect the flanks. You see most weaponry is not suitable for flank defense and thus small arms fire works best.
So you had to maneuver on to their flank to accomplish that, didn't you?

I like this, nice addition to the game. Now we just need ideologies to be added in. Let me make the USSR democratic lol!

WascallywabbitCDN wrote:

I am certain that experienced players will want to try all 4 doctrines out.
Yup, but i am thinking i would love the Axis and the communist one. Can't wait

WascallywabbitCDN wrote:

Bomber spam??
I actually eat this kind of luncheon meat!!! I have 7 at home. Haha

yeboistalin wrote:

Amazing. Just like CoN
Which is an issue. @freezy said that he doesn't want it like that. He didn't allow city annex but he allowed doctrines. ;( So much for making sense.

bewok963 wrote:

This makes it more strategic and makes players think more than ever that there are doctrines for each country.
It makes it a bit more interesting because it is more different and one on one is a bit different. However rebalancing this will be very necessary because unit amounts can get overwhelming.

Doctrines will kill srategic choices. Doctrines will arrange what you should develope and produce. Some difference will cause big troubles... for example an Axis country will sit in a fortress and for 2 days his range will be lower than an allies range. What can be done? Almost nothing....

Part of given advantages will have no effect on smaller, fast maps. Altough the opposite side receive some... so some map became very unbalanced i assume...

Watch as Communist countries win every game by flooding enemies in body masses as soon as the update hits

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