Yes, I do believe that k/d ratio will definitely change. I am wondering if there is a special alter to it that can change your k/d ratio of that game depending on which doctrine you use so that you will not have too much advantage in one doctrine and contribute too much to your k/d ratio and stats.Torpedo28000 wrote:
After spending a little time talking with others and reading them myself over more. I think this could be quite a nice addition as they are fairly broad but can provide some bonuses to different strategies. I feel axis and allies are pretty strong and well balanced, my previous issues about starting units I still stand by but perhaps a little less (forgot about rocket arty).I personally however think pan Asian is a little too weak. We will see when the even comes but view range doesn’t really at least for me add much, I use a lot of scouts and reveals so this feature I feel is far weaker than others.
Unit speed is nice, but again I do feel it isn’t as strong as production speed, unit cost, damage/health. But that could just be me and if others love it then this doctrine works as each one does not suit everyone.
Comintern, for a player like myself is totally not how I play (I like a high KD play style) but can see how it can be done well. If I was placed into a game as the Comintern I probably would just play as I do without it, resulting in the doctrine hampering how I want to play, and thus not be so enjoyable and really an annoyance.
I do however think it would be better if they where not fixed nation specific. I think players will choose nations based off doctrines yes to match their play style. So if one is never picked then likely it’d needs to be buffed rather than saying they should be nation specific so they will be used. For if it is weaker then forcing players to use it somewhat... sucks and may lead to higher drop outs in maps/an overall dislike for doctrines. But if we can choose then it will also be more apparent which doctrines perhaps need to be buffed/nerfed as an added bonus.
I personally think the axis or allies suits my play style. Probably axis more so and I am really looking forward to trying it out to see whether this can even further enhance how I play. I do place an emphasis on low losses with highly quality units, which seems to be how the Axis is oriented. But should these nations be taken in a map then it is counter intuitive to have to pick a nation with a doctrine that I don’t like/don't want to play. For if I want to try it I can just pick it, don’t force one on people just to ensure they are all played. If one is not played then it should be tweaked so it will be used.
That is exactly why it is here.Hans A. Pils wrote:
Please NOT!!!WascallywabbitCDN wrote:
would be cool to be able to choose any doctrine no matter what country you choose.If players were able to choose, the positive authenticity effect would be inverted: Since they would choose fully irrespective of their nation, we would see a lot of USAs with Comintern/Asian/Axis doctrine, a lot of Soviet Unions with Axis/Allies doctrine and so on. That wouldn't make the game more historical, but even drastically less historical. It would feel absurd.
Furthermore, if you could choose, you would always just pick the doctrine that matches your play style. Keep in mind there are a number of aspects you have to consider when doing your country choice the moment you enter a map. Now you'll have to value the other aspects against the question which country has your favourite doctrine. That will become an interesting & nice choice!
On the long run, a game is way more interesting and challenging if you don't have to or even cannot use the same approach in each match. And exactly that is achieved by making the doctrine a fix setting for each country on the map.
Doctrines match the country type and player type not because of what you wanted!!! Also, keep in mind that this is different from CON that the unit amount and attack stats are different even at the same level which i think is pretty cool.
Once we are done with CoW1.5 more social features and communication features will be likely on our plate, but it will take a while still until we get there.