With the next phase of Call of War 1.5 we are taking things a lot further than before! One of the major changes is the introduction of Doctrines in Call of War 1.5!
Doctrines will make a huge difference in how you play a nation, so it is important to understand what the Doctrine of your country is and how to take advantage of its strengths and how to compensate for its weaknesses.
In any Call of War 1.5 game round the country you pick will have one of four Doctrines, each having a distinguishable aspect to it. A country’s Doctrine is displayed on the country selection screen next to the available country. Doctrines are visualized throughout the game round to make sure you are able to immediately tell what Doctrine a country has - your own, as well as your allies and enemies. This is especially helpful when you play several game rounds at the same time and frequently switch between them.
The four available Doctrines are:
Axis
Countries with the Axis doctrine have a very powerful and sophisticated military, capable of attacking the enemy with brutal force, but also robust enough to take an extra hit, where other units might have been taken out already. This impressive power however, comes with an extra cost. While units of Axis countries are a tough opponent in battle, they come with a higher price tag than units of countries with a different doctrine.
Allies
The allied forces are masters of optimization. These countries’ strengths lie in their ability to adapt quickly and optimize production and research. Countries with the Allies doctrine produce units quicker and research faster than any other doctrine. Their research costs are lower, too. However, these advantages come at the price of a lower unit movement speed.
Comintern
Countries with the Comintern doctrine don’t wait for the latest development of high-tech weaponry, when they see the possibility to just trample the enemy into the ground with overwhelming numbers. Comintern forces may deal slightly less damage, but the lower production and upkeep costs allow these nations to bring vast numbers of troops to any battlefield.
Pan-Asian
Pan-Asian countries don’t use brute force or drown the enemy with large amounts of units. These nations make the most of preparing surprise attacks and take advantage of technology and terrains alike. Units of Pan-Asian countries not only move fast, but are also always aware of their surroundings. They have a higher view range than any other doctrine and make the best of the terrain they are fighting in. They are more vulnerable than other nations though.
There is much more in-depth knowledge to learn about Doctrines - e.g. Doctrines have effects on specific units - so we prepared a dedicated Doctrine page in our game manual which you can find [b][u]here[/u][/b].
We are eager to hear your thoughts and feedback on Doctrines in Call of War 1.5 and cannot wait to share more exciting news about our next update to CoW 1.5. Call of War 1.5 will be available to all of you very soon.
Your Bytro Team
Post a Reply
Please log in to post a reply.
174 Replies
2 Jun 2020, 04:10 (edited)
I select a map for watch how doctrine set. I find it ridiculous. Communist China use Pan Asian, well, half correct. National China for Pan Asian? Why not Axis, Allies or even Communist?
NC used almost every doctrines weapons. But I think Pan Asian is not suitable. Why doctrine can't be selectable? To fit the tactic players need.
And on new skins, doctrine mark is too clear that doctrine still not solve previous problems. Why dont use a blur mark or replace with interesting camo?
Should we still need watch someone write about, why dont add a british skin or french skin? Why dont use doctrine feature to solve it forever?
2 Jun 2020, 05:38
Tasmine wrote:
I select a map for watch how doctrine set. I find it ridiculous. Communist China use Pan Asian, well, half correct. National China for Pan Asian? Why not Axis, Allies or even Communist?
NC used almost every doctrines weapons. But I think Pan Asian is not suitable. Why doctrine can't be selectable? To fit the tactic players need.
And on new skins, doctrine mark is too clear that doctrine still not solve previous problems. Why dont use a blur mark or replace with interesting camo?
Should we still need watch someone write about, why dont add a british skin or french skin? Why dont use doctrine feature to solve it forever?
Well chinese army obviusly didnt use japanese war material but tactically the pan-asian its the most suitable for them, just for give an example the banzai attacks are very similar to dare to die corps in the chinese national army, also if you analyze the chinese uniforms they are also similar (at least the summer uniforms).
just to add I also really want to see british and french doctrines in the future but to be fair this is not a priority right now
"Si crees que esto tendrá un final feliz, es que no has estado prestando atención"
2 Jun 2020, 08:24
That's why I suggest cancel doctrine mark on skin, red sun, star and iron cross. Replace with common used symbol or camo will be suitable.
Also, change the image for Pan Asian.
2 Jun 2020, 13:58
By the way, Chinese national army was follow centrel government order. Equip with early Germany style uniform and helmat, rifle(Gew 9. And they are elite in the early war stage.
South Group mixed with some British equipments. And some militias used Japanese weapons after capture them.
Soviet Russia and USA also send volunteers to helping China defend the air.
By the way, if doctrine is selectable. When we play Japan and Nazi occupy America. We can have many choices. And maybe American choose to join Communist?
But for some specific nations, it should be fixed. For example, Nazi Germany = Axis, Italy = Axis, British = Allies......etc.
2 Jun 2020, 14:28
yes chinese nationalist in early stage of the war used german equipment, but this units never was the mayority and they do not lasted so long to justify the use of axis doctrine.
"Si crees que esto tendrá un final feliz, es que no has estado prestando atención"
2 Jun 2020, 14:34
In normal world at war maps nationalist China has axis skin
2 Jun 2020, 14:43
d.jahnsen wrote:
yes chinese nationalist in early stage of the war used german equipment, but this units never was the mayority and they do not lasted so long to justify the use of axis doctrine.
They were costed during Battle of Shanghai.
2 Jun 2020, 15:25 (edited)
Tasmine wrote:
They were costed during Battle of Shanghai.
Shanghai and nanking, but again those battles were from the early stages of the war, the elite units of the chinese army under german advisors were sacrifice in those battles.
also there are even more bigger battles in the china front the biggest one in Wuhan and the major chinese victory in changsha, in Wuhan chinese still used german equipment but by far these units cant be compared in quality, even with numerical superiority of the chinese they couldn't defeat the japanese in wuhan.
axis doctrine its based on quality, chinese army could look like germans but axis doctrines shouldnt apply to them
"Si crees que esto tendrá un final feliz, es que no has estado prestando atención"
2 Jun 2020, 22:25
Yes, I agree. But if followed this point, my favorite nation Poland should followed Communist doctrine. After all, Poland was dead soon since war happened.
3 Jun 2020, 03:20
Why exactly communist doctrine?
3 Jun 2020, 03:28
Because they were occupied by Soviet Russia. And used lots of Soviet equipments.
That's why I said, "if followed this point"
If not, we can assumed that Battle of Shanghai never existed. Like Germany occupied Poland not existed too.
3 Jun 2020, 03:39
we are talking about a pre war set, i think allies is the best option because poland army used a lot of national produced american equipment, in battle level i couldnt not say polish army had numerical superiority, the streng of the comintern doctrine.
not to mention the participation of the polish forces in the west
"Si crees que esto tendrá un final feliz, es que no has estado prestando atención"
3 Jun 2020, 03:47
I was talking about pre-war set. And I am not deny Allies is the best choice for Poland. But China?
I wont touch it until doctrine change.
I am sure there are other nations has unsuitable dortrine. Just not yet to find out.
I am more welcome the selectable doctrine.
3 Jun 2020, 04:04
i find china kind tricky, there are a lot of parameters to consider, german and soviet equipment, strenght in numbers (comintern), similarities with japan in aspect i think i mention before, allies equipment and training in the second half of the conflict.
but in a gameplay perpective you should consider it there are not a lot of nations with the pan-asian doctrine, only japan manchukuo and maybe thailand, this mean a lot of players couldnt even try the panasian doctrine, so i think the decision is for the best.
"Si crees que esto tendrá un final feliz, es que no has estado prestando atención"
3 Jun 2020, 04:30
Selectable doctrine is the best.
End topic.
3 Jun 2020, 07:02
Tasmine wrote:
I am more welcome the selectable doctrine.
Many players have went over this and they are NOT welcome to selective doctrine. If you want to get strong units then go play as axis doctrine but don't push that and it will take coding to get that feature which is a lot of work, Bytro has to fix bugs and make new updates so move on this is old.
3 Jun 2020, 10:35
Hey guys, we know that the Doctrine selection does not make 100% sense for every country in the game, because frankly this is quite impossible. For many cases it can also be argued in favor of differeent Doctrines, depending on what you consider the most important: Their looks and equipment or their political affiliation or their tactics and strategies and combat performance. We certainly can not please everyone in this matter, so I hope you guys can be a bit more forgiving in that regard.
Also one point mentioned is the availability of Doctrines. We don't want one Doctrine to only be playable via a handful of countries, so where possible we took the freedom to add more countries to that Doctrine.
Regarding freely selectable Doctrines: There was mixed feedback so far from players on this. On one hand it would allow for more customization and player choice, on the other hand it would result in a lot of historical inaccuracy. There are also technical and design challenges to be tackled in order to achieve this (e.g. what happens to AI countries before a Doctrine was chosen by a player and are troops allowed to morph into another Doctrine while the game already started). Maybe this can be a feature in the future, but short term it is not on our plan.
3 Jun 2020, 10:37
Maybe there could be some games that you can’t choose and other games that you can choose the doctrine.
5 Jun 2020, 20:34
Regarding the current 1.5, i like it, but it seems to me that the AI's attack far too much. I don't like this feature. Also, provinces rebel far too easily. these 2 things def need some twaeking.
5 Jun 2020, 21:48
Hmmm....I have never had an AI attack me before in 1.5 in either of my games as New Zealand or British Columbia.