With the next phase of Call of War 1.5 we are taking things a lot further than before! One of the major changes is the introduction of Doctrines in Call of War 1.5!
Doctrines will make a huge difference in how you play a nation, so it is important to understand what the Doctrine of your country is and how to take advantage of its strengths and how to compensate for its weaknesses.
In any Call of War 1.5 game round the country you pick will have one of four Doctrines, each having a distinguishable aspect to it. A country’s Doctrine is displayed on the country selection screen next to the available country. Doctrines are visualized throughout the game round to make sure you are able to immediately tell what Doctrine a country has - your own, as well as your allies and enemies. This is especially helpful when you play several game rounds at the same time and frequently switch between them.
The four available Doctrines are:
Axis
Countries with the Axis doctrine have a very powerful and sophisticated military, capable of attacking the enemy with brutal force, but also robust enough to take an extra hit, where other units might have been taken out already. This impressive power however, comes with an extra cost. While units of Axis countries are a tough opponent in battle, they come with a higher price tag than units of countries with a different doctrine.
Allies
The allied forces are masters of optimization. These countries’ strengths lie in their ability to adapt quickly and optimize production and research. Countries with the Allies doctrine produce units quicker and research faster than any other doctrine. Their research costs are lower, too. However, these advantages come at the price of a lower unit movement speed.
Comintern
Countries with the Comintern doctrine don’t wait for the latest development of high-tech weaponry, when they see the possibility to just trample the enemy into the ground with overwhelming numbers. Comintern forces may deal slightly less damage, but the lower production and upkeep costs allow these nations to bring vast numbers of troops to any battlefield.
Pan-Asian
Pan-Asian countries don’t use brute force or drown the enemy with large amounts of units. These nations make the most of preparing surprise attacks and take advantage of technology and terrains alike. Units of Pan-Asian countries not only move fast, but are also always aware of their surroundings. They have a higher view range than any other doctrine and make the best of the terrain they are fighting in. They are more vulnerable than other nations though.
There is much more in-depth knowledge to learn about Doctrines - e.g. Doctrines have effects on specific units - so we prepared a dedicated Doctrine page in our game manual which you can find [b][u]here[/u][/b].
We are eager to hear your thoughts and feedback on Doctrines in Call of War 1.5 and cannot wait to share more exciting news about our next update to CoW 1.5. Call of War 1.5 will be available to all of you very soon.
Your Bytro Team
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174 Replies
5 Jun 2020, 21:56
I'm liking the 1.5 play. One thing I will do different in my next round is not develop so many factories. It seems, so far anyway, a single factory, leveled up, can provide all the units you ca aford of any class.
One feature I'm not yet sold on is the extra upgrade costs for existing units. In my games, it seems a waste to upgrade units. Build em, use em, build upgraded units after the factories are upgraded, and just use the old ones as is. Paying for unit upgrades takes away resources from everything else.
5 Jun 2020, 22:07
I have enough of all resources in 1.5...except for manpower I have level 3 industries in ALL my core provinces and I’m still having manpower problems.
6 Jun 2020, 01:09
RiverWolf74 wrote:
I have enough of all resources in 1.5...except for manpower I have level 3 industries in ALL my core provinces and I’m still having manpower problems.
I've had similar issues with manpower. No doubt, the value of Industry levels is high is 1.5 version.
6 Jun 2020, 01:17
Is it right that I can only build industries to level 3 in non-urban provinces and level 5 in urban ones, or is this a bug?
6 Jun 2020, 05:20
Doctrines should also play into popularity. Communist like communist, Axis likes Axis. etc.
There could also be a negative on match up Axis vs Communist= negative
7 Jun 2020, 20:02
it happened on 2 games--AI's declaring war one after another, also a crapload of provinces rebelling.....
9 Jun 2020, 10:51
Pete The Grate wrote:
it happened on 2 games--AI's declaring war one after another, also a crapload of provinces rebelling.....
Pete The Grate wrote:
Regarding the current 1.5, i like it, but it seems to me that the AI's attack far too much. I don't like this feature. Also, provinces rebel far too easily. these 2 things def need some twaeking.
The AI and revolt mechanics are not changed from CoW1.0 to CoW1.5. So what you are describing would happen in all game versions and is not 1.5 specific.
Balhog wrote:
I'm liking the 1.5 play. One thing I will do different in my next round is not develop so many factories. It seems, so far anyway, a single factory, leveled up, can provide all the units you ca aford of any class.
One feature I'm not yet sold on is the extra upgrade costs for existing units. In my games, it seems a waste to upgrade units. Build em, use em, build upgraded units after the factories are upgraded, and just use the old ones as is. Paying for unit upgrades takes away resources from everything else.
Keep in mind that you can skip levels with upgrading! So you can jump from level 1 to level 3 but only pay the resources for level 3.
Sometimes it may still make sense to upgrade to the very next level, for eample if your troops are far away from home and you urgently need the additional fire power at the front line. It is designed to be a choice, sometimes it makes sense and sometimes not and you as player have to figure out when you should do it.
RiverWolf74 wrote:
I have enough of all resources in 1.5...except for manpower I have level 3 industries in ALL my core provinces and I’m still having manpower problems.
We indeed saw that manpower costs are a bit too high for higher unit levels, so we will probably reduce those costs a bit in the next version.
RiverWolf74 wrote:
Is it right that I can only build industries to level 3 in non-urban provinces and level 5 in urban ones, or is this a bug?
It is correct that Local Industry only has 3 levels.
9 Jun 2020, 13:53
freezy wrote:
We indeed saw that manpower costs are a bit too high for higher unit levels, so we will probably reduce those costs a bit in the next version.
Thanks for this little modification!
"As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein "Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)
9 Jun 2020, 14:41
So I am new to 1.5, but after seeing the new doctrines I wanted to give it a try, and I have really liked it so far. Currently I have tried Pan-Asian, Axis and Allies. As someone who has played CON and COW, COW 1.5 does a much better job with doctrines in my opinion. So far Pan-Asian suits my personal play style the best.
9 Jun 2020, 16:35
building ındustries is a useless idea especially at the beginning of game If I invade 8 city from same resource I will get resources how much would come from level 5 ındustry so If I have 8 cities from every resource I dont need ındustries
If I build 5 ındustries to cities I will get 125 manpower totally from all of them but why I will build ındustries ? I can get them from non-core provinces easily
9 Jun 2020, 17:33
Undaunted wrote:
building ındustries is a useless idea especially at the beginning of game If I invade 8 city from same resource I will get resources how much would come from level 5 ındustry so If I have 8 cities from every resource I dont need ındustries
If I build 5 ındustries to cities I will get 125 manpower totally from all of them but why I will build ındustries ? I can get them from non-core provinces easily
I agree it’s a waste at the beggening of the game but if you don’t build industries in the late game you will have crazy manpower shortages and by that time it will already be too late
17 Jun 2020, 08:02
Ukraine having Axis doctrine and Romania ComIntern doctrine really is crazy.
These two really should be swapped (at least speaking for 22player map - cannot see right now how it is on 100p map).
17 Jun 2020, 10:20
Hans A. Pils wrote:
Ukraine having Axis doctrine and Romania ComIntern doctrine really is crazy.
These two really should be swapped (at least speaking for 22player map - cannot see right now how it is on 100p map).
Yeah I do think that should be switched...but we can’t be 100% historical or all of North America, most of Africa, Oceania, and parts of Europe.
17 Jun 2020, 15:36
RiverWolf74 wrote:
Undaunted wrote:
building ındustries is a useless idea especially at the beginning of game If I invade 8 city from same resource I will get resources how much would come from level 5 ındustry so If I have 8 cities from every resource I dont need ındustries
If I build 5 ındustries to cities I will get 125 manpower totally from all of them but why I will build ındustries ? I can get them from non-core provinces easily
I agree it’s a waste at the beggening of the game but if you don’t build industries in the late game you will have crazy manpower shortages and by that time it will already be too late
I have found if I build industry early, I don't have manpower problems. If I don't build them, I have huge manpower problems. At this point, I think early investment in Industry pays huge dividends in the middle game.