If you are playing a 1.0 game, then you have to give them orders again and they will update. In 1.5, it will do nothing to your existing units.thedone wrote:
If I research convoys will my existing convoys at sea upgrade or will they require individual upgrades too.?Maybe I can land them and the next time they go to sea they will be upgraded? I want to know if I should wait until convoy research is done before I send armies out to sea.
Call of War 1.5 iteration 3: Balancing changelog
Call of War 1.5 iteration 3: Balancing changelog
Welcome Generals,
The following list describes which balancing changes happened from the second CoW1.5 iteration (from March) to the third CoW1.5 iteration (from May). It does not describe changes from the current CoW 1.0 version to CoW 1.5. You can find a general list of changes from CoW1.0 to CoW1.5 in the manual.
Building balancing
- Added an inexpensive Local Port building which reduces the embarking/disembarking times in rural provinces.
- Reduced costs for Infrastructure to make building it more worthwhile.
- Reduced costs for Airstrip to make building it more worthwhile.
- Decreased costs of Industry and reduced resource boost of Industry from 125% to 100%.
- This reduces the gap between players who can afford to peacefully build up their economy and players who can not due to wars.
- The building still armortises after 5-6 days considering its reduced costs.
- Decreased costs of Local Industry and reduced resource boost of Local Industry from 250% to 200%.
- This reduces the gap between players who can afford to peacefully build up their economy and players who can not due to wars.
- The building still armortises after 5-6 days considering its reduced costs.
- Decreased costs of all 6 production buildings to make leveling them up more viable.
- Decreased overall unit costs to enable production of more units.
- Increased movement speed for all units by 15% to better match the faster build times.
- Reduced HP values of Battleships and Cruisers as they were a bit too tanky in the early game.
- Reduced overall damage of air convoys to make it more viable to surprise attack airplanes on the ground.
- Increased anti ship damage of Cruisers and Battleships slightly to position them better as ship counters.
- Decreased costs of Anti Tank & Tank Destroyer slightly to make building them more viable.
- Swapped SP Anti Airβs damage vs. heavy armor with its damage vs. light armor to be more historical.
- Added Attack Bomber as a counter unit against armored targets.
- Changed statistics of Tactical Bomber to be more effective vs. unarmored targets and less effective vs. heavy armor, to complement the new Attack Bomber unit.
- Added Rocket Artillery and SP Rocket artillery as a counter unit against unarmored targets.
- Changed statistics of Artillery and SP Artillery to be more effective vs. heavy armor and less effective vs. unarmored targets, to complement the new Rocket Artilleries.
- Removed mountain terrain bonus of Anti Air and SP Anti Air and added urban terrain bonus instead, to be more realistic.
- Added mountain terrain bonus to Militia to make it more viable in later stages of the game and to be more realistic.
- Added mountain terrain bonus to Infantry to make it more viable in later stages of the game and to be more realistic.
- Increased damage of rockets to make them more worthwhile, as they were too cost-ineffective in the previous iteration.
- Potentially more small tweaks that we changed along the way when comparing statistics of units with each other.
- Removed manpower cost from all researches and replaced it with the resource types that match the production resources of a unit. Research costing manpower just did not feel right.
- Decreased research money costs to enable more researches.
- Slightly decreased research times with rising level to make researching also in later stages of the game a better option.
- Moved research of Tactical Bomber level 1 and Strategic Bomber level 1 to day 2, and moved their second level to day 4.
- This inserts more progression into the air tech branch, comparable with the other tech branches.
- Rocket Fighter research now requires Flying Bomb research.
- Moved Flying Bomb research from day 4 to day 2 to make it more viable in the early game.
- Mechanized Infantry research now requires Motorized Infantry level 1 research.
- Added Doctrines to the game, which affect the balancing and research availability for all units. Read more in the manual.
- Added a game ending timer for CoW 1.5 non-event rounds (Event rounds already have a game ending timer).
- Small maps will end latest after 5 weeks, medium sized maps at latest after 7 weeks and big maps at latest after 10 weeks.
- This is to prevent inactive games from affecting the game server.
- Lowered the optimal army stack size from 15 units to 10 units
- This better reflects the amount of units on the map.
- This means that from now on the 10 strongest damage values are used to determine an armyβs damage output.
- Armies with more than 10 units will lose efficiency, although they still can be optimized.
- Visualization for this feature will be added in a future update.
- Decreased the resource cost for upgrading units from 100% to 50% of the target levelβs production cost to incentivise unit upgrading more.
- Reduced manpower production rate and manpower costs to normalize this resource with other resources
- This makes resource amounts better comparable with manpower.
- Lowered money costs of recruiting spies from 15,000 to 10,000 as money is more limited in CoW1.5 compared to the old version.
- Slightly decreased the impact of the speed penalty for damaged units.
- Units close to 0 hitpoints now move with 50% speed instead of 40%.
- Visualization for this feature will be added in a future update.
- Increased the damage done to province morale, province buildings and garrisons if the outcome of a revolt is receiving damage instead of changing province ownership.
151 Replies
Torpedo28000 wrote:
I also felt I may as well start practising naval combat in 1.5 and when it becomes more official I won't, like in 1.0 have such little experience in naval fighting, it is almost not practical for me to partake in naval battles. (Apart from sub spam, I haven't really done any naval fighting). Here is hoping it isn't a total disaster for me lol.Edit as I post this:... it so far has been a disaster lol
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My years of neglecting naval capital ships fights might have finally caught up to me
Even as I post this, I suspect i'm about to lose yet another small fleet LOL
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I guess my secrets out of the bag. I've conquered so many opponents so easily because they neglected their Navies. I see that may be coming to an end. Naval, and air power have been the tickets to every win I've got.
I figured it was because players had to plan ahead of the action to build the navy before you actually needed it. That kept most players away from Sea power. I mean, who has time to build a Navy, when you can be spammed with tanks from multiple fronts at any time.
As such, I liked the old system. Where you actually had to do a little preparation to utilize the strongest component on a large map, Navy. Guess I'll have to find another hidden secret in the game....
Geography is everything. If your UK, a Navy is a pretty good investment. Not so sure for Russia...
I know rockets can damage allies' troops. How about your own troops?
Nuclear rockets will damage your own troops. Normal rockets wonβt.thedone wrote:
I know rockets can damage allies' troops. How about your own troops?
Regarding SBDE, I understand that only the 'strongest' 10 units cause damage in an attack. But what about receiving damage from the defenders? For example, if I have 10 fighters attacking enemy planes, would more planes added to my stack absorb some of the damage, thus reducing the damage that my 10 fighters receive?
As far as I know the top 10 enemy Units will attack all the units in your stackthedone wrote:
Regarding SBDE, I understand that only the 'strongest' 10 units cause damage in an attack. But what about receiving damage from the defenders? For example, if I have 10 fighters attacking enemy planes, would more planes added to my stack absorb some of the damage, thus reducing the damage that my 10 fighters receive?
Some interesting questions come to mind. If I attack with a total stack of 20 planes, which includes 10 fighters, 10 TACs, do both the fighters and bombers contribute? If not, why?RiverWolf74 wrote:
As far as I know the top 10 enemy Units will attack all the units in your stackthedone wrote:
Regarding SBDE, I understand that only the 'strongest' 10 units cause damage in an attack. But what about receiving damage from the defenders? For example, if I have 10 fighters attacking enemy planes, would more planes added to my stack absorb some of the damage, thus reducing the damage that my 10 fighters receive?
I believe only 10 of your planes will cause any damage, with the system choosing the 10 that cause the most. For example, if you're attacking infantry, then your tacs would be used.Balhog wrote:
Some interesting questions come to mind. If I attack with a total stack of 20 planes, which includes 10 fighters, 10 TACs, do both the fighters and bombers contribute? If not, why?RiverWolf74 wrote:
As far as I know the top 10 enemy Units will attack all the units in your stackthedone wrote:
Regarding SBDE, I understand that only the 'strongest' 10 units cause damage in an attack. But what about receiving damage from the defenders? For example, if I have 10 fighters attacking enemy planes, would more planes added to my stack absorb some of the damage, thus reducing the damage that my 10 fighters receive?
But I'm not really clear on what would happen in more complicated situations, say when attacking a stack with mixed armor types. It seems the distribution of the damage is somewhat random in these situations, so I'm guessing the choice of planes causing the damage would be random also?
I am confused about COW 1.5s SBE. For one, If I click on a stack of 12 enemy interceptors, it says SBE of 100%. If I have 10 Interceptors and 10 Tac Bombers, does it do the same damage as just 10 planes of what ever does the most damage? What if there are different stacks of infantry, light armor, and heavy armor? Which of your planes would attack? Most of all, If I am patrolling multiple armies of 10 units each in the same patrol radious, do each of those armies retaliate against me, or just the 10 strongest units out of all of those?
In Cow 1.5, the SBDE number in the unit card is just based on health (remaining HP),
it has very little relevance any more.
A patrol of planes will attack and be exposed to defensive fire from all enemy units in the patrol radius. This is unchanged from Cow0.5
The question concerning which planes would attack each of the enemy ground units is a good one. I assume each engagement is determined separately. So if there are 10 attack and 10 tactical bombers patrolling together, the tactical bombers would attack a stack of infantry and the attack bombers go after a stack of armor.
In 1.5, normal rockets will.RiverWolf74 wrote:
Nuclear rockets will damage your own troops. Normal rockets wonβt.
Thanks for the feedback guys! Since there seems to be a disagreement, would you mind citing your evidence? (Anyone tested this yet?) Naturally, it would be good to know what will be happen before destroying my own army. Thank!DoctorDR1 wrote:
In 1.5, normal rockets will.RiverWolf74 wrote:
Nuclear rockets will damage your own troops. Normal rockets wonβt.
Yes in 1.5 normal rockets will. But in 1.0 normal rockets wonβt damage your troops.DoctorDR1 wrote:
In 1.5, normal rockets will.RiverWolf74 wrote:
Nuclear rockets will damage your own troops. Normal rockets wonβt.
No disagreement. In 1.0, normal rockets can't damage friendly troops. In 1.5, they definitely will.thedone wrote:
Thanks for the feedback guys! Since there seems to be a disagreement, would you mind citing your evidence? (Anyone tested this yet?) Naturally, it would be good to know what will be happen before destroying my own army. Thank!
I am quite certain that in 1.5 transport ships work the same way as in 1.0, meaning they will be automatically upgraded once you give a new move command.RiverWolf74 wrote:
If you are playing a 1.0 game, then you have to give them orders again and they will update. In 1.5, it will do nothing to your existing units.thedone wrote:
If I research convoys will my existing convoys at sea upgrade or will they require individual upgrades too.?Maybe I can land them and the next time they go to sea they will be upgraded? I want to know if I should wait until convoy research is done before I send armies out to sea.
In 1.5 rockets damage also friendly and own troops nearby.thedone wrote:
I know rockets can damage allies' troops. How about your own troops?
An attacking army receives defense damage from all defending armies within the close combat range (5). Patroling planes will spread their damage among all enemies in their patrol circle, and also receive back defense damage from all of them.thedone wrote:
Regarding SBDE, I understand that only the 'strongest' 10 units cause damage in an attack. But what about receiving damage from the defenders? For example, if I have 10 fighters attacking enemy planes, would more planes added to my stack absorb some of the damage, thus reducing the damage that my 10 fighters receive?
For each armor class the 10 strongest values will be used. So if you have 10 TACs and 10 Fighters together, for all ground armor types only the values of the 10 TACs will be used, while for air armor type only the values of the 10 fighters will be used.Balhog wrote:
Some interesting questions come to mind. If I attack with a total stack of 20 planes, which includes 10 fighters, 10 TACs, do both the fighters and bombers contribute? If not, why?RiverWolf74 wrote:
As far as I know the top 10 enemy Units will attack all the units in your stackthedone wrote:
Regarding SBDE, I understand that only the 'strongest' 10 units cause damage in an attack. But what about receiving damage from the defenders? For example, if I have 10 fighters attacking enemy planes, would more planes added to my stack absorb some of the damage, thus reducing the damage that my 10 fighters receive?
When attacking a mixed stack, your stack still uses its strongest 10 damage values for each armor class. So if a mixed stack consists of Infantry and armored cars, your stack will use its 10 strongest anti Inf values vs. the Infantry and its 10 strongest anti light armor values against the armored cars.thedone wrote:
I believe only 10 of your planes will cause any damage, with the system choosing the 10 that cause the most. For example, if you're attacking infantry, then your tacs would be used.But I'm not really clear on what would happen in more complicated situations, say when attacking a stack with mixed armor types. It seems the distribution of the damage is somewhat random in these situations, so I'm guessing the choice of planes causing the damage would be random also?Balhog wrote:
Some interesting questions come to mind. If I attack with a total stack of 20 planes, which includes 10 fighters, 10 TACs, do both the fighters and bombers contribute? If not, why?RiverWolf74 wrote:
As far as I know the top 10 enemy Units will attack all the units in your stackthedone wrote:
Regarding SBDE, I understand that only the 'strongest' 10 units cause damage in an attack. But what about receiving damage from the defenders? For example, if I have 10 fighters attacking enemy planes, would more planes added to my stack absorb some of the damage, thus reducing the damage that my 10 fighters receive?
Keep in mind that when attacking a mixed army that the damage distribution also relies on the composition of that target army. If for example it consists of 10% infantry and 90% armored cars, then 10% of your damage vs. unarmored will go towards the infantry and 90% of your damage vs. light armor will go towards the armored cars.
The SBDE value in the unit details does not reflect the stack limit. It only reflects the lost efficiency due to missing health.FinnDaddy wrote:
I am confused about COW 1.5s SBE. For one, If I click on a stack of 12 enemy interceptors, it says SBE of 100%. If I have 10 Interceptors and 10 Tac Bombers, does it do the same damage as just 10 planes of what ever does the most damage? What if there are different stacks of infantry, light armor, and heavy armor? Which of your planes would attack? Most of all, If I am patrolling multiple armies of 10 units each in the same patrol radious, do each of those armies retaliate against me, or just the 10 strongest units out of all of those?
We will soon implement a new info that will highlight the lost efficiency on a stack level.
Greetings one and all,
I was very much looking forward to testing out version 1.5 in the 3rd test phase and giving both positive feedback and areas of improvement.
However, as I do not want to be hassled by any moderators, have any staff members feel I am insulting them or worse, be prosecuted by some international court and then sent to some dark dreary prison for an imaginary law or regulation that someone may think I broke, I will only say that I am very disappointed based on what was said in the feedback and what was actually produced. I feel you are turning what was a great World War II Strategy game into some cheap game for small kids. There is no strategy in the version you are producing now. I give it 3.5 stars out of 5.
General cdub
Hi i was thinking of a new idea for Nuclear weapons, so instead of researching the atom bomb with rare material, add a brand new resource and a new construction that produces the new resource to research the atom bomb, but with the new construction it wouldn't be visible to anyone but the player who built it, unless they use spies or if any unit is in range of the construction, and it can be built in any province not just the cities also the only purpose for the construction is to produce the resource to research the atom bomb and to build the bomb itself, not any other unit, and the nuclear bomber can be produced in a level 5 airbase, or instead of adding a new construction to the game move the SP/rocket artillery railroad gun to the ordnance tab and rocket fighter to the air tab and rework the secret lab to produce nuclear resources to research the atom bomb to be able to produce the bomb in the secret lab and build the bomber in a level 5 airbase, sorry for the bad grammar i hope this is easy to understand, if you can, tell me what you think about the idea.
But the first half of the game you canβt even use nuclear weapons....so this new resource will be useless for the first part.Little_Debbie wrote:
Hi i was thinking of a new idea for Nuclear weapons, so instead of researching the atom bomb with rare material, add a brand new resource and a new construction that produces the new resource to research the atom bomb, but with the new construction it wouldn't be visible to anyone but the player who built it, unless they use spies or if any unit is in range of the construction, and it can be built in any province not just the cities also the only purpose for the construction is to produce the resource to research the atom bomb and to build the bomb itself, not any other unit, and the nuclear bomber can be produced in a level 5 airbase, or instead of adding a new construction to the game move the SP/rocket artillery railroad gun to the ordnance tab and rocket fighter to the air tab and rework the secret lab to produce nuclear resources to research the atom bomb to be able to produce the bomb in the secret lab and build the bomber in a level 5 airbase, sorry for the bad grammar i hope this is easy to understand, if you can, tell me what you think about the idea.
Exactly, that's why you put the construction in the research tab or make it like supremacy you can't build it till a later day in the gameRiverWolf74 wrote:
But the first half of the game you canβt even use nuclear weapons....so this new resource will be useless for the first part.Little_Debbie wrote:
Hi i was thinking of a new idea for Nuclear weapons, so instead of researching the atom bomb with rare material, add a brand new resource and a new construction that produces the new resource to research the atom bomb, but with the new construction it wouldn't be visible to anyone but the player who built it, unless they use spies or if any unit is in range of the construction, and it can be built in any province not just the cities also the only purpose for the construction is to produce the resource to research the atom bomb and to build the bomb itself, not any other unit, and the nuclear bomber can be produced in a level 5 airbase, or instead of adding a new construction to the game move the SP/rocket artillery railroad gun to the ordnance tab and rocket fighter to the air tab and rework the secret lab to produce nuclear resources to research the atom bomb to be able to produce the bomb in the secret lab and build the bomber in a level 5 airbase, sorry for the bad grammar i hope this is easy to understand, if you can, tell me what you think about the idea.
The secret lab should only be for nuclear weapons and rockets
My years of neglecting naval capital ships fights might have finally caught up to me
Even as I post this, I suspect i'm about to lose yet another small fleet LOL