That is a good idea, but this is a WWII game. If you want modern day, play Conflict of Nations, and if you want WWI, play Supremacy 1914 or Supremacy I.
Call of War 1.5 iteration 3: Balancing changelog
Call of War 1.5 iteration 3: Balancing changelog
Welcome Generals,
The following list describes which balancing changes happened from the second CoW1.5 iteration (from March) to the third CoW1.5 iteration (from May). It does not describe changes from the current CoW 1.0 version to CoW 1.5. You can find a general list of changes from CoW1.0 to CoW1.5 in the manual.
Building balancing
- Added an inexpensive Local Port building which reduces the embarking/disembarking times in rural provinces.
- Reduced costs for Infrastructure to make building it more worthwhile.
- Reduced costs for Airstrip to make building it more worthwhile.
- Decreased costs of Industry and reduced resource boost of Industry from 125% to 100%.
- This reduces the gap between players who can afford to peacefully build up their economy and players who can not due to wars.
- The building still armortises after 5-6 days considering its reduced costs.
- Decreased costs of Local Industry and reduced resource boost of Local Industry from 250% to 200%.
- This reduces the gap between players who can afford to peacefully build up their economy and players who can not due to wars.
- The building still armortises after 5-6 days considering its reduced costs.
- Decreased costs of all 6 production buildings to make leveling them up more viable.
- Decreased overall unit costs to enable production of more units.
- Increased movement speed for all units by 15% to better match the faster build times.
- Reduced HP values of Battleships and Cruisers as they were a bit too tanky in the early game.
- Reduced overall damage of air convoys to make it more viable to surprise attack airplanes on the ground.
- Increased anti ship damage of Cruisers and Battleships slightly to position them better as ship counters.
- Decreased costs of Anti Tank & Tank Destroyer slightly to make building them more viable.
- Swapped SP Anti Airβs damage vs. heavy armor with its damage vs. light armor to be more historical.
- Added Attack Bomber as a counter unit against armored targets.
- Changed statistics of Tactical Bomber to be more effective vs. unarmored targets and less effective vs. heavy armor, to complement the new Attack Bomber unit.
- Added Rocket Artillery and SP Rocket artillery as a counter unit against unarmored targets.
- Changed statistics of Artillery and SP Artillery to be more effective vs. heavy armor and less effective vs. unarmored targets, to complement the new Rocket Artilleries.
- Removed mountain terrain bonus of Anti Air and SP Anti Air and added urban terrain bonus instead, to be more realistic.
- Added mountain terrain bonus to Militia to make it more viable in later stages of the game and to be more realistic.
- Added mountain terrain bonus to Infantry to make it more viable in later stages of the game and to be more realistic.
- Increased damage of rockets to make them more worthwhile, as they were too cost-ineffective in the previous iteration.
- Potentially more small tweaks that we changed along the way when comparing statistics of units with each other.
- Removed manpower cost from all researches and replaced it with the resource types that match the production resources of a unit. Research costing manpower just did not feel right.
- Decreased research money costs to enable more researches.
- Slightly decreased research times with rising level to make researching also in later stages of the game a better option.
- Moved research of Tactical Bomber level 1 and Strategic Bomber level 1 to day 2, and moved their second level to day 4.
- This inserts more progression into the air tech branch, comparable with the other tech branches.
- Rocket Fighter research now requires Flying Bomb research.
- Moved Flying Bomb research from day 4 to day 2 to make it more viable in the early game.
- Mechanized Infantry research now requires Motorized Infantry level 1 research.
- Added Doctrines to the game, which affect the balancing and research availability for all units. Read more in the manual.
- Added a game ending timer for CoW 1.5 non-event rounds (Event rounds already have a game ending timer).
- Small maps will end latest after 5 weeks, medium sized maps at latest after 7 weeks and big maps at latest after 10 weeks.
- This is to prevent inactive games from affecting the game server.
- Lowered the optimal army stack size from 15 units to 10 units
- This better reflects the amount of units on the map.
- This means that from now on the 10 strongest damage values are used to determine an armyβs damage output.
- Armies with more than 10 units will lose efficiency, although they still can be optimized.
- Visualization for this feature will be added in a future update.
- Decreased the resource cost for upgrading units from 100% to 50% of the target levelβs production cost to incentivise unit upgrading more.
- Reduced manpower production rate and manpower costs to normalize this resource with other resources
- This makes resource amounts better comparable with manpower.
- Lowered money costs of recruiting spies from 15,000 to 10,000 as money is more limited in CoW1.5 compared to the old version.
- Slightly decreased the impact of the speed penalty for damaged units.
- Units close to 0 hitpoints now move with 50% speed instead of 40%.
- Visualization for this feature will be added in a future update.
- Increased the damage done to province morale, province buildings and garrisons if the outcome of a revolt is receiving damage instead of changing province ownership.
151 Replies
i don't want to play those games there pretty bad, now i was talking about adding these new borderlines and province designs to add more rp in one game, also with the option to go to war with Finland and have the borders after the war between the Soviets and Finish, of course you'd have to make Finland a playable nation with more cities and provinces to make it fair, i also never asked for someone to tell me to play horrible games if i want to play good rp, CoN is actually the worst game i ever came across i'd rather lay in my bed stare at the ceiling for hours upon hours than play this game, you gain no resources, it's to slow, everyone attacks as soon as they start witch makes most of the units in the game completely useless, you have barely any cities and to top it off there's no Cold War map, someone told me that i have to join an alliance to be able to play the Cold war map witch i don't want to play and level up threw this game just so i can be accepted or create one and have no one join especially on a game i really don't like, now i don't like Supremacy because it has changed into a different game since i last played over three years ago, the devs took everything i like about the game and removed it, that's why i'm asking for a little rp in this game besides having a dull game when it could be better than that.DoctorDR1 wrote:
That is a good idea, but this is a WWII game. If you want modern day, play Conflict of Nations, and if you want WWI, play Supremacy 1914 or Supremacy I.
Hm i'm i don't think game rp that will be a good idea because to won a game you must have the number of points of victory, and in the rp that will be a long periode to win, if you want playing rp there is more servers in discord who create games rp to play together, if you want i can invite you but for designing ... idk that will be a good idea.Little_Debbie wrote:
i don't want to play those games there pretty bad, now i was talking about adding these new borderlines and province designs to add more rp in one game, also with the option to go to war with Finland and have the borders after the war between the Soviets and Finish, of course you'd have to make Finland a playable nation with more cities and provinces to make it fair, i also never asked for someone to tell me to play horrible games if i want to play good rp, CoN is actually the worst game i ever came across i'd rather lay in my bed stare at the ceiling for hours upon hours than play this game, you gain no resources, it's to slow, everyone attacks as soon as they start witch makes most of the units in the game completely useless, you have barely any cities and to top it off there's no Cold War map, someone told me that i have to join an alliance to be able to play the Cold war map witch i don't want to play and level up threw this game just so i can be accepted or create one and have no one join especially on a game i really don't like, now i don't like Supremacy because it has changed into a different game since i last played over three years ago, the devs took everything i like about the game and removed it, that's why i'm asking for a little rp in this game besides having a dull game when it could be better than that.DoctorDR1 wrote:
That is a good idea, but this is a WWII game. If you want modern day, play Conflict of Nations, and if you want WWI, play Supremacy 1914 or Supremacy I.
Supremacy was made by the same people. If they removed all of the features you liked, what makes you think that they are going to add them to a new map that they create here? Also, this would take a lot of work. A whole new research tree would have to be created.
yeah, it take a lot of work in the object most of players don't need it.DoctorDR1 wrote:
Supremacy was made by the same people. If they removed all of the features you liked, what makes you think that they are going to add them to a new map that they create here? Also, this would take a lot of work. A whole new research tree would have to be created.
You have no idea what your talking about buddy, if they can rework London to have access to the waters they can rework a few provinces for easy rpShiNtoK wrote:
yeah, it take a lot of work in the object most of players don't need it.DoctorDR1 wrote:
Supremacy was made by the same people. If they removed all of the features you liked, what makes you think that they are going to add them to a new map that they create here? Also, this would take a lot of work. A whole new research tree would have to be created.
And also forgot to mention that the modern borders of Germany existed since 1945 but split in two i don't get how that's modern day, sooo?DoctorDR1 wrote:
That is a good idea, but this is a WWII game. If you want modern day, play Conflict of Nations, and if you want WWI, play Supremacy 1914 or Supremacy I.
I honestly don't understand why you guys are against a little change in the province design and more cities that would just improve the game instead of keeping it dull,
In WWI, I can guarantee they didnβt have nukes. If you want a WWI map, you need WWI units. Also, instead of getting worked up and arguing with me, how about trying to politely disagree. After all, you posted the suggestion here for others to comment on. In the future, create your own thread in Suggestions and Criticisms. This thread is for discussing the 1.5 balancing update.Little_Debbie wrote:
How would a new research tree be needed? its just a rework on a few provinces that's it, do you understand how long games go on for? you you realize that people like rp and people actually try doing it but it's impossible because the design of the map is against rp? can you please help me understand what your talking about you mental caseDoctorDR1 wrote:
Supremacy was made by the same people. If they removed all of the features you liked, what makes you think that they are going to add them to a new map that they create here? Also, this would take a lot of work. A whole new research tree would have to be created.
OMFG i never asked for a ww1 game, i asked for them to redraw the provinces so that when you play as Germany you can annex the land you lost in 1918 back to core land and nearly every Germany attacks Poland literally for the reason that the Germans wanted there land back from Poland, why do i need to repeat myselfDoctorDR1 wrote:
In WWI, I can guarantee they didnβt have nukes. If you want a WWI map, you need WWI units. Also, instead of getting worked up and arguing with me, how about trying to politely disagree. After all, you posted the suggestion here for others to comment on. In the future, create your own thread in Suggestions and Criticisms. This thread is for discussing the 1.5 balancing update.
Calm down please. I don't want this thread to degenerate into a baseless argument.
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)
Also can I remind you that this thread was for discussing the balancing changes made in the May 22nd release? This is now outdated anyway since new balancing changes were released recently and more are coming up. To discuss any new feature suggestions, please create new threads in the suggestions forums.
To avoid any confusion I close this thread now.