You positives:Dinkleburg441 wrote:
Kinda have a mixed opinion about the update so far
- Faster early game <= ONLY IF ATTACKING. For the cocooning bubble builders it is extremely slow.
- Specialized cities, allows for more advanced strategic planning <= COULD IT BE WE ARE TESTING A DIFFERENT GAME EACH? I looked hard, but there is nothing advanced or strategic about it. You can't do anything else but develop 1 city 1 way and the other the other way. There is NO planning and NO strategy involved IMO, because there is NO CHOICE. Could you please elaborate on the STRATEGIC and ADVANCED elements of you statements, because I feel extremely dumb right now that I completely missed that?
- Unit levels don't upgrade automatically emphasizing research more. Although I suggest adding an upgrade button to existing units or a button to disband units to free up upkeep <= Fully agree. If this game should have a chance, that is a necessity.
- Combat as a whole is a lot easier to understand and faster in general <= Right... we must really be playing different versions! Faster battle resolution yes, simply because of the 30min battle-tick...
But easier??? No way... Unit stats out of whack, roles being dreamed up for units which have no link to reality, etc.
yes, ofc, if you just produce a lot of tanks and go bumbling around the map....that is easy. But it is NOT easier to come up with a good army composition and have a consistently good army.
Your negatives:
- Units and unit levels are thrown out of balance quite heavily, TD's seem more powerful than they should be for example <= Agreed. Unit stats out of whack. Nothing realistic about it.
- Resources lost their distinction, it makes no sense that you require oil and rares to make base infantry for example. It was much more strategic when you had to consider what resources you had at the start and how you would tune your production for it. For example, as an island nation with one oil should I completely forego tanks so I can get a proper navy and airforce or do I try and balance it out at the expense of all 3 to stay flexible? <= Agreed all strategic resource management is out the window and tools to influence it are limited to IC's or conquest.
- Buildings seem a little more complex than they need to be, despite the added strategy. <= Uhh... more complex? I would say super simplified. This for that and Those for the other. No need to think, no choice, not efficient, not fun, but complex??? The opposite, IMO.
What exactly makes Ordnance and Tank factories different for example? <= Agreed. Why different types of weapon factories? If you want to help the 'blessed players' make it 1 Weapon Factory for all types of weapons. The multiple types of weapon factories are nothing but a bother and a resource sink.
What the heck is up with the "Secret Lab" and why did it replace the Nuclear Plant? <= Amazing how nobody seems to have tried Supremacy 1? Secret Lab is needed for Secret Weapons. You cant produce these without developing them, as any weapon type, but you need the extra lab for it. Another resource sink in this game, and though it fits well into the scheme of S1, it hardly has a place here.
- This ties into the resource thing but why does research no longer cost rares? That was a pretty critical part to formulating your strategy - what you were going to dedicate precious rares into for research. <= Too make it simpler and less realistic. In the next update of this Pokemon version of CoW aka 1.5, finally the Purple Monsters and Mech-Insects will be available, as well as Tank Tree Plantations, where you can harvest tanks growing from trees.
You doubt that? Why? It is as unrealistic as the rest of Pokemon-CoW, so it is possible!
If I got it right, a level 6 unit in CoW 1.5 has roughly 6 times as much HP as a level 1 unit and 6 times the damage output. Which makes it 36 times as powerful. I.e. one level 6 unit has a 50% chance to defeat a stack of 36 level 1 units of same type (even higher chance taking into consideration that the level 1 units are more likely to scratch SBDE limits). That's like saying a 1950 soldier has a 50% chance to defeat 36 soldiers from 1932. Or a 1950 artillery batallion having a 50% chance in a duel with 36 artillery batallions from 1932. We all know that's nonsense. Similarly, higher production and upkeep costs for modern technology are nonsense.
Thanks for the fight!