@freezy, thanks for the replies to two of my thoughts. Makes me hope that we can now finally start to debate the core principles introduced by CoW1.5.
freezy wrote:
old SBDE per unit type is not coming back. First it is broken when having multiple unit levels of the same type on the field (as we have in 1.5) as each level counts as different unit in the code
I'm aware of that. That's why I suggested a dozen times to change that in the code. In other words to make the old SBDE per unit type count for all units of the respective type in the stack, regardless of their level. Of course if you say this coding
cannot be changed that way, due to whatever technical reasons, then that's a totally different story. But if it is implementable, I want to keep up my proposal. Cause it would be many times better. Advantages compared to SBDE as in CoW1.5:
* If you make it strict (i.e. allow only very few units of same type in one stack to have 100% SBDE), it would force players to research and build a big variety of units. Which would be more fun, strategically diverse and also more realistic. SBDE as in 1.5 is not realistic, since it incentives composing stacks containing only one, two or three types of units and punishes very big stacks, while in reality armies were more successful and could minimize own losses better the more diverse and the bigger they got - in WW2 it was always beneficial to have a superior number of troops and to have all kinds of weaponry in place so you could always use the one that's best suitable for whatever job needed to be done.
* You wouldn't need to squeeze units into unrealistic roles, because strict SBDE-per-unit-type limits would be enough to make players choose many different types of units.
* Combined with the thought from my last post to introduce a "Tactics" research tree offering players to research increased SBDE limits, it would make stack sizes grow over time, which would allow the existence of many units in late game while still being manageable. Also - as @vonlettowvorbeck already said, such a research tree would already be sufficient to explain SBDE to everyone.
So if it is implementable with less than 1000 hours of development effort, you should take that effort. It's definitely worth several hundreds of developer hours.
freezy wrote:
secondly it is hard to visualize
Admittedly, it is a bit harder to visualize. But possible. At least for desktop version, where you can work with tooltips, there are many options. How about this, for instance:

In this example, the player hasn't researched anything in the "Tactics" research tree, so his SBDE limit is 2 for both infantry and armour. Then a "3" in the unit bar is displayed in yellow, a "4" in a darker yellow, a "5" in a light orange, a "6" in a dark orange and a "7" or higher number in red. And a tooltip explains when hovering the mouse above.
OK, on mobile displaying things in an easily understandable way is more difficult. But there again we're at a point where I say that realism and strategic depth of CoW shouldn't be sacrificed for the sake of playability on smartphones. Better use another game (like Supremacy1) for mobile or create a new one.
freezy wrote:
and to understand
Nah, no, it's not difficult to understand. Only it so far hardly is displayed anywhere (in mobile version not at all), which is why many people think it's complicated. There were several proposals how and where it might be displayed in this thread or for example in -->
this post <--.
freezy wrote:
and thirdly it still can be easily circumvented by splitting unit
Now you must be joking.
A) Splitting your stack as defender is not possible. Have you ever tried to defend with two stacks against an opposing stack attacking your province? That's like playing one-two alone ("Doppelpass alleine").
B) Splitting your stack as attacker with non-ranged ground units often isn't possible either, because in many situations your second stack would be added to the first if you send the second to the location of a running battle. In the situations where it is possible, you wouldn't want to do it, because two of your stacks deal the same attack damage but receive twice the defense fire as one big stack.
C) Splitting air units into small stacks is possible, but you don't want to do that as far as SBDE limit allows - same reason as above.
D) Splitting ranged units into small stacks is possible and beneficial (unless having a duel at range with an enemy having ranged units as well), yeah, but that's the same in the CoW1.5 SBDE system.
E) Even if this "argument" was logically correct, it would account the same way for the CoW1.5 SBDE system.
So all in all thanks again for your answer, but it nutrifies my apprehension that my proposal(s) haven't been read carefully and that the change of the SBDE system hasn't been thought through... and is bad.