Firstly, without playing much into the game yet (early days) I really like some of these new changes, a few of them are:
The concept of highly differences in resource costs for different units. I think this will enable a larger variety in strategies with certain resources being focused for certain branches of troops.
I like how early units take little time to build, not played late game to determine whether I like the longer times of more advanced troops.
Troops not upgrading is something that I will need to play around with more to determine how I feel about this change. Again, I really like the concept of it, it adds a lot more realism into the game and I think there are some further additions to it that would really spice up and add further strategic decisions into it. However, I believe there is a significant issue or two with it, I will need to play around with it more before I make a conclusion with recommendations about this (so know that, that is coming
).
Manpower seems to have more uses but there are less methods in which to increase it, I think is something that should be changed with barracks supplying additional manpower.
Overall, without having played much of this new update, I like the direction it is going. I think there will be many small tweaks that will be needed but that is to be expected so I am grateful that we get this time now to iron out all the kinks.
I have joined 2 event maps now.
The first oneI ran out of cash and pretty much every resource too but did not have enough cash to be able to purchase any of my three initial market trades. I build about 6 troops (3 LT, 3 arty), 3 troop researches (AC, LT and arty) and builtan Ordnance factory in 4 cities, 2 barracks and 4 ICs. After I was completely unable to do anything else for the next 12 hours and was only just able to get the cash for lvl 2 arty. However, after realising that troops no longer upgradeI believe this start was not a very effective one. I believe the 74k cash was not enough to start with, given you are wanting the early game to be more exciting, only building a limited amount of buildings and troops that will soon become outdated due to initial resource restrictions is not that enjoyable. So far other amounts of resources does seem a little low, but an increase in cash would also enable us to purchase some more from the market.
For my second game which I joined more recently I researched more, (AT, AC, LT, art, tacs, ints) And built a lot more carefully with 2x lvl 2 ordinance factories, 1Air factory, and 1x lvl 2 Tank Plant. I am also building 6 ICs. However I am not building ANY troops nor do I plan to until day 2. I am doing this for two reasons:
1) Because I do not have enough resources to get buildings and troops and I want to priorities my economy given its current minimal output.
2) And the much more important one is that lvl 2 troops far exceed lvl 1 troop sand given troops do not upgrade I think it is a waste to produce any lvl 1troops for them to become outdated a day later.
For this reason I do not believe players should build troops day 1. Give or take 1 lvl 2 troop is 2x stronger than a lvl 1. So saving the rss and getting the stronger lvl 2 ones just seems like a better decision given when I went hard on troops in my first game, I was only able to build 6 units. This really makes early game not as exciting as day 1 I shouldn’t build troops, and half of day 2 is researching lvl 2. So really day 3-4 I can now utilise these troops to attack which I don’t believe is what you intended given the 3-4 hour productions of the lvl 1 troops. The start of this game has been quite dull, Idid some research, built some buildings and send troops to defend my provinces for the next few days.
For this reason I suggest making it that troops that unlock further upgrades on day 2 from day 1 should not have two levels in two days and should either have lvl 1 for day 1,2,3 with lvl 2 being able to be researched on day 4, or lvl 1for day 1,2,3,4,5 with lvl 2 being able to be researched on day 6. Either methods I believe would ensure that you could build troops on day 1 that will be able to be utilised in that first war, ensuring the early game is enjoyable.(assuming there was in increase in the amount of cash we start with) Ofc I believe further testing with these new values is required to ensure this would actually solve this.
How does everyone else think about this?