Rrred wrote:
- Why change the game anyway? What is wrong with it? @GaiusUltima @Arcorian @Ibeses Low retention rate? What is the problem?
Well, there we are at he core question.... WHY? Why do this silly operation, pissing off your loyal customers?
These costumers came to play CoW, because CoW was a unique game !!
(indeed you created a UNIQUE game!! I can't find anything like it out there! Tens of people asked me what I am going to play now and I have yet to find anything remotely like CoW)
What was so good about CoW and made it worth playing over a gazillion other so-called strategy games ??:
- CoW was as realistic as a Grand Strategy war game can get, with realism approaching mechanics and lots of knowledge based 'thingies' that represented aspects like skill of troops, good or bad weather, which rewarded dedicated players for their choice to gather the required knowledge, but didn't make the game impossible for those who didn't..
- CoW had an extensive diplomatic framework, allowing for a multitude of diplomatic interactions, which was extremely realistic; ranging from cooperation agreements on various levels to full fledged coalitions or simple one-off transactions between nations, depending on the players' choices..
- CoW had a wealth of things to research, allowing to adjust to your nation's resource output and still have a powerful army, even when you lacked certain resources, or allowing for a multitude of military approaches to future conquest and defense, all depending on your choice among a few givens.
- CoW offered a realistic and well developed economic mechanism, in which i.e. an IC itself did nothing except increase economic output, but by adding Infra, Harbour or an Airfield, the IC would be able to do more. All depending on choices that had to be made.
- CoW offered an ever changing challenge with its ever changing starting country, offering a realistic dilemma to what to do. Almost true geopolitics! Needing acces to sea-harbors or oil or grain? Are you based on an island like UK or landlocked like Tibet? Nasty mountains ranges to cross on the north, but open field on the south? It determined your campaign or defensive choices as realistically as it can get!
Did this wealth of options and choices make the game complicated???
NO!!! Conversely ... it made for the number 1 reason to play THIS game!!
Add to that:
- the pretty good AI; especially with Elite AI becoming the standard.
- the fair and level playing field, which allowed for gold-victories at an appropriate price only, but even allowed lesser or non-gold-users to put up a fight without having to lose. NOTABLY this provided a challenge to both the Gold-user and the Non-golder and thus was a GOOD THING.
- the accurate historical contexts of certain maps and wealth of historical info on weaponry to be discovered (that even made a some-what-hooked on history guy like me look up certain things to verify it, just to find out your description was correct, or offered a new insight in things that a fool-for-that like me did know little about, like German Artillery or long range bombers).
All that possibly was too much for a multitude of fly-by players also visiting this game...and going inactive after starting a number of rounds.
All of that, however, NEVER being a reason for a low retention rate, because there was NO OBLIGATION to go this deep into the game, and still be able to play a nice game.
IF combating LOW RETENTION RATES is at the base of this game wrecking project 1.5 ... you will fail.
Because:
- Anyone not understanding the old CoW, will still not understand the 1.5. It is now less complicated, but more befuddling, because the logic and realism is gone out the window.
- Anyone finding the old CoW too slow, will still find this 1.5 too slow, if not slower!
- Anyone seriously attracted by the old CoW now loses interested and will start looking at other games (90% of the fervent old and loyal players here that bothered to comment bc they CARE!)
IF making more money is at the base of this game wrecking project 1.5 ... you will fail.
- You will find out that players like me, Anzac, Alphared, RogodeterSnowl etc and so forth already did not renew their HC and play less maps or have stopped completely or soon will have and are ALL looking for an alternative and actively communicating about this. And maybe they were not your biggest monthly spenders, but they were regular and loyal spenders, even if only on HC for years on end.
- You will also find out that the fly-by-players-of-1-day - for whom you are dumbing-down the game - who did not spend then, will still not spend on the new game now (too slow, too befuddling, too illogical, too unrealistic)
The mistake Bytro makes is in its marketing, CLEARLY attracting too many of the wrong players and too few of the right ones.
Fix the marketing and stop 'fixing' the game!