Akulla3D wrote:
I would think that as long as you are in battle or in a foreign territory you should not be able it initiate an upgrade.
I agree just like in 1.0, while in battle, a player can't heal their units with gold. They should not be able to upgrade their units with or without using gold.
I will add however that while upgrading in 1.5, your unit is immobile and can't attack. It will have its defensive strength in case it gets attacked during the upgrade time. With that being said, I don't think that it should be implemented you can't in other players provinces. If someone is foolish enough to upgrade while in hostile territory, then so be it. At the same time, I may be either allied or just helping another player, (have ROW or SM) and want to upgrade a unit. I should be able to do that.
Over all though, I will say that I dislike the whole upgrade system the way it is now in 1.5. Costs are way to high to do that. I have heard the argument as well as the responses.
- Skip upgrades for a few levels
- we are going to make adjustments in that area
Seems silly to me. My response back to that is why would I want to wast valuable cash on doing research and trying to upgrade my units in the field that have most likely taken damage and have lower health?
Why not just build more units that will be at 100% health.
I played 1.5 and did the research. When I saw the costs escalate so much, the time to build increase so much, I stopped researching and just built at the current level I was at.
A player that I was allied with, (Yugoslavia), did the same thing but stopped at level 2. I watched him from the start and within a day or two, maybe three, he had over 25 Bombers compared to my 10. Yes, 20 of them were level 1 with the rest being level 2. He built minimal ground forces and just kept building Tacs. He did well, placed 2nd in points and total provinces. I was first in both but knowing there was no way I could win solo if he were to join an alliance and that we had worked well together, we decided to bring Egypt in and win it together as a coalition. Not to mention we all were pretty fed up and bored with the game so we wanted take less rewards and end it quicker as a coalition.
Furthermore, I have heard that there are many more people that like it the way 1.5 is compared to 1.0. Reading back through all the posts, I just don't see it. Talking to those that have played it, I don't see it either. Yes, there are a few that like it but when you look at their W/L and stats, I can see why they may like it.
There are many people that play but do not come to the forums. Sheesh, for me, I really did not come to the forums all that much until this whole new super duper, best in the world, most awesome 1.5 upgrade was going to be.
Many things that so many like about Call of War are being taken away. There are many things I do like about 1.5 so don't get me wrong. Teburu that he thinks Air is overpowered. I can tell you they are not. If anything, they are way under powered in the lower levels and you can't afford them at the higher levels. So you have to build a bunch of them. Even so, I lost all of my air with out killing one Division that was stacked with only 12 units. His Health dropped all the way down to 26% for the entire Division without one of his units being destroyed.
Well, I have posted most of these arguments already and seen the responses. Other than the refueling times, (never heard or seen that addressed), I reckon we will just have to see what adjustments they make when the next test maps come out. It is a slippery slope we are walking.
General cdub