Akulla3D wrote:
Wondering if there eill be another round or just an upgrade?
There will be a new Event in the next 1-2 months. Need some time first to implement changes and features
Leon The IV wrote:
I'm just wondering are we getting an annexation feature? it would be a lot cooler if we did, i was playing as Ireland in that All counties all in map and i took northern Ireland back and it looked so ugly with those green stripes going threw the land i wanted to be part of my country and not as a colony but as my mainland and same with Germany and it would be nice to re design the provinces that became Polish after World War 1 back to the German shape so it wouldn't look ugly when i decide to annex my lost land from Poland
Ryan04px2025 wrote:
Not being able to produce in all provinces are annoying enough. Now please allow us to annex it. 
Initially we had it on the plan but since we got many comments that dislike the CoN direction that some of the features take we decided to cut that for now. Maybe at a later point after other features.
EZ Dolittle wrote:
Closed off one game of 1.5views:
1. airfield 2 hours and airplane factories with an airfield 30 minutes... not logical
2. the manpower cost for upgrades of unit is bad idea.
3. research consuming manpower is also bad idea, better to spread out a bunch of stuff
4. the individual cities making each one tech line is the best way to go. Still has a problem with the time in that you can take over a enemy province, start to build level 1 tanks and spawn a bunch of scout cars.
5. makes a very big change in the time factor you devote to the game, you really need to decide if you are going to be so intense as to be on line every 2 hours around the clock.
6. makes High Command almost mandatory if you are a competitive player because of the reduced time for things, the HC is the only way to avoid waisted time.
7. It is a more gold trap than 1.0, which may be good for the company coffers, but bad for player retention.
8. Reality weirdness on occasion- we all can understand the upgrade of planes and tanks etc with new equipment, but how do you up grade an aircraft carrier in the middle of the Atlantic Ocean?
9. Transport Ships upgrade is too expensive
10. should be able to queue up research
Thanks for the Feedback.
We will discuss various of these points, and maybe some of them will change (not all
)
Cosmo511 wrote:
I really like the update:Likes
- Production in city centers. This is much more accurate
- Different production in other provinces. You don't need a full production facility, just an airfield
- Upgrading Units (the concept). New tech doesn't immediately appear in existing units
- Affordability of building new factories. 5K rare materials made it a rare option early in the game when you need them
Areas to improve
- Cost of upgrade. It's too much to be useful
- Choice of level to upgrade/build. Since there is a progressive cost to produce, maybe be given the option to produce units at a level lower than what is available. Send the "good ones" into the fight, have lower level, less expensive units in reserve.
- Credit for disbanding units. As older units become obsolete, the option to get some resources back for disbanding (doesn't need to be a lot, even 20%. Like taking scrap parts). Helps offset the higher support costs for units that aren't usable later in the game
Few other things that have been mentioned, but I REALLY like what you have so far. You have to be mindful of resource allotment, but if you invest in your core provinces early, it is significantly easier. The logic of what improvements impact boosts is more realistic (a larger industrial base will result in a bigger economy, producing more $$ and manpower).
Thanks for the feedback. We will indeed rebalance the costs for upgrading units to make it more worthwhile.
f118 wrote:
When will be eble to build level 7 factories for speed up some elite units recruiting?
Not planned. All unit levels after lvl5 have been balanced to have their minimum production time once you built level 5 factories.
Leon The IV wrote:
it is a great idea i like the new idea of having units produced in cities but there would have to be more cities added to the game for sure and if there isn't then i'm gonna play till the update arrives and then bail because that would be painful to sit threw while it would take forever for 5 units to produce. also like every city would have to exist like every coast and land lock city for this game to be playable
It is now much quicker to produce units though. With 5 cities you can produce the same amount of units in the same time as you previously could with like 20 cities (not exactly but you know what I mean) because units have shorter production times. Additionally, also with the old balancing you mostly built troops only in urban provinces because building new ICs was often too expensive. And once you conquer more territory you naturally also gain additional urban provinces to produce troops. Did you play in the event? Then you probably saw that the game is very much still playable. if not I encourage you to join the next one
THEARBITER117 wrote:
Good, the longer the better, hopefully many years.
you wish
Leon The IV wrote:
Okay they never added new cities, and like i said the game is gonna become boring since your starting amount of cities is like 5 so no one is gonna want to sit threw a Conflict of Nations World War II, style that's not fun and the game would be unplayable, the game would become the New World Empires because it's impossible to get an active game and as crappy as Conflict of Nations
Also here again, "unplayable" is a harsh word that is imo very much unjustified. We had a very high participation rate in the event, and there were enough players who played through it without quitting. That shows that the new system is very much playable. Most maps also finished between day 10 and 20, so rather fast. You won't have to sit through a game for months.
f118 wrote:
manpower cost for rockets, submarines, atombomb and atomrocket is ridicolous.If you use 10 atombombs against small cpuntry, you will have higher kia soldiers than enemy...
And use of common rockets against empty cities follow, you have thouthands dead soldiers, while enemy has no losses.
Hiding units is another weak point of 1.5.2, Inerceptors and lvl3+ AC and motoinf can reveal submarines, i suppose naval bomber can reveal spec force too?
It is weird bug, then! Land units and interceptors ahould not reveal submarines. Naval bombers should not reveal commandos.
And i repeat aquestion, when we will be eble use minimal recruiting time for level 6 and level 7 units? Now it is not possible, since buildinglecel gap at 5.
Well we treat manpower cost not as dead soldiers, but as a resource. The rocket programme and atomic programme actually had a high manpower cost as it was years of testing and research. But we will probably rebalance resources anyway and maybe this gets touched as well.
We have it on our plan to rework how stealth and anti-stealth works in the future as its indeed not so nice that land units uncover sea units etc.
Units beyond level 5 have their recruiting times adjusted for factories level 5 as well. Once you built factory level 5, your level 6 or level 7 unit will only need 1 or 2 hours more to produce as the previous level, just like it is with the other levels as well.
pametna joskota wrote:
Hi all,I just finished my two 1.5 games but before I give some feedback I wish to thank and congratulate the game designers for all the efforts and good work put into this new version. I truly like the new approach with specialized production buildings, it brings a totally new momentum in strategic thinking, I also like the improved mechanics and new balancing which is not yet perfect but much better than in the previous version. Here are my comments:
Hi, I am glad you like it! Read through all your ideas and appreciate the suggestions, thanks for that. On some of them I commented already in this thread. Some of your ideas will be in discussion to be adjusted, some others probably won't, as we cannot please everyone

. But hopefully the next event is even more enjoyable to you.