My Humble Assessment on the new 1.5 Version (Page 3)
worse as the game progresses as it costs more to build units as research goes up making it near impossible for a player
- All the point Provinces are the Cities.
- Cost & Time to build units go up with the higher research.
- Time to build units also increases
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- How can you justify that it takes almost a day to build a Level 3 Anit-Air Unit?
- Time to build units also increases
- Take a Level 3 Artillery, at 1570 in goods, it is almost out of range to build.
- Adding in Rare to build units also puts the units at higher level impossible to build
- Lost 5 Lvl 1 Bombers & 5 Lvl 2 Bombers against an opponent’s 12 stack unit without destroying one of their units. I will add that there was not any AA in the stack.
- Their overall health did decline but they never lost any units at all.
- 1 Level 1 Tank lost 38% health after attacking and destroying a convoy of 2 Flying Bombs
- Units mysteriously lose health here and there when taking unoccupied provinces.
- I had two different Infantry units drop from 89% to 73 percent moments after taking an unoccupied province
- I had one Light Tank drop 5% after taking an unoccupied province
- Even though it shows only a .7 defense to Air compared to Infantry at 1.5, Tanks were doing more damage to the Air Squadrons than Infantry was.
- You have preset all Artillery Units to a range of 50 even at the Elite Units.
- The way this is set up with the increase of cost and time to build, you might be better off just staying with level 1 and building a bunch of them or going to SP Artillery strictly. You could probably get more damage having 10 Level 1 Artillery than say 7 level 2 or above. Plus they would be cheaper to build.
- With 50 provinces and a moral of 82, I captured 1 province and my moral dropped to 77. This of course dropped my resource production on all resources.
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