Whats CoN?
Call of War 1.5 - Urban Provinces & New Buildings
Attention Generals!
We already mentioned that Call of War 1.5 brings major updates and changes to the game, which we will test in events. Today we will present you with the first details on these changes. Letβs start with the changes to buildings and to urban provinces!
Urban provinces are the industrial hearts of all states and we feel this should be represented in Call of War as well. With Call of War 1.5 urban provinces will be the only places where units and their respective production buildings can be built. Additionally resources and victory points will be concentrated in urban provinces for the most part. This will drastically increase the strategic importance of these provinces. To visualize this new importance urban provinces will occur bigger and more dominant on the map. In the first CoW1.5 event, which will take place on the 22 player map, all nations will also have the same amount of resources of each type, to give all players complete freedom in choosing the strategy they want to employ. This may change later on though.
But that is not all. Another change concerns the role of buildings in the game. Different unit classes, like tanks or airplanes, will now have their own production building. For that we will change roles of existing buildings and also add new buildings to the game. These buildings need to be upgraded to produce more advanced unit levels of the respective branch. Building effects will also be revised, and some buildings will only be buildable in urban provinces, while some only in rural provinces.
Although proper opinions can only be formed in a practical test we are already eager to hear your theoretical feedback. When you share your feedback it helps us a lot when you give us details on gameplay scenarios you experienced where you could imagine something works well or not so well. We will keep an eye on this and future forum threads to make Call of War 1.5 a great experience for all of us once the series of tests is over.
Next time we will give you more details on balancing and mechanics changes in Call of War 1.5.
Your Bytro Team
More details:
Urban province changes:
- Urbans contain 75% of all main resources.
- Each urban province of a player contains a different main resource.
- Urbans contain the same amount of each main resource.
- All victory points are located in urbans, 10 per province.
- Increased size of urbans on the map.
- Rural provinces produce mainly manpower and money.
Building changes:
- Removed the existing requirements for the Industrial Complex building, as all units have their very own production buildings.
- Renamed various buildings and changed their effects (see list below).
- Added several buildings (see list below).
- Changed costs of all buildings.
- Removed building upkeep costs.
- All buildings in urban provinces have 5 levels, except the Capitol with 1 level.
- All buildings in rural provinces have 3 levels.
- The Nuclear Reactor is removed from the game.
- As we are still testing the building changes, the icons and Art for buildings are not yet finalized and will be reworked later.
- Upgrading unit production buildings no longer gives a bonus to production speed, instead upgrading is needed to produce higher unit levels and to increase other bonuses.
- In the first Event all urban provinces start with a Tank Plant level 1, due to programming constraints. In later Events provinces start with no buildings.
- Production and research categories remain the same in the first Event, but will be expanded in later Events to give each production building its own production and research tab.
List of Buildings in urbans:
- Barracks - Produces all Infantry type units. Improves province morale slightly.
- Tank Plant - Produces all Tank type units. Improves province morale slightly.
- Ordnance Foundry - Produces all support units with usually bigger calibers, like artillery. Improves province morale slightly.
- Aircraft Factory - Produces all regular air type units. Improves province morale slightly. Allows aircraft to start or land and improves refueling times.
- Naval Base - Produces all Ship type units. Improves province morale slightly. Improves embarking and disembarking times.
- Secret Lab - Produces all Secret type units. Improves province morale slightly.
- Industry - Increase resource production, manpower production and money production.
- Bunkers - grants defense bonus to stationed armies.
- Capitol - Centre of a nation, used to calculate distance to provinces.
List of Buildings in rurals:
- Local Industry - Increase resource production, manpower production and money production.
- Fortifications - grants defense bonus to stationed armies.
- Infrastructure - Increases movement speed of all units traveling through the province, increases province morale.
- Airstrip - Allows aircraft to start or land and improves refueling times.
More details follow in the next Dev Diary.
79 Replies
Ovelove wrote:
Whats CoN?
Been asking myself the same question. But I think it's another game of Bytro, unless someone wants to correct me.
- Leading officer of the Training Alliance
I understand the rationale for doing this. Urban centers normally have a high number of industry and commerce that produce a lots of goods, manpower, and income that contribute to the national wealth. However, I feel that some rural provinces should still produce basic raw materials (e.g. food, oil, metals, and rare materials) to reflect reality. Never seen any major wheat fields, oil rigs, or mines in the middle of any city ...Akiar wrote:
Urban provinces are the industrial hearts of all states and we feel this should be represented in Call of War as well. With Call of War 1.5 urban provinces will be the only places where units and their respective production buildings can be built. Additionally resources and victory points will be concentrated in urban provinces for the most part. This will drastically increase the strategic importance of these provinces.

CoN is Conflict Of Nations another of Bytro's games that takes place in a modern day setting.Vamaw wrote:
Been asking myself the same question. But I think it's another game of Bytro, unless someone wants to correct me.Ovelove wrote:
Whats CoN?
Game Operator
EN Support Team | Bytro Labs Gmbh
I will quote @freezy here, as he gave a good response in a different thread already: "in terms of realism that is not really different in the current live version, where we also have resource production in cities. If it helps you, then please imagine this not as the resources being produced there, but being processed and distributed there. Call of War does not have a completely realistic economics simulation and stuff like that is simplified for a reason, to make it work for balancing and gameplay."gusv wrote:
I understand the rationale for doing this. Urban centers normally have a high number of industry and commerce that produce a lots of goods, manpower, and income that contribute to the national wealth. However, I feel that some rural provinces should still produce basic raw materials (e.g. food, oil, metals, and rare materials) to reflect reality. Never seen any major wheat fields, oil rigs, or mines in the middle of any city ...Akiar wrote:
SNIP
S1 is still mostly an arcade game - rarely more than one live player on a map.freezy wrote:
But we also took inspiration from our other games, like Supremacy 1, and also have changes lined up exclusively to CoW. Some more stuff will be presented in the next news tomorrow.
But S1 has perhaps the greatest improvement of any in this series:
There is no espionage menu!
And some (not all) of the gold options have confirmation pop ups.
Hopefull CoW will adapt those features of S1.
I am eager to test, but would like to note that thematically raw ressources in city and manpower + cash generation outside cities is a bit weird.
This is starting to look like a hybrid of CoN and Supremacy1, anyway this change is so radical will the old CoW be preserved somehow?
while test phase for sure. after that, who know...
I like this! it'll make games last longer! and it's more...in detail? is that the right phrase? it's more detailed
I'm more interested in the fightmechanics; any changes there?
Currently when you research a new level of a unit, all existing units are automatically upgraded. However, if you tie unit level with building level then do existing units stay at their current level even though you've researched a higher level? And if this is true, then does that mean I have to create new units each time I upgrade my research and buildings?
tommorrow we all know more.
On S1, units remain at the level they were first recruited,Dosdrvanya wrote:
do existing units stay at their current level even though you've researched a higher level?
and there is no SBDE hocus-pocus, hopefully that will be the case in CoN 0.5
they do all step by step, also tommorrow we get probably only buildings and new map ressources / city distribution. But probably most part of old, common CoW battle engine, also old good SBDE hocus pocus.
But new units stats, (HP growth by level up is announced (one of basic CoN mechanics))
I wait also test run number two and three, when we get airforce patrol mechanics from CoN and say good bye to almoast immortal patrols and decimate swarming use (not vanish, swarming is still possible in CoN, but with restrictions)
I actually like that, I always liked how CoN was structuredWayneBo wrote:
Starting to look a lot like CoN.
For a 22 player game with 5 urban centers that makes for 110 main targets with each one being a separate resource you could go to focus on the oil industry and cripple the airforce and mech armies.
I wonder if this is too concentrated. By having scattered resources it allows for a build up of production locations so you could have more places to respond to an economic loss.
If the combat system remains basically the same, it may mean a major decrease in tanks and an increase in artillery and range attacks since the negatives in urban areas for tanks is especially high.
Infrastructure no longer increases production, so I would suspect that it will be very rarely used at first unless there is a much more significant movement bonus.
No, Ryan, it will make it much simpler, like Supremacy 1, and therewith hardly worth to play it, if it remains that way.Ryan04px2025 wrote:
But will this make Call of War more complicated and hard to produce units fast?
What made CoW interesting to play was the complicated nature, which allowed for a variety of play-styles, don't you agree? This is all gone now, if it is going to be like S1.
So far I could not be bothered to start a new game in S1, because the Great War map (what CoW bascially is going to be like) was extremely boring. So boring that I forgot to log in and did not win due to the timer, even though I had everything set up for the last kill move, had the by-far biggest army, economy and empire.
But I still have to try out the Veteran's Front map in S1, which might have an interesting concept (I hope). I hope I can muster the will power to do that ... someday
Maybe, just maybe, there is hope that this new, severely dumbed-down, gaming concept will develop further and allow for varied gameplay in the future.
If not, CoW is simply over for strategy lovers.
May I know your age and general level of education?Ryan04px2025 wrote:
rom now on, this will make things more clear and the buildings will be more direct and easy to understand. If feel that this is a pretty good addition. I hope that CoW will continue to do so!
You are so right. The dark times are here. CoW is dead. I am running to where there is light,f118 wrote:
i know, that con is separete product and almoast daughter projekt.But now you go to implement mechanics, wich were developed by CoN. And CoW does it since juli 2019,freezy wrote:
CoN already runs on the same game engine since the beginning, but they are on a different branch, and we are not switching CoW to the CoN branch. We are developing our own features for CoW, and some are inspired by other games.We can think about adding hospitals in a future version.
First changed gold prices for spies, and did them equal in CoN. Second interrupted unit trade.
After that, i said, dark times and evil changes could follow. And now, third CoW gonna test buildings system from CoN.
What next? I mean airforce fight tick from CoN. And if they will be implemented, we need hospitals.