pls change the animation of rebelion. like NOW!!!
its so flustrating and annoing.
I would sudjest putting like some small fire animation or a torch. But what it is now, is realy bad.
16.36
Tnx. now ALL FINE!
Dear generals,
some of our frontline pioneers may already have witnessed the small new war gadget. We are now showing an animated timer that visualizes your units’ next attack. This will make it easier for you to track the current state of your ongoing fights and when your units will execute their next strike.
Additionally, buildings will now show how much hit points they have left. Simply click on the province your building is in and hover over the image (or click on it and check the building description).
Another important notice: After collecting community feedback and discussing the airplane behavior internally, we will, approximately in 2 weeks with our next update, introduce the following behavior for airplanes, which will affect running games:
Your Call of War team
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pls change the animation of rebelion. like NOW!!!
its so flustrating and annoing.
I would sudjest putting like some small fire animation or a torch. But what it is now, is realy bad.
16.36
Tnx. now ALL FINE!
This was not intended
temporary solution, please clear your cache
reloaded game after clearing cache.
dancing soldiers are still dancing.
no more dancers!
fixed with the second improvement of the day.
Yeah, I saw the combat thingy, but at first thought it was a new forced march thing.
This new update is a huge improvement!Sasri wrote:
- Ground & air troops don't do any area of effect (AoE) damage to neutral units or provinces when they are not directly attacking them, which means you won't trigger war with a neutral country if you attack enemies inside their provinces.
That isn't happening until 2 weeks from now. Read it closely. But yes, it will be a good improvement for the game(it'll make more unconventional tactics possible), I think.Time4Alchemy wrote:
This new update is a huge improvement!Sasri wrote:
- Ground & air troops don't do any area of effect (AoE) damage to neutral units or provinces when they are not directly attacking them, which means you won't trigger war with a neutral country if you attack enemies inside their provinces.
As you said, it's a gadget... So, we don't care.
If you really want to help us, you have better to fix first the unreadable timelapse bug before the next attack :


Thank you
Hello,Sasri wrote:
- Damage and war is only triggered to the neutral units/buildings when a direct attack command is given on a neutral unit or province.
Just to make sure I understand properly... Does that mean that everyone start the game at the "Right of way" relation? What is now the difference between "right of way" and "peace" relation?
Thank you!
This is for patrolling planes. No, everyone doesn't start with "Right of Way".Macalex wrote:
Hello,Sasri wrote:
- Damage and war is only triggered to the neutral units/buildings when a direct attack command is given on a neutral unit or province.
Just to make sure I understand properly... Does that mean that everyone start the game at the "Right of way" relation? What is now the difference between "right of way" and "peace" relation?
Thank you!
Okay so if I move through a province of a player that I'm in peace with, what is going to happen then? It will attack, it will stop on the first province it will cross or it will continue his way?
If you give a marching order through a province that you are at peace with, you will start a war as soon as you reach a province center or your troops encounter locals; as usual.Macalex wrote:
Okay so if I move through a province of a player that I'm in peace with, what is going to happen then? It will attack, it will stop on the first province it will cross or it will continue his way?
Macalex, that is written a bit confusingly and is a bit redundant with the first point, but it is referring to patrolling planes. It just means they won't trigger war or damage buildings or units not already at war.
There is no change to land units marching in peace province. It will fight if it hits peace units and capture prov if it hits center.
Point 2 that mentions ground units is referring to artillery type units firing at range. They will not damage neutral units that are at same location as enemy target or start war unless a direct attack is made.
Thank you DxC, It's now much clearer to me.
It was confusing!
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