I'll have to disagree with you
Dixie wrote:
1. Im not a fan of this change for a few reasons. 1. i use planes for surveillance all the time. I dont like my world changed.2. automatically triggering a war assumes that the spied-on country has spotters in every province, trained to look for enemy planes. How many of you can go outside and look at a plane in the sky and say "oh looky thats a so-and-so coming out of x airport."?
3. when a naval force approaches a coastline, it doesnt even show up if there are no troops in the province to see it. I would think that a battleship or whatever would be a lot easier to "spot" than a plane. So everyone has plane spotters in every province, but they dont look out to sea unless you have someone stationed in that province. This doesnt make sense.
1. Hehe well I guess that means you'll have to vary your techniques
2. Sure, but then again in our modernized world, there are radars everywhere. If you mean ww2 and cold war, german reconaissance flights in early 1941 were flying at 6000 meters and still got spotted and shot down.
3. True, I'll give you that.
Dixie wrote:
However, I would like to say that it would be ok to spot nuclear bombers, and only nuclear bombers, in this way. [...] It is (was) possible for a nuke bomber to just fly in past whatever planes it passed without triggering a war. If a nuke bomber passes into a province, it should trigger a war so the target country could intercept the bomber. Nuclear bombers are one-way units, so u know if its coming in, it is up to no good.
I can't disagree with you

But in my opinion, you just got your query answered.
Dixie wrote:
A player should be responsible for watching his own back. The game shouldnt do it for him/her. [...] And remember, its a 2 way street. If someone starts patrolling my country, I am responsible for how I handle it. I might not want to go to war. I might want to try something else first.
This is not a question of watching one's back. I can completely spot your aircraft and want it away, but without triggering a war. I like this change, because you used to be the agressor if you shot down a patrolling aircraft. Now, the agressor is indeed the true agressor.
PS. This thread obviously inspires me for a new unit : the spotter plane! Flying high-alt, unarmed with cameras at 7k meters like in the good old days
- Special performance : flies undetected over your territory. Just like submarines in the water, but over people's lands. Can only be spotted when planes arrive in a 50km radius.
- Speed : 700km/h (Cold war U-2s flew at 800km/h)
- Range : 1000km (for your information, elite strategic bombers have a range of 1210km. Cold War U-2s had over 5000km of range. It is therefore not absurd)
- Combat stats : Attacking planes, 0.1. Defending from planes, 0.1.
- Requirements to produce : researched (obviously). Level 3 air base, level 5 industrial center (rare alloys and specialised equipment needed).
- Costs to produce : 1000 rare materials, 7500$, 1500 oil, 500 iron, 1500 goods.
@MontanaBB @Dixie