It appears that my previous statement and the performed tests from forum users were not accurate enough in that regard. I tested it once more and can confirm that currently war is triggered at the start of the patrol timer, not at the end. This means of course that you can still scout out the neutral country without triggering war, if you redirect the plane before it reaches the patrol destination.MontanaBB wrote:
@freezy: Have the Bytro programmers continued to tinker with the software related to this issue?In a standard patrol overflight of a human player's newly conquered province with a single L6 tactical bomber squadron, I just unintentionally initiated a state of war. The recon "patrol" lasted no longer than 2.5 minutes -- I am using my digital cell phone alarm to remind me to move aircraft units on recon overflight patrols. No damage was inflicted on the units or buildings on the ground, nor was any damage suffered by the recon TB squadron, nevertheless an accidental state of war now exists.
Once again, this is not what was advertised, and it is inconsistent with the experiments conducted by King Draza three days ago, and it contradicts your supposedly definitive explanation from two days ago.
What's going on, chief?
We need certainty regarding the rules, not ever-changing game dynamics with no prior notice. My frustration is growing.
I will still pass this to the devs to see if something can be done about it. Until then please regard it as current state and control your units accordingly.
Well the difference is, that you are not sending recon planes, but full war ready fighter squadrons. We could of course think about implementing a real scout plane in the future...CityOfAngels wrote:
I agree with the sentiment that recon should not trigger war automatically, and that it's silly for recon planes to do damage while at peace, so that is the problem that should have been fixed.Meanwhile I have a probably-related bug report in process - About the time of this change I had some tac bombers staging from an airfield belonging to an allied player (Right of Way) who had recently archived but was not AI yet. I attacked from the archived ally's airfield against some enemy tanks who were passing through his territory (they also had RoW), and the game declared war on my ally for me. (Savaging my kill ratio when the poor bombers returned to the now-hostile airfield!)
Regarding your bug report: I could not confirm it sadly. I tested it as follows: Having bombers and fithers patrol over a country with which I have right of way, while an enemy is located inside the patrol radius on that countries territory. The enemy was correctly damaged while I remained at right of way with the province owner. I tested it again with my planes being stationed in the country I have right of way with, still the same result, no war was triggered. If you have more information how to exactly reproduce this, you can forward it to me.
But planes also do not automatically fly over to neighbours at peace to attack them. In the end you are giving the command for that if you send them on patrol, as patrol means attacking in the current code implementation. The same would happen if artilleries somehow got a patrol command and you would place it over neutral territory.CityOfAngels wrote:
Artillery doesn't auto-attack neighbouring units when you are at peace. For bombers to do so is a bug, in my eye. If you are at peace with your neighbour, why would the game assume you want to drop bombs on them?That said, I believe being allowed to scout them (for example teching planes early to be able to see which of your several neighbours might be building up to blitz you on day 4) without declaring war adds strategic depth to the game without compromising realism.
You still can scout our your neighbours if you redirect your plane before it reaches the target area (let it fly from patrol to patrol, without reaching it), war will be triggered once the patrol starts.
We still hear the concerns of many users and will discuss the issue once more in the team.

