Controlled Airspace

Dear Generals,

fighting for an early advantage on land is just as important as gaining control over the airspace. In the past, your enemies could easily spy on you and damage your buildings and deployed troops without being punished for it. This has been adjusted. As soon as an enemy aircraft operates inside your country’s airspace, war will be declared. But don’t worry: there will be a warning pop-up each time before you send your aircraft into hostile territory. This pop-up is similar to the one you receive when land units are sent into enemy territory. Please keep in mind that the airplanes only trigger war if the center of the patrolling circle is in the country. As soon as both countries are at war with each other damage will be dealt within the patrolling circle.

Overview over all changes:

- Airplanes will now trigger war when patrolling in a country that doesn’t have at least Right of Way.

- Clicking on the espionage action ‘country information’ twice duplicated the spy report, this error has been fixed.

- AI players were able to join coalition, this error has been fixed as well.

- Various map bug fixes such as countries being displayed without colors, wrong resource production and wrong names.

- Further improvements regarding the server connectivity and performance.

- Links in the newspaper didn’t work properly, this has been fixed.

- The supply crate reward pop-up will now only be closable by clicking the OK button in order to avoid closing it accidently.

- Countries didn’t disappear from the diplomacy menu even though they have been defeated. This has been fixed.

Additionally, we decided to remove the in-game chat room to concentrate chat activity on global or private channels. The newspaper will remain the most important feature for public diplomatic correspondence within a game round.

Please tell us what you think about this update in the forum.

Your Call of War Team

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156 Replies

Well, in this case I was shelling an enemy that was already in a battle with a 3rd (RoW with me) party. I don't think the location necessarily mattered in this case, but I could be wrong about that. In the past, I'm pretty sure I've attacked an enemy (not in battle with 3rd party) on a dot (owned by 3rd party) with planes and possibly with melee units and not started a new war. I believe this was true even when the 3rd party had units at the dot and the enemy had RoW with the 3rd party.

It was over my troops in foreign land.

Thanks Freezy. Skipped most of the posts except yours. Appreciate your patience and ability to remain professional in your replies.

I'm not sure if this is on the radar for developers, but the new rules about patrolling and automatically declaring war are conflicting with the peace period settings for game. By patrolling, wars can be started despite the peace period settings.

Simplest solution would be to forbid patrolling over non-friendly territory, just as normal troop movement is forbidden.

I think this matter is quite urgent; currently the peace period setting is meaningless.

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

@K.Rokossovski

If you are referring to what is happening to me in the PL right now, I am still unable to attack the country. In fact, it is more of a disadvantage since I have the morale penalty for being at war, yet I am unable to attack.

darksoul111 wrote:

I have the morale penalty for being at war, yet I am unable to attack
ouch

K.Rokossovski wrote:

I'm not sure if this is on the radar for developers, but the new rules about patrolling and automatically declaring war are conflicting with the peace period settings for game. By patrolling, wars can be started despite the peace period settings.

Simplest solution would be to forbid patrolling over non-friendly territory, just as normal troop movement is forbidden.

I think this matter is quite urgent; currently the peace period setting is meaningless.

It is on the radar. We have someone looking into it since there were several scenarios where the behavior created conflicts with the patrolling behavior.

I think they should make rockets to shoot down other rockets (In rang and in sight)

99Jaguarclaw wrote:

I think they should make rockets to shoot down other rockets (In rang and in sight)
Huh what. How does that work? Like a V-2 rocket being intercepted by some kind of other rocket?

There's a reason why THAAD is so important today : that's because it has been invented 8-9 years ago and has the ability to do that. But remember, the game takes place pre-ww2. So no.

Patriot is a lot older weapon than 8-9 years.

Not as far back as WW2 though.

Still, with rockets being effective against troops which is a fantasy element as well, why not.

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

K.Rokossovski wrote:

Patriot is a lot older weapon than 8-9 years.

Not as far back as WW2 though.

Still, with rockets being effective against troops which is a fantasy element as well, why not.

Deployed in 1984, effectiveness was proven, but still controversial. Cost : over 3,000,000 dollars. Have fun building that in Call of War.

99Jaguarclaw wrote:

I think they should make rockets to shoot down other rockets (In rang and in sight)
As Darksoul pointed out above, the Americans are still trying to perfect the technology to intercept a ballistic missile in flight in 2017 ---- 72 years after WW2 ended.

Interceptor missiles have no business being included in a WW2 game.

K.Rokossovski wrote:

Still, with rockets being effective against troops which is a fantasy element as well, why not.
Future game revisions should greatly reduce the effectiveness of rockets against ground units, and return them to being primarily an anti-building weapon; WW2-era ballistic missiles simply were neither accurate enough nor powerful enough to do significant damage to combat units in the field.

The two largest numbers of dead from a single V-2 strike was 567 when one fell on a movie theater in Antwerp, and 160 when another hit a department store in London; the greatest number of military personnel killed by a single V-2 was 26, when one fell on a city square in Antwerp while a military convoy was passing through. The V-2 was far better at randomly killing civilians in a large city, because it lacked the guidance to precisely target combat units.

The V-2 was definitely a strategic weapon. It's role should be to target enemy infrastructure, IC, and possibly have a strong morale effect on your enemy's provinces.

RoKMC wrote:

possibly have a strong morale effect on your enemy's provinces.
And the in-game version already does have a negative impact on the target province's morale. Drop a dozen of them on the same province in 24 hours, and watch what happens to morale. It typically drops 3 to 5 points per rocket hit. I've seen provinces rebel as a result of repeated rocket hits.

Bombardment by artillery and aircraft also depress province morale, but not as dramatically.

I noticed that if the plane has to do a refuel, you don't get the warning about starting a war. Don't know if that is an oversight, too much trouble to program, or intentional, but it is bound to bite someone in the rear.

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