Why did the command confirmation got removed? The +/- for add target too? Why? they were very useful, certainly one of the best things in 2.0.
CoW 2.0 - Part Two

CoW 2.0 - Part Two
Attention, General!
The long wait is over! Finally the brand new CoW 2.0 map textures are here! We have redesigned all of the terrains in Call of War. With this rework we want to give you the feeling of commanding your troops through realistic terrain, drawing inspiration from military maps of the time.
Whether you fight an infantry melee in the mountains, bombard an enemy strongpoint with artillery or plan an ambush from a forest hideout, the new textures will make it look more spectacular than ever before.
The army details window also features new artwork. The artwork will change depending on the unit composition of the army. So make sure to do an inspection of your armies and check out their new, improved looks!
We’ve also improved the options in the map filter menu. You can now toggle unit sprites and labels on and off. This will allow you to customize your map view to your preferences. Additionally we’ve added filter options to only show friendly units, neutral units, hostile units or even a mix of all those options. These changes give you more clarity on the tactical situation while leading your troops into battle.
We’ve also fixed a lot of bugs! When a coalition leader goes inactive, the coalition leadership is now correctly handed over to the next active player. Players will no longer be able to teleport their planes from a patrol mission directly back to the airfield, as teleportation technology is not yet available. Additionally we’ve fixed multiple issues that caused units to display the wrong arrival time in the army bar.
For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.
We wish you best of luck on the battlefield!
Your Bytro Team
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Ok so add army is bugged, the accept button is nowhere to be found. Are these just bugs and not intended? I hope so because this is an actual regression.
The resource bar could be displayed more clearly (Chrome browser).
Hourly rates show normally, but Resource amounts do not show units.
Strangely, they are shown in 1k units rounded to the nearest 10.
Please just show the number and forget the k. All the unit costs are listed that way.
While I'm at it, please restore the original spacing. Was not an improvement to space them so far apart.
?pod_than wrote:
Is it a relief map that you want to say?Destructo the Great wrote:
you should make the mountains more 3D like so it pops outalso bring the shiny ocean back
Another idea(should I make a seperate thread for this?)
Adding more map layers. Things such as terrain types differentiated by colors or something else. This would go beyond just terrain types, however. I've always wanted to propose a coalition map layer, for easier identification of coalitions on the map. I'm sure there are others that can also add to the game a lot.
Donk
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That will be improved, as I mentioned in my previous post. Forests will look denser so you can tell them apart from plains.Donk2.0 wrote:
One major thing I just noticed: Forests and plains look incredibly similar. Forests should also probably have more trees than they do right now. Those tiny little woods aren't really enough to hide tank destroyers in.
Well you have an ocean texture when you zoom in, then you see waves and such. When you zoom out it is replaced by the grid view, inspired by military maps. No need to see waves when zoomed out far (also not realistic to see such details from high up).polixenes wrote:
I do like the look of the maps - much prettier now. Except the ocean has been replaced by graph paper on my PC. I can't see a toggle anywhere for ocean textures.But although I do like the look, I have switched to low-res. I won't say the game is "unplayable" with the new graphics, but it is highly impractical considering the importance of distinguishing terrain types, ownership, core vs non-core.
So while I salute the artist(s) I think game design needs some TLC here.
Regarding performance: We have a solution lined up that renders the game at a lower resolution and scales it up, for the mid graphics mode. In tests that looks promising, it may be released with next update. So maybe you can try that setting then.
The official advice was only to try out the low graphics mode if the new version is not meeting your tastes. Otherwise I would suggest playing the intended high graphics and try to get used to it. I also suggested the low mode only for the time being if you have trouble telling terrains apart, as a workaround until we make the terrain more distinguishable. As I mentioned in my previous post this is already in the making, we will tweak the textures so that terrains will be easier to tell apart. So I hope people will switch back from low mode after that is releasedK.Rokossovski wrote:
I have tried the new style for a few hours, but alas, I also switched back to low graphics. Terrain info is too important. I really hope this will get fixed though, the look is better and it can't be THAT hard to make it distinguish between five terrain types?Low graphics is kind of ugly to switch back to, and it is really strange that it is official advice to go back to an inferior map mode when people are missing vital info in the new, sexy look.
We try to improve the performance in the future. Low mode performance shouldnt have changed much though. I also read from a player that in one browser (Firefox) it lagged for them, but in another browser it was fine, so maybe you can try a different browser like Chrome or Edge?letsDoThis80 wrote:
I am enjoying the new map look. Unfortunately, It is so laggy on the web that even with LowRes I can only really play it on mobile now.My Browser Helper process takes 95-98% of my CPU on a 2.3 GHz 8-Core Intel Core i9.
As I posted earlier in this thread the terrain texture readability will be improved, its already in the works.Sidney Ruff-Diamond wrote:
I think the new look is fine as a direction - but, as many have noted, the terrain textures are way too similar. It's a huge part of the game tactics and now I cant tell the difference between them just by looking. Please make them more distinguishable - you don't have to change the aesthetic, just make the differences more obvious - currently its too difficult to play.Lastly one aesthetic issue; the ocean; not a fan of the flat, matte paper look - the old shimmering shore edge was cool, would prefer having that back.
Regarding the ocean, we think the new version fits a strategy game better. The old shiny effects were a bit too much and more fitting to arcade or action games. Realistically you shouldnt be able to see such finegrained shiny details from high up. But you can still see shorelines when zooming in, the water gets brighter near the coast. When you zoom in as much as possible you can even see the shiny shore waves still, but their amount was reduced.
Yep its in the works.Destructo the Great wrote:
make plains not like forest
Thats a bug, not intended. Will get fixed.Z. Sakki wrote:
Why did the command confirmation got removed? The +/- for add target too? Why? they were very useful, certainly one of the best things in 2.0.
Indeed not intended.Z. Sakki wrote:
Ok so add army is bugged, the accept button is nowhere to be found. Are these just bugs and not intended? I hope so because this is an actual regression.
Thanks for the feedback, but this part didnt change with this update, it was introduced with the new client weeks ago? We will consider it, but we also have to consider smaller screens and mobile screens and want to make it consistent. Usually elements in the interface are compromises intended to work on most screens.Nooberium wrote:
The resource bar could be displayed more clearly (Chrome browser).Hourly rates show normally, but Resource amounts do not show units.
Strangely, they are shown in 1k units rounded to the nearest 10.
Please just show the number and forget the k. All the unit costs are listed that way.
While I'm at it, please restore the original spacing. Was not an improvement to space them so far apart.
Another reason for the k was to decrease cognitive load, less numbers to deal with at once. I know for the experienced players in these forums such reasons read kinda strange, but for totally new players we have to take things like this into consideration.
I know some games have exact numbers as one of the toggleable things in the settings, couldn't that work here? It can be off by default and turned on by players who want a little extra stats. I can't really think of a way that this would give a significant advantage, but there's just something nice about seeing exact numbers.freezy wrote:
hanks for the feedback, but this part didnt change with this update, it was introduced with the new client weeks ago? We will consider it, but we also have to consider smaller screens and mobile screens and want to make it consistent. Usually elements in the interface are compromises intended to work on most screens.Another reason for the k was to decrease cognitive load, less numbers to deal with at once. I know for the experienced players in these forums such reasons read kinda strange, but for totally new players we have to take things like this into consideration.
Donk
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This is something I would find useful as well.Donk2.0 wrote:
Another idea(should I make a seperate thread for this?)Adding more map layers. Things such as terrain types differentiated by colors or something else. This would go beyond just terrain types, however. I've always wanted to propose a coalition map layer, for easier identification of coalitions on the map. I'm sure there are others that can also add to the game a lot.
I vaguely remember recommending this a while ago but since it’s somewhat related I’ll recommend it again. I think another option should be added to the diplomatic relations view of the map. Another color should be added that applies to countries your coalition partners are at war with or coalition partners of countries you are at war with. These should not be regarded as neutrals.
Yeah, maybe even something like orange for nations that have an embargo on you.
Donk
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I just want to see the terrain without squinting and getting a headache.
No, the (poop) graphics option is not a solution, it's very faint and hard to see. Plus it's too ugly to play on.
The old graphics had a nice balance of playability, looks, and performance.
@freezy wrote:
"Thanksfor the feedback, but this part didnt change with this update, it wasintroduced with the new client weeks ago? We will consider it, but wealso have to consider smaller screens and mobile screens and want tomake it consistent. Usually elements in the interface are compromisesintended to work on most screens.
Anotherreason for the k was to decrease cognitive load, less numbers to dealwith at once. I know for the experienced players in these forums suchreasons read kinda strange, but for totally new players we have totake things like this into consideration"
Somehow the k increased my cognitive load, requiring conversion to the way costs are displayed. For totally new players, how can a format mismatch be helpful?
I only posted about PC browser. Maybe I'm just ignorant, but why must PC and Mobile formatting be the same? They are already radically different in so many ways.
well..... mobile is ok, desktop is not at all. graphics are jerky, slow scrolling, almost unplayable. Please fix it. 
Other people were having this issue. Try using a different browser on PC. That seems to have caused some issues before.flyingelvisesss wrote:
well..... mobile is ok, desktop is not at all. graphics are jerky, slow scrolling, almost unplayable. Please fix it.
Donk
Bytro game addict and avid CoW player.
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I hope you're not being serious.Nooberium wrote:
Adding the grid is a nice touch too.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks
I don't know what your query is, but I believed that an image like the one my linked to is called a relief map in English.Destructo the Great wrote:
?pod_than wrote:
Is it a relief map that you want to say?Destructo the Great wrote:
you should make the mountains more 3D like so it pops outalso bring the shiny ocean back
I said to make it more 3d is there a problem with this?pod_than wrote:
I don't know what your query is, but I believed that an image like the one my linked to is called a relief map in English.Destructo the Great wrote:
?pod_than wrote:
Is it a relief map that you want to say?Destructo the Great wrote:
you should make the mountains more 3D like so it pops outalso bring the shiny ocean back
New map is advanced, would be OG and Nostalgic if you added the old Rare material symbol for like a Throwback Event or something, maybe do an old Throwback Event, where old stuff is brought back for like a week or something
No.Destructo the Great wrote:
I said to make it more 3d is there a problem with this?pod_than wrote:
I don't know what your query is, but I believed that an image like the one my linked to is called a relief map in English.https://www.google.com/search?q=relief+map&rlz=1CDGOYI_enJP763JP764&hl=ja&prmd=ismvn&sxsrf=ALiCzsa1m1H_wmfwbP7NQ3_PqRudSHjLqg:1663826634091&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjhnvib3af6AhUxplYBHQJKCt0Q_AUoAXoECAMQAQ&biw=375&bih=553&dpr=2Destructo the Great wrote:
?pod_than wrote:
Is it a relief map that you want to say?Destructo the Great wrote:
you should make the mountains more 3D like so it pops outalso bring the shiny ocean back
I just had you rephrasing it.
So it became clear for all.
I appreciate.
It has value. Matters not to me if anyone else sees that.Lord Crayfish wrote:
I hope you're not being serious.Nooberium wrote:
Adding the grid is a nice touch too.
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