Cross Device, WebGL and Balancing Changes

Dear generals,

For some time already Call of War is available cross-platform and connects players not only from all over the world, but also from all kinds of different devices. To support our cross device presence even further we have been working on some improvements for the community, which we want to present to you today.

  • We added two new achievements. Play on mobile and PC (on 3/20/90 days) in order to retrieve our latest addition to the achievements.
  • The statistics page now shows a mobile vs. PC ratio of each player’s playtime on the different devices.
  • We reworked the icons for active and inactive players in the diplomacy list and on the map. Also the diplomacy list shows on which device the user was active within the game.

Additionally the balancing changes announced on August 14 will go live today. Running games will be affected by these changes. We also reorganized and renamed the unit type names in the unit details panel for all factions, including elite units, for more historical accuracy and exchanged the unit portrait pictures in the same panel to match their new type names.

Furthermore frontline pioneers will be able to test our new map rendering technology WebGL on beta starting today. If you experience any problems, please let us know in the forum or open a bug report ticket and add ‘WebGL’ in your subject title.

All other bug fixes and improvements can be found below:

  • We fixed some issues with the alliance leader promotion not working properly on mobile.
  • Sometimes players were not able to join suggested games, we fixed that.
  • Some events resulted into multiple push notification appearing on mobile. This should not happen anymore.
  • We fixed another bug regarding map victory achievements.

Your Call of War team

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26 Replies

@freezy You have not replied to my comment for making your devices known. It is a terrible change and please fix it back. That change has made COW also a device strategy. You shit on both devices for popularity

Speaking of WebGL, not to be annoying but what specific entities or places other than sea will have graphic improvement, like actual stand up buildings unlike our pancake flat buildings, nice plain graphics and treacherous mountain visuals. Thank you! :thumbsup:

It's only the screen and a brighter game LOL!!

freezy wrote:

It is automatically turned on unless you turned it off in the game settings. You can check that, there is a new button in the game menu in the bottom right.
Please turn it off by default, i cannot even play frontline game on my mobile nor working computer. It's a pain to even load to turn it off, let those who wish fancy graphic to turn it on by their own choice.

@Greek. King, what I meant was combining your many points into one single post. The forum was created to prevent these and more of meaningful comments. I did not mean to offend you, I am simply noting an issue in your comments. Also, provide some reasons instead of outright rage. The devs would ignore you that way. Maybe you should consider speaking nicely to the devs so they actually are willing to listen to you.

"As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)

The infrastructure increasing morale does help with large empires. Because of the morale boost, it does give a boost to production in distance provinces which also helps with resource production in large empires.

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