[COPIED FROM A SEPARATE THREAD - QUOTATIONS ARE MESSED UP AS A RESULT]
I have already posted some of my opinions on the "Urban Provinces and New Buildings" post, but I thought I should express myself more thoroughly here. I will be dissecting each feature added and giving my take on it. A warning- my stance on 1.5 is exceedingly negative and if you don't like to see criticism, this post is not for you. No disrespect intended to anyone who may be offended.

Akiar wrote:
Urban provinces are the industrial hearts of all states and we feel this should be represented in Call of War as well. With Call of War 1.5 urban provinces will be the only places where units and their respective production buildings can be built.
[/quote]This wonderful new feature will kill strategic production. If you have a large swathe of land with no city, too freaking bad! No troops for you! Landlocked country with only one province on the coast? No navy for you. It restricts the number of troops you could have, and greatly reduces your flexibility with making troops. Although, among the list of new features, I must admit this is one of the lesser evils.

Akiar wrote:
But that is not all. Another change concerns the role of buildings in the game. Different unit classes, like tanks or airplanes, will now have their own production building. For that we will change roles of existing buildings and also add new buildings to the game. These buildings need to be upgraded to produce more advanced unit levels of the respective branch. Building effects will also be revised, and some buildings will only be buildable in urban provinces, while some only in rural provinces.
[/quote]This is completely unnecessary. All it does is complicate the game and further reduce your wiggle room. Have you been making planes the whole game and now you need to make tanks? Too bad for you, now you need to spend even more resources to build a "tank plant", whereas before you could just start making tanks just like that if you needed them. All this extra pomp and pageantry are completely unneeded. What was wrong with industrial complexes and infrastructure? Nothing. We don't need the developers to be focusing their time and attention making absurd changes like this that focus on the minute details of real life. These changes only serve to befuddle players and force them to spend more resources building buildings that, quite frankly, are not needed.

Akiar wrote:
Therefore we don’t want to punish players anymore for waging wars and conquering provinces. That is why in CoW 1.5 the morale penalty for being at war will be removed, as well as the province resource upkeep.
[/quote]This is by far the worst new feature in this entire mess known as Call of War 1.5. By adding this you are essentially killing the need for economic management. With this, players can throw caution to the winds and declare war on everyone without worrying about any of the economic consequences. Economic management has been a core priority of the game and this new update is trying to remove it. Noobs and casual players no longer need to worry about "being careful" and "thinking". Call of War is a war game, yes, but Battlefront and Call of Duty are also both war games. Call of War is not a FPS, it is a grand strategy game, and in a grand strategy game "strategy" is kind of an important part. This update will serve to destroy a huge chunk of strategical gameplay and take Call of War three steps closer to becoming Conflict of Nations 2.0- a mindless, shallow Cookie Clicker style game where the only thing you can do is click and drag your units around. You don't have to worry about your economy and morale. Just click and drag, click and drag. Honestly with 1.5 the only strategy left will be which troops to make and where to put them and diplomacy, but seeing as Bytro is also trying to turn diplomacy into nothing but chatting with other players, that's going to be gone soon. That's depressing.

Akiar wrote:
Another aspect are changes to how combat is resolved. A new combat calculation will be at play, resulting in more predictable results, while still retaining a small intended variance. To give more chances to retreat and heal up, units in armies will only start to get destroyed when the condition of the army drops below 50%. When units drop below a condition of 50% they will also face movement speed penalties.
[/quote]This feature, frankly, I don't care about. Next.

Akiar wrote:
Furthermore, in Call of War 1.5 units on the field will no longer automatically upgrade when a higher level is researched. Instead, the new unit level has to be produced. Higher unit levels can only be produced in higher building levels, while lower building levels still support producing lower unit levels even if higher levels are already researched.
[/quote]Again, another COMPLETELY UNNECESSARY complication. I get you made researching practically free(which is something I am vehemently against- there is no more "saving up rares to painstakingly upgrade that one important unit you've been relying on to save the day". Just another step to making things more casual, more CoN like) but this confuses me. Once you research something, you're going to have to rebuild your entire army to get your troops up to date. To me this is just another pointless complication. By the way, complicating things does not equal to making a game more strategically focused. All it does is add extra steps to things.

Akiar wrote:
To create a true Rock-Paper-Scissors style balancing which still acknowledges the realities of the war, we will split the armor class ‘armored’ into ‘light armor’ and ‘heavy armor’. This will create more opportunities to counter enemy army compositions. Additionally all unit roles will be reviewed, making sure every single one has its use. As a result of this nuclear powered sea units will be removed from the game.
[/quote]Splitting up armor into different armor classes is nice, it does add another layer of strategic gameplay, but I am skeptical of this. This sounds to me like Bytro wants to make a Pokemon-style countering system, where a counters b, b counters c and c counters a.
To finish this off, I would like to say I really appreciate the good folks at Bytro for wanting to improve this game. But, if this update were to be released as is, with no adjustments, it would an utter disaster for the game. Strategy is being sacrificed in this update for the sake of attracting more casual players who don't want to carefully consider their actions. We want more strategic gameplay. We DON'T want another Conflict of Nations. Thank you.
"That's impossible! The Americans only know how to make razor blades."
"We could do with some of those razor blades, Herr Reichsmarshall."
Hermann Goring and Erwin Rommel