Hi,
What's aggressive fire behavior for ranged units when you have:
1. Right of way
2. Shared map
3. Shared intelligence
Thanks

Attention Generals!
With today’s release we introduce an adjustment to the aggressive fire mode of units. When switching to the aggressive fire mode units will open fire on any unit in range. This includes units of neutral countries and is not limited to units from countries you are currently at war with. Obviously your own units and those of your allies will be spared. There are several strategic benefits to this change. You can now setup naval blockades or prepare for intruders preemptively for example. But be careful, once you open fire on a unit of a neutral country, it will
trigger war with this nation.
As part of the adjustment we limited the aggressive fire mode to range units only. To counter this limitation all units will now block other units automatically when positioned somewhere.
Blocks and attacks close by neutral or enemy units, unless they have right of way.Additionally to the aggressive fire mode update we also fixed some bugs. For details see the complete list of changes below:
General:
Your Bytro Team
Hi,
What's aggressive fire behavior for ranged units when you have:
1. Right of way
2. Shared map
3. Shared intelligence
Thanks
Your units won't attack those nations then. They will only bombard neutral or enemy troops when set to aggressive.
I hope you guys make use of being able to set up pre-emptive naval blockades now
Which is also done by default now on sea using the standard settings.
So now you can park a RR gun on a coastline and it will bombard any neutral surface unit passing within range?
attacking submarines are still invisible in the HTML5 GUI.Arcorian wrote:
We fixed an issue that caused submarines staying invisible during an attack when crossed by an enemy naval unit.
God i love this update, finally being able to have an effective naval blockade, RRG and arty that will engage automatically. No more sneak attacks while sleeping. I know what i will do before going to bed.
Doe this apply to new games or ALL GAMES CURRENTLY
This does apply to all current and future games.EZ Dolittle wrote:
Doe this apply to new games or ALL GAMES CURRENTLY
If it is set to aggressive fire mode...dw98 wrote:
So now you can park a RR gun on a coastline and it will bombard any neutral surface unit passing within range?
It will trigger war with all those bombarded neutral nation, but yes.
We will take a look,WayneBo wrote:
attacking submarines are still invisible in the HTML5 GUI.Arcorian wrote:
We fixed an issue that caused submarines staying invisible during an attack when crossed by an enemy naval unit.
can you send me a screenshot as well as user and game ID?
i guess you already know but there's a visual bug that includes the "Fire at will" icon to all unknown units

a screenshot and game number were included in the bug report.Arcorian wrote:
can you send me a screenshot as well as user and game ID?
you will have to wait a few days until the report is noticed.
Ha, if Fire at will triggers war without declaration it could be funny on an elite AI map ..Arcorian wrote:
If it is set to aggressive fire mode...It will trigger war with all those bombarded neutral nation, but yes.dw98 wrote:
So now you can park a RR gun on a coastline and it will bombard any neutral surface unit passing within range?
.. since undeclared wars are rapidly reducing the reputation one can lure the careless firedevils into a trap by beeing attacked by them .. 
Thanks, found the ticket and forwarded the information.WayneBo wrote:
a screenshot and game number were included in the bug report.you will have to wait a few days until the report is noticed.Arcorian wrote:
can you send me a screenshot as well as user and game ID?
Thanks for letting us know. We will take a look.nemuritor98 wrote:
i guess you already know but there's a visual bug that includes the "Fire at will" icon to all unknown units
This new fire at will option has an amazing potential for abuse... Lets get started!
To clarify once more: If you want to set up a naval blockade with ranged units and you want them to bombard neutral units from a distance, you have to set their fire mode to "aggressive" (High Command only, and only for ranged units). If you want to set up a naval blockade by blocking the naval paths with ships or submarines, to prevent neutral armies from moving through, it is now enough to just place them there with their standard setting "fire at will" (free for everyone, standard setting of all units). 2 Armies with "fire at will" setting will automatically fight eachother when they meet, also on the water (usually the moving army attacks first and is thus the one triggering the war). But ranged weapons with "fire at will" won't bombard neutral units from afar, unless they are set to "aggressive".
nemuritor98 wrote:
i guess you already know but there's a visual bug that includes the "Fire at will" icon to all unknown units
I don't think it's a "visual" bug, it's more likely a "feature" bug. On one of my game, i moving my unprotected convoy near a neutral (computer) country shoreline to land elsewhere, and then while i was offline i'm somehow at war with them and the newspaper says i attacked them and my convoy was destroyed at sea. Please don't makes this an intended feature, it could lead many new players entered war from unintended consequences
like I said there are many ways to abuse this new feature
Arcorian wrote:
..Fire at will (standard
Blocks and attacks close by neutral or enemy units, unless they have right of way.
..
.. so players without High Command (..with the standard setting), either will (could) sooner or later get automatically in war against every seafaring nation .. !?!freezy wrote:
..If you want to set up a naval blockade by blocking the naval paths with ships or submarines, to prevent neutral armies from moving through, it is now enough to just place them there with their standard setting "fire at will" (free for everyone, standard setting of all units)
..
.. or should grant at least RoW to all nations (also to all, at least maritime, players nations) as a precaution to avoiding inadvertent wars -- and thereby take the (rest)risk that RoW can provide for surprising and deep invasions "at night and fog" .. ?!? (..and not only at sea maybe, but also when neutral ground units meet somewhere in neutral territory..?)

how close can the unsuspecting ships come before your aggresive fire option to take effectfreezy wrote:
To clarify once more: If you want to set up a naval blockade with ranged units and you want them to bombard neutral units from a distance, you have to set their fire mode to "aggressive" (High Command only, and only for ranged units). If you want to set up a naval blockade by blocking the naval paths with ships or submarines, to prevent neutral armies from moving through, it is now enough to just place them there with their standard setting "fire at will" (free for everyone, standard setting of all units). 2 Armies with "fire at will" setting will automatically fight eachother when they meet, also on the water (usually the moving army attacks first and is thus the one triggering the war). But ranged weapons with "fire at will" won't bombard neutral units from afar, unless they are set to "aggressive".
close enough to be identified or only close enough to know that someone is out there
this would also appy to arty on land