Fire at will!

Generals,

the Headquarters have been busy. We have now, with the help of our

skilled scientists, successfully uncovered the secret of the first

novelty weapon system. Brace yourselves for the Self-propelled Artillery! Core features of these new units are:

  • They move with raised speed (like a Medium Tank).
  • Their featured armor class is “hard”.
  • To keep the balance, they have lesser defense and lowered attack power.

Bugfixes:

The HQ has of course also been taking care of bugs:

  • Resources bought for a building or unit will now be used for this purpose instead of the building queue. Negative income won’t prevent new buildings/units any longer.
  • Once you select a province in the province list, the map will now always center itself so the selected province is visible and not behind the list.

Balancing:

Finally, we also made some tweaks to our existing arsenal to better meet the expectations on the battlefield:

  • Increased Artillery range from 50 to 70.
  • Increased damage of Heavy Tanks vs. hard armor by 0.5 per level.
  • Increased hitpoints of Heavy Tanks by 12.5%.
  • Increased damage of mechanized Infantry vs. hard armor by 0.5 in total.
  • Increased manpower costs of most units by 10-20%.
  • Adjusted manpower upkeep of most units, from -20% to +20%.
  • Lowered food upkeep of most units by 10-20%.
  • All infantry units now cost a bit of food when bought.
  • Increased oil cost of all armor units by 5-10%.
The exact values will be published in the forums. Please make

adjustments to your combat strategy to compensate for the changes.

We wish you a successful exploration of the new unit!

Your Call of War Team

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42 Replies

Well I guess not being around to see the enemy attack you is not unrealistic. After all this isn't CoD.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

.

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