For more variety on the battlefield!

Dear Generals,

To be victorious in the future we need to look back at the past. Our analysts finished their report and revealed which of our units are used the most or least. Based on those findings we want to introduce a huge amount of balancing changes, which will be released on beta today. This update will allow you to counter certain strategies better and will allow you to use a greater variety of units in your future battles.

There will be a 3 week test phase, where we will collect all sorts of feedback and eventually make further changes. That means: The final balancing update can differ from the current state.

Following changes will be made:

Strategic Bomber

- Increased flight range:

Lv1: 375->400 | Lv2: 400->460 | Lv3: 480->550 | Lv4: 550->670 | Lv5: 600->820 | Lv6: 690->1000 | Lv7: 780->1210

- Increased building damage:

Lv1: 3.5->4 | Lv2: 5->6 | Lv3: 6.5->8 | Lv4: 8->10 | Lv5: 9.5->12 | Lv6: 12->14 | Lv7: 14.5->16

- lowered build requirement on all levels from Industry Complex level 2 to Industry Complex level 1

Naval Bomber

- Increased naval damage

Lv1: 5->8 | Lv2: 6->10 | Lv3: 7.5->12 | Lv4: 9.5->14 | Lv5: 10.5->16 | Lv6: 13->18 | Lv7: 15.5->20

- Increased flight range only on Lv1: 200->230

Light Tanks

- Increased metal cost on all levels: 1500->1750

- Increased oil cost on all levels: 600->750

Medium Tank

- Increased armored offensive & defensive damage

Lv1: 4->4.5 | Lv2: 5->5.5 | Lv3: 6->6.5 | Lv4: 7->7.5 | Lv5: 8->8.5 | Lv6: 9->9.5

Heavy Tank

- Increased armored offensive damage

Lv1: 7.5->8 | Lv2: 8.5->10 | Lv3: 10.5->12 | Lv4: 12.5->14

- Increased armored defensive damage

Lv1: 9.38->10 | Lv2: 10.63->12.5 | Lv3: 13.13->15 | Lv4: 15.63->17.5

Tank Destroyer

- Increased armored offensive damage

Lv1: 3->4 | Lv2: 4->5 | Lv3: 5->6.5 | Lv4: 6.5->8 | Lv5: 8->9.5 | Lv6: 9.5->11

- Increased armored defensive damage

Lv1: 5.25->7 | Lv2: 7->8.75 | Lv3: 8.75->11.38 | Lv4: 11.38->14 | Lv5: 14.0->16.63 | Lv6: 16.63->19.25

Artillery

- Increased naval offensive damage

Lv1: 0.25->0.7 | Lv2: 0.25->0.8 | Lv3: 0.25->0.9 | Lv4: 0.25->1 | Lv5: 0.25->1.1 | Lv6: 0.3->1.2

- Increased naval defensive damage

Lv1: 0.13->0.35 | Lv2: 0.13->0.4 | Lv3: 0.13->0.45 | Lv4: 0.13->0.5 | Lv5: 0.13->0.55 | Lv6: 0.15->0.6

- Increased range on Lv6: 70->80

SP Artillery

- Increased unarmored offensive damage

Lv1: 2->2.5 | Lv2: 2.5->3 | Lv3: 3->3.5 | Lv4: 3.5->4

- Increased unarmored defensive damage

Lv1: 1.25->1.56 | Lv2: 1.56-1.88 | Lv3: 1.88->2.19 | Lv4: 2.19->2.5

- Increased armored offensive damage

Lv1: 2->2.5 | Lv2: 2.5->3 | Lv3: 3->3.5 | Lv4: 3.5->4

- Increased armored defensive damage

Lv1: 1.25->1.56 | Lv2: 1.56-1.88 | Lv3: 1.88->2.19 | Lv4: 2.19->2.5

- Increased naval offensive damage

Lv1: 0.3->0.8 | Lv2: 0.3->1 | Lv3: 0.3->1.2 | Lv4: 0.3->1.4

- Increased naval defensive damage

Lv1: 0.19->0.5 | Lv2: 0.19->0.63 | Lv3: 0.19->0.75 | Lv4: 0.19->0.88

- Increased range

Lv4: 70->80

Anti Air

- Increased air offensive and defensive damage

Lv1: 4->5 | Lv2: 5->6 | Lv3: 6->7 | Lv4: 7->8.5 | Lv5: 8->10 | Lv6: 9->12

SP Anti Air

- Increased air offensive and defensive damage

Lv1: 5->6 | Lv2: 6->7.5 | Lv3: 7->9 | Lv4: 8->11 | Lv5: 9->13

Infantry

- Increased goods cost on all levels: 500->750

Militia

- Increased unarmored offensive damage

Lv6: 3.5->4 | Lv7: 4->5

- Increased unarmored defensive damage

Lv6: 5.25->6 | Lv7: 6->7.5

- Increased armored offensive damage

Lv4: 0.5->0.75 | Lv6: 1->1.25 | Lv7: 1.5->1.75

- Increased armored defensive damage

Lv4: 0.75->1.13 | Lv6: 1.5->1.88 | Lv7: 2.25->2.63

- Decreased build time on all levels by 25%

Motorized Infantry

- Increased move speed

Lv1: +12% | Lv2: +11% | Lv3: +11% | Lv4: +9% | Lv5: +8% | Lv6: +7%

- lowered day of availability by 4 days on all levels

Mechanized Infantry

- Increased unarmored offensive damage

Lv2: 7.5->8 | Lv4: 8.5->8.75

- Increased unarmored defensive damage

Lv1: 9->11.25 | Lv2: 9->12 | | Lv3: 10.2->12.75 | Lv4: 10.2->13.13 | Lv5: 10.8->13.5 | Lv6: 11.4->14.25

- Increased armored defensive damage

Lv1: 4.2->5.25 | Lv2: 4.56->5.7 | Lv3: 4.8->6 | Lv4: 5.16->6.45 | Lv5: 5.4->6.75 | Lv6: 5.7->7.13

- Increased air defensive damage on all levels: 2.4->3

- lowered day of availability by 4 days on all levels

Cruisers

- Increased unarmored offensive and defensive damage

Lv1: 0.5->1 | Lv2: 0.5->1.5 | Lv3: 0.75->2 | Lv4: 0.75->2.5 | Lv5: 1->3 | Lv6: 1->3.5 | Lv7: 1.25->4

- Increased armored offensive and defensive damage

Lv1: 0.5->1 | Lv2: 0.5->1.5 | Lv3: 0.75->2 | Lv4: 0.75->2.5 | Lv5: 1->3 | Lv6: 1->3.5 | Lv7: 1.25->4

- Increased air offensive and defensive damage

Lv1: 6->6.5 | Lv2: 7->8 | Lv3: 8.5->9.5 | Lv4: 10->11 | Lv5: 11.5->12.5 | Lv6: 13->14 | Lv7: 14.5->15.5

- Increased move speed

Lv1: +20% | Lv2: +8% | Lv3: +8% | Lv4: +7% | Lv5: +7% | Lv6: +6% | Lv7: +6%

- Increased range

Lv2: 30->40 | Lv3: 30->40 | Lv6: 50->60 | Lv7: 50->70

Battleships

- Increased unarmored offensive and defensive damage

Lv1: 1.5->3 | Lv2: 2->4 | Lv3: 2.5->5 | Lv4: 3->6 | Lv5: 3.5->7 | Lv6: 4->8 | Lv7: 4.5->9

- Increased armored offensive and defensive damage

Lv1: 1->2 | Lv2: 1.5->3 | Lv3: 2->4 | Lv4: 2.5->5 | Lv5: 3->6 | Lv6: 3.5->7 | Lv7: 4->8

- Increased range

Lv1: 50->60 | Lv2: 50->60 | Lv3: 50->60 | Lv7: 70->80

Rocket Fighter

- Increased flight range: 150->275

- Increased air offensive damage: 15->23

- Increased air defensive damage: 9.38->11.5

- Decreased unarmored defensive damage: 0.63->0.5

- Decreased armored defensive damage: 0.31->0.25

- Lowered metal cost: 500->250

- Increased rare material cost: 0->250

Nuclear Battleship:

- Increased range: 70->80

- Increased unarmored offensive and defensive damage: 7->12

- Increased armored offensive and defensive damage: 6->10

- Increased air offensive and defensive damage: 4->6

Nuclear Submarine:

- Increased air offensive and defensive damage: 4->5

- Increased naval offensive and defensive damage: 10.5->11

- Increased sub offensive and defensive damage: 3->4

Railroad Gun:

- Increased range: 120->150

- Increased naval offensive damage: 0.3->2

- Increased naval defensive damage: 0.04->0.3

- Increased move speed: +33%

Commandos:

- Increased unarmored offensive: 5.5->10

- Increased unarmored defensive damage: 5.5->8

- Increased armored offensive damage: 3->5

- Increased armored defensive damage: 3->4

- Increased air offensive damage: 1->1.5

- Increased air defensive damage: 1->1.2

For this purpose we will open speed rounds on the English beta server, so if you want to participate please join those rounds and feel free to give us feedback in the newspaper or in the chat! Also evaluate, why you don’t like a specific change. An additional beta survey will be added one week into the test phase.

We are looking forward to your feedback,

You Call of War Team

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121 Replies

freezy wrote:

//

We also added upkeep costs for rockets, atomic bomber and atomic rocket...

//

rocket: 150 oil

atomic rocket: 200 oil

atomic bomber: 100 grain, 200 oil

//

Most likely next tuesday.

//

All games will use the new values

//

...we lowered the upkeep for normal rockets to 100...

//

Tomorrow?

Without a prior notice, without time of warning ...?

It's only here in the thread fragmented to read out ... In other forums it's not even that about it ...

There are players who have rockets but no war at the moment, so no target for it, to disarm is not possible at CoW, even to sink the rockets in the sea (as like the nuclear-sub-waste ;) ) you need a target ...

Especially (the good) players who have optimally adapted their oil consumption to their existing army and have additionally any rockets (nuke-rockets / -bombers), e.g. to prepare for the next war, or as a reserve to defend the core provinces ...

... and then they are kicked in the ass all of a sudden their planning is thrown over the heap ...

If this will added unannounced to running cards, it will ensure a substantial mess ...

... strategies will be destroyed and chaos generated - hmm ... - very nice, I love chaos ...Forum attachment

Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D

Where did the delete post go?

Restrisiko wrote:

Without a prior notice, without time of warning ...?
@Restrisiko, haven't changes to unit types only been implemented at the beginning of new games -- with old games being unaffected until their conclusion?

MontanaBB wrote:

Restrisiko wrote:

Without a prior notice, without time of warning ...?
@Restrisiko, haven't changes to unit types only been implemented at the beginning of new games -- with old games being unaffected until their conclusion?
Change a few combat values is one thing, but adding daily consumption for existing units is something completely different.

What would you say if tomorrow each unit of all your tanks or destroyers or anything else would suddenly consume 100 Rare Mats daily, without it being announced on the homepage at least a few days before?

Of course it must be added to all cards the same time - but for such a change it must give a lead time...

Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D

Restrisiko wrote:

Of course it must be added to all cards the same time - but for such a change it must give a lead time...
Are you sure, R? In the past, various map updates/correction, as well as research and unit changes have only applied to newly created games, not games already in progress. . . . For instance, last summer we had two or three difference research timelines depending which map you were playing and when the game had started. As I recall, all changes only applied to new games prospectively.

@freezy: Can we get an answer on this point? Will all of the changes to units retroactively apply to existing games in progress, or just prospectively to newly created games?

Yeah, I remember some confusion with research times last year - was that the mistake that it was also added on regular servers, although it should only be for FP servers to test it there, and then it was taken back shortly thereafter?

I also remember nebulous that there was some excitement last year since changes were added also to running maps - was it that?

Hmm, but when I read post 50 to 56, it seems that everything is added to all maps, so also to existing maps ...

Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D

Restrisiko wrote:

Hmm, but when I read post 50 to 56, it seems that everything is added to all maps, so also to existing maps ...
If so, there are going to be some interesting games tomorrow, when all of those rocket spammers start to dump their rockets or suffer the new daily upkeep penalties -- the fireworks will look like the Fourth of July, or Bastille Day in Paris!

:evil:

The changes seems generally good, especially to the rocket fighter, finally it will have some use, but I agree with everyone else on the submarine vs planes issue, I clearly remember watching a national geographic documentary that was specifically about the german u-boats, which was a truly devastating weapon, at some point a group of u-boats were under attack by allied planes, what did the crew do? "Switch off all engines, start diving, everyone stand in the very front of the boat so it will dive faster AND DON'T YOU DARE TALK OR MAKE A SINGLE SOUND, IF THEIR DEVICES HEARD US AND GOT OUR POSITION, WE ARE DOOMED."

Obviously that didn't include shooting at the planes, as far as I can remember the u-boat had only torpedoes, it had no weapon that could be pointed towards the sky, unless they are planning to float on the surface and make someone peek through a hatch to fire from a pistol, that would seem like an effective method if James Bond was part of the crew, BUT HE WASN'T SO SUBMARINES SHOULDN'T BE ABLE TO DO THIS.

Restrisiko wrote:

Hopefully not just the icon...
It wasn't just the icon, it had the wrong armor class. And this is fixed now.

MontanaBB wrote:

@freezy: Can we get an answer on this point? Will all of the changes to units retroactively apply to existing games in progress, or just prospectively to newly created games?
Changes will affect all games. Brace for impact :D

Restrisiko wrote:

There are players who have rockets but no war at the moment, so no target for it, to disarm is not possible at CoW, even to sink the rockets in the sea (as like the nuclear-sub-waste ;) ) you need a target ...
In the new about the balancing changes it was announced that the changes will affect all running games, and that additional changes may be done. So I guess it is time for some war now :)

@freezy, are the unit changes being made retroactively to apply to games in progress, or just proactively to newly created games?

You should stop luring in the forum so much so that I have enough time to edit my post :D

Yes it will affect all games.

Speaking of editing, I think you meant to say lurking, not luring. The latter sounds a little too creepy.

β€œI am the flail of god. Had you not created great sins, god would not have sent a punishment like me upon you.”
―
Genghis Khan

@Dixie: Dungeons & Dragons? Now that brings back some memories of some of my dorkier childhood friends.

I was one of those nerds, just somewhere else. My old D and D books are worth a small fortune, but Ill never sell. I was also in chess club and I was PREZ of the AV Club. I was also the first in my hood to have an Apple ][ +

β€œI am the flail of god. Had you not created great sins, god would not have sent a punishment like me upon you.”
―
Genghis Khan

One day, I'm going to find someone to play this game with :00000450:

Dixie wrote:

I was one of those nerds, just somewhere else. My old D and D books are worth a small fortune, but Ill never sell.
Photocopy your originals if you're feeling sentimental, but if they're really worth a fortune, sell them.

i cant. i love them. and im not missing the money.

β€œI am the flail of god. Had you not created great sins, god would not have sent a punishment like me upon you.”
―
Genghis Khan

Sasri wrote:

Artillery

- Increased naval offensive damage

Lv1: 0.25->0.7 | Lv2: 0.25->0.8 | Lv3: 0.25->0.9 | Lv4: 0.25->1 | Lv5: 0.25->1.1 | Lv6: 0.3->1.2

- Increased naval defensive damage

Lv1: 0.13->0.35 | Lv2: 0.13->0.4 | Lv3: 0.13->0.45 | Lv4: 0.13->0.5 | Lv5: 0.13->0.55 | Lv6: 0.15->0.6

- Increased range on Lv6: 70->80

@Sasri What is "naval defensive damage" supposed to represent?

Sasri wrote:

Anti Air

- Increased air offensive and defensive damage

Lv1: 4->5 | Lv2: 5->6 | Lv3: 6->7 | Lv4: 7->8.5 | Lv5: 8->10 | Lv6: 9->12

@Sasri I assume you meant "Increased air defensive damage"?

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