In the heat of the night

Generals,

during warm summer nights the HQ, unable to catch even a forty winks, is working some overtime to improve the life of its generals. The following adjustments have been done to

Balancing

  • The Anti Air capabilities of Commandos have been decreased
  • The oil costs for Rocket Fighters have been increased, their values have been improved.
  • Range and damage of Railroad Guns have been increased.
  • Atomic Rocket & Atomic Bomber now need airbase Lvl.3 to be constructed.
  • Damage and hit points of Submarines and Atomic Ships have been increased.
  • Naval Base 2-3 grants 2,5 % of additional resources per level now.
  • Costs of most techs and research times of some techs have been adjusted newly.

Bugfixes

  • You can now use the CTRL key to select further units and add them to your previously selected units.

The details will be published at the forum.

The Call of War HQ

8 Replies

Nice.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

I disagree with Commando Nerfs, Rocket buffs, and the increased rare costs.

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Of course you do. Although I do agree on the commandos.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Same.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Very nice.

Good post.

The RRG got buffed, as well as the subs. Good indeed.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

freezy wrote:

You can now use the CTRL key to select further units and add them to your previously selected units.
Hi Freezy

I hope you will let us be able to create groups for easy selection and I miss something in the manuel on this topic :-)

And now I'm at it: I realy miss some kind of quick "jump" to quickly find new threats :-)

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