Arcorian wrote:
Minimum prices
Arcorian wrote:
maximum prices
Arcorian wrote:
another layer of realism
Balanced? Yes
Realistic? No
If the 10% trading fee only applies after you sold or bought something, how will it prevent the "issue where players used the exchange as their private warehouses to store/hide resources from the enemy when their provinces were about to be conquered"?Arcorian wrote:
We will introduce a 10% trading fee on trades through the stock market. The fee is added on top of the price a player pays when accepting a buy offer, while it is subtracted from the amount a player receives when accepting a sell offer. This change addresses an issue where players used the exchange as their private warehouses to store/hide resources from the enemy when their provinces were about to be conquered.
Are you going to tax a 10% to the resources you add to the stockmarket? Because if not, then the trading fee serves no purpose at all.
Where's the harm in creating a coalition of your own after you got kicked or after you leave a coalition? Even I despise the fact that you want to set a cooldown to avoid betrayals in a war game, seriously, where is the harm in creating a coalition by myself where I'll be alone? I mean, if there would be some diplomatic system for coalition I'd understand that change, but since there is no such diplomatic system...Arcorian wrote:
Speaking of coalitions, we will introduce a cooldown for joining or creating a new coalition after a player left or was kicked from a previous one. The cooldown after leaving a coalition will be 3 days and 1 day if the player gets kicked out. This change is designed to make coalition hopping less appealing and undercutting enemy coalitions a more risky strategic option.

removes army units trading*
