BMfox wrote:
You could trade 10% of your army, on a 100 player map in mid or end game 100 or 200 troops are common. Imagine you fight an enemy and all of a sudden he has from each friend/account 10% troops and that daily if they please. That is what Bytro tried to counter.
'Tried to counter' is the word... and the missing word is 'successful'
Today I saw something play out in a 4x speed event map - which I entered when half full - and here the unit and other trading limitations played out in a horrific counter-productive way...
This concerns yet another example of event-mobbing by an Alliance, which profited heavily from the trade limitations.
When the map was half full there were 2 members of an alliance present in the list. Nothing wrong with that.
As the map filled up, the number of players from that alliance increased to 6-7 and possibly more.
Keeping an eye on it, I saw the various members of that group form 2 or 3 coalitions with other players, all over the map. So far so good, though I warned a few players that this might just be a trick (which ofc no one understood).
So wars are started and won or lost and only 3 major alliance members survived, the rest perished... almost. These exterminated members, however, received a province from a coalition and Alliance member in a safe place. Not so weird yet either.
Until the already feared moment of truth and them all banning together to mob the map with 1 or 2 collaborators (those simply hoping to survive).
Now, at the more advanced stage of the map, these 1-province alliance members joined another alliance member in a coalition, suddenly revived with a number of provinces in peripheral war zones and armies they could never produce.
The other players on the map were forced to join in a coalition too, but these ofc consisted of only 1 player that mattered and 0.5 that had tagged along with the one that mattered and then some cannon-fodder.
Long story short:
Event-mobbing or Map-mobbing alliances clearly profit enormously from the new trading and diplomatic limitations, while other (non-aligned) players are now limited in their possibilities to help another player.
Joining an event-map will now become a game itself; something of the very last moments, so one can see whether a mob is present or not. But that is what the mob did too....the majority joined last moments.
Concluding:
Bytro tried to eliminate some minor issues - which did NOT bother anyone really and hardly ever influenced the map outcome - and introduced a number of BAD CHANGES, therewith clearly creating much worse problems, which DO significantly influences a map outcome.
I am very curious if and how this game changing effect will be dealt with.
OR ...scary thought...is it actually the intention to favor alliances over non aligned players?
(PS: this is the 3rd time I noticed an event-mobbing, on a total of 91 games joined, which is a significant percentage of games, especially when counting only event maps. Probably a far higher percentage than the 'perceived 'problem' with resource and troops trading addressed by the BAD CHANGES, which solely aim to prevent insignificant and none-game-outcome changing occurrences.)
(PPS: placed this too in the BAD CHANGES thread)