New Event - 1944: Endgame

Dear Generals,

It is 1944: the Axis powers are on retreat and the Allies are preparing their final offensive. But the ending of the war is not decided yet... Will the Axis turn the tides of war in a decisive battle? Will Soviets and Allies clash inevitably, turning a looming Cold War into a hot one? In this 3vs3vs3 team scenario you can play as Axis, Soviets or Western Allies and change the course of history!

Event Details:

  • Sign-up period: 2019/04/05, 11 AM CEST - 2019/04/09, 11 AM CEST
  • Historical Europe map with borders of 1944
  • Free selection among 3 teams
  • Random country selection
  • Starts-when-full
  • Starting conditions are balanced historically
  • AI & human player peace period of 24 real-life hours
During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate.

Tell us what you think about this event! We wish you good luck and much fun!

Your Bytro team

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91 Replies

I don't like how you start with no research. I think you should be balanced as well, like in the 25 rounds.

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Questions still not answered:

What are the three Countries for each of the sides:

USA UK + ???

Germany Italy + ???

Soviet Union + ??? ???

how do they balance the strategic miss match with the axis between the Allies and the Soviets?

What are the forces like?

What are the victory conditions?

What are the AI countries?

EZ Dolittle wrote:

What are the three Countries for each of the sides:

USA UK + ???

Germany Italy + ???

Soviet Union + ??? ???

Western Allies: UK, France, USA

Axis: Army Group West, Army Group Centre, Italy

Soviet Union: Baltic Front, Belorussian Front, Ukrainian Front

EZ Dolittle wrote:

how do they balance the strategic miss match with the axis between the Allies and the Soviets?
the teams are actually very balanced. Germany gets a large amount of tanks and defensive weapons while the Allies only have troops on the border and fewer units.

EZ Dolittle wrote:

What are the forces like?
all forces are lv. 1 at the beginning.

EZ Dolittle wrote:

What are the victory conditions?
your team needs 595 points (90% of the map).

EZ Dolittle wrote:

What are the AI countries?
Sweden, Finland, Spain, Portugal, Switzerland, Turkey, and Saudi-Arabia.

hope this helps.

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ok, im in one of these and the fact that nothing is unlocked at the start is a massive BUMMER

FUNGUS! *CLAP CLAP CLAP* FUNGUS! *CLAP CLAP CLAP* FUNGUS!!!!

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Much like the map was in October of 1944.

Some players have remarked that Germany has a lot more units to start then they expected for this "point in history" which is fictionalized for gameplay purposes here. Germany actually has enough AA that I am scared to build planes. :P

Of course Germany is going to get squeezed from both sides, so I think that is a moot point.

It does look like it will take a little time to build up a force to invade with. The starting units are adequate to hold the line of course.

War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<

I love it. I honestly love it so much. Games that're based off real-life events will always gain points from me. An extra bonus to this event is that it isn't a massive game that'll take forever to finish, it's a small map that looks like it could be completed in about 60-70 days at the very maximum. There are a few things I don't exactly agree with, though, and I'd like to point some of them out here:

First, I don't like how nothing is researched(and a lot of people have said this too). It's no fun having to research everything from infantry up. I think next time this event rolls around, every country should have at least a few more items researched. Second, I don't like how undefended the Allies are. I'm playing as France, and I start off with 25 units. Army Group West has 44 units in the little area that's visible to me. This makes me super dependent on my allies. And what if, say, USA decided to drop out *cough*? Even worse, my borders have no fortifications while Germany has level 3 forts all along his border. I think the Allies deserve a few level 1 or 2 forts, just to even the scales a little.

My last suggestion is something of personal preference, but I think it'd be more exciting if it were 4v4v4. Maybe Italy becomes an Allied power(the Italians switched sides in 1943), Romania a Soviet one, and Quisling Norway a German one? This is just personal preference though, it'd probably seem redundant to most people so pretend this isn't here if you disagree.

"That's impossible! The Americans only know how to make razor blades."
"We could do with some of those razor blades, Herr Reichsmarshall."
Hermann Goring and Erwin Rommel

This map should be availible for us to create a game for AvA's and internal civil wars so we can avoid inactives and noobs, to make it more challenging. Could be a fun 3 Allianace challenge.

this endgame game mode would be great if your allies were active and i wish there where some kind of settings were you can only join active people because i started as center Germany and i never heard from south Germany and west just sent his artillery head on into battle and never came back on like wtf in every other game after 2 days only three people are active like why even make an account its retarded and it takes the fun from the game

My criticism of Endgame

1)The research slots should at least have up to date tech from where the war has progress or could had have a 2x or 3x faster research

2)Germany needs a serious nerf as if one faction decides to team with Germany the game is pretty much over and the likelyhood of your teammates going inactive is pretty high.

3)Germany should probably few to none naval or aircraft as the timeline of the events is wherethe battle of Britain has passed which crippled the German airforce and Germany had mostly uboats to fight of the british navy

Overall good idea bad execution

-Lvl 49 sargent

The country listing is bugged or something, some country who are at war will not show for others, the newspaper is also incomplete somehow, also Army Group Centre and Army Group South have the same (small) flag

Umm_oof wrote:

this endgame game mode would be great if your allies were active
This is SO TRUE, especially if you're playing as the Allies. In my games, the United States has left me hanging. All three Germans are active. I start off with less units in my entire country than Army Group West has in the little area that's visible to me. How'm I supposed to win??

Chewgumball wrote:

Germany needs a serious nerf
This goes hand in hand with my suggestion above. Once again, Army Group West has more units in the provinces of Aachen and Rotterdam than I have in my ENTIRE COUNTRY. Like, no! The only choice I have left is to rocket spam and build forts, but I can't even rocket Germany until I get level 4 rockets, because guess what? Those damn forts!
"That's impossible! The Americans only know how to make razor blades."
"We could do with some of those razor blades, Herr Reichsmarshall."
Hermann Goring and Erwin Rommel

It is quite easy to win with GB against West Germany! Trust me - I am currently on the other side playing as west Germany. I see the difficulties of German army.

You need some strategy and use your strong side! For more details contact me in private.

Yeah...but I'm France.

"That's impossible! The Americans only know how to make razor blades."
"We could do with some of those razor blades, Herr Reichsmarshall."
Hermann Goring and Erwin Rommel

My one criticism of this mode is the level one research. Army/border size is pretty accurate, or at least as accurate as CoW can get, but the research is level 1! I can see why this would be used for power balancing, but it's still annoying. Plus, the Italian Front is... honestly pretty weak. I mean, not that that isn't accurate, but it kinda sucks out the fun for the unlucky player of Italy. This noted the Baltic front is frighteningly weak. I am playing as the Army Group Centre, and I can easily fight a two - front war. Power balance issue? Possible. Still, not a bad idea, but maybe a few tweaks? Also, it would be pretty interesting to play as the AI countries of Sweden, Spain, and Turkey.

A German Group is unable to defend another German's Group capital against an enemy .

The capital is falling whatever be the allied forces inside.

If the German ally had troops inside a fortress level 5 as Berlin , his troops are leaving the fortress but not the city .

Thus they are attacking the enemy in their former fortress one minut after the new control.

Never I saw such ridiculous and inconsistent actions .

I played on all 3 sides, i'm winning as western allies and axis, but losing as soviets. Actually on all my 3 maps the soviets is losing, generally though i think if someone were to able control an entire side, they'd be able to destroy the other 2. Not that i'm against team play, but we'd really need good tutorials for map such as these and to keep the interest of the team mates so they don't leave too soon. In a map with pre-set armies, you'd have to apply The Art of War to the fullest extent.

Antigonos wrote:

A German Group is unable to defend another German's Group capital against an enemy .

The capital is falling whatever be the allied forces inside.

This is a standard game mechanic. Your forces may not hold allied provinces. The enemy will always capture the province point first and not engage the third parties forces that are there.

At that point both armies will be sitting motionless in the province waiting for the other to make the first move. This is a game of "flinch" meaning that whichever army moves first will attack the other.

War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<

I just started a game, and found this info about enemy troops only on the front vastly relieving. Since I'm Army Group South (North Italy and Yugoslavia), I'm the most prone to being wiped out first. However, now I know the enemy only has frontline troops, I just need to build up my forces a little and attack. I would like to see how it turned out!

Criticism: Like so many others, the research is a bummer. I don't think I need to say more.

"As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)

VorlonFCW wrote:

Antigonos wrote:

A German Group is unable to defend another German's Group capital against an enemy .

The capital is falling whatever be the allied forces inside.

This is a standard game mechanic. Your forces may not hold allied provinces. The enemy will always capture the province point first and not engage the third parties forces that are there.

At that point both armies will be sitting motionless in the province waiting for the other to make the first move. This is a game of "flinch" meaning that whichever army moves first will attack the other.

Dear Mr. Vorlon,

In reply to your statement that "this is a standard game mechanic", I don't understand how that can be. This map is based on the team game mechanic, in a sense, or so I thought. And I thought in a team game that your ally can't lose their province (be it a capital or just a normal one) to an opponent if your own forces guard it in place of his own forces.

That's supposed to be the job of an ally, to protect against all aggression, so that your forces do act like a team. If that is not true in this game, then you should be allowed to capture your ally's province for yourself rather than simply letting your mutual enemy take it right under your powerful army's nose and without a fight, even.

Sincerely,

JD

PS: I also have a few things to say about this map in general. Please take note of my sincerity in dealing with the uncomfortable subject to be found within.

This map is nice but so imbalanced. I'm in a match as UK with active allies. Yugoslavian Germany is inactive but the other two Germanies are active. Only one Soviet is active. Anyway, the other two active Germanies are kicking butt and taking names. I'm all but beaten in North France, so too is the Americans. What little that France started with is trying to survive but the game is all but lost. The East Germany is taking over all of the Soviets and also kicking us in the crotch in Italy even though the Yugoslavian Germany is inactive. The West Germany used Gold to buy a bunch of submarines and took out one of my Battleships so I can't even bombard the German army in Netherlands.

I know Gold is allowed, and I know it sucks when other players go inactive, but such is life. But my team is all active and yet we're getting totally trounced by just two players who are also taking out the three Soviets. And the Soviets have one active player also. I don't understand why they'd make the three big stacks of Germany in east and west so ridiculously big and inside a strong fort, too. It is impossible to beat. Yet, it is only day 4 and the Germans have nearly won the match already, taking most of Europe like lightning.

I think the German people at Bytro might have made this map so that their heritage of losing can be seen as not fair, as if Germany was much stronger than they were at this point in the war, and just to relive the glory of Germany's past instead of the shame of Germany's past. But Germany was losing badly on all sides and they were running out of resources, manpower, and allies. There's just no justification for this revisionist history purported to be a "balanced" map.

In fact, this map is not balanced. In fact it is imbalanced in favor of Germany whereas the true history would have it be imbalanced in favor of the Allies and the Soviet Allies. The lack of playable balance is unsettling, but the total revisionist view of the war at this stage is completely vomit-worthy. This map wouldn't be garbage if they admitted it was a "what-if" map, like the Clash of Nations map. But they pretend that it accurately reflects the true history of the war at that point in time and it does not. That is why I deem it "vomit-worthy".

Now, this map seemed like a nice idea, and perhaps a good fight. But my experience tells me that it is a terrible map, not worth playing, because of the lies. If they fix the balance, fix the resources to match what each nation realistically had (both available and rates of income), and fix the terrible terrible lack of research (which should also be balanced to each nation correctly), or, at the very least, admit it is not a historically accurate map, then, and only then, would I ever consider playing this map again.

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