This is not correct. Your ally will need at least one unit at the province center along with yours to "hold down the fort" so to speak. If your ally abandons his post your troops simply stand there and wait for the enemy to roll in and set up housekeeping in the province.Devious Rancor wrote:
And I thought in a team game that your ally can't lose their province (be it a capital or just a normal one) to an opponent if your own forces guard it in place of his own forces.
You are able to park your forces on a road at least 5 km outside of the city center and you will properly engage the enemy.
Certainly the vacant province center is up for grabs to the first person to attack it. If you wish to seize the province then you are free to do so with a simple declaration of war.Devious Rancor wrote:
If that is not true in this game, then you should be allowed to capture your ally's province for yourself rather than simply letting your mutual enemy take it right under your powerful army's nose and without a fight, even.
If you wish to suggest a change to a standard game mechanic then you are free to do so in the suggestions section. I am simply explaining the game mechanics here.

