Looks, great! Now I just have to try to see if it is actually as great as it looks because some of us still haven't recovered from the English channel event.
New Units in CoW 1.5

Attack Bomber & Rocket Artillery
Attention, generals!
Some of you may have wondered when Call of War 1.5 will be back again and what changes we will make to it. Well, you don’t have to wonder much longer!
Call of War 1.5 soon returns with new updates, new adjustments and brand new units!
Today we introduce to you some shiny new units that will be available in future Call of War 1.5 games - The Attack Bomber, the Rocket Artillery and the SP Rocket Artillery!
All three of these units were requested and suggested frequently by the community. And be assured that we have some huge fans of those units within the team as well! With Call of War 1.5 these units will close some important historical gaps in the game as well as currently existing gaps in the balancing.
Attack Bombers
Attack Bombers are close-air-support aircrafts like dive bombers, designed for precision bombings and ground offensive support. These new units work extremely well against heavy armored enemy forces but are rather weak when fighting unarmored units.
The attack bomber is slightly faster than a Tactical Bomber and has hit points and range similar to an Interceptor. It doesn’t match the speed of an Interceptor though.
- Available at day 2
- Other bombers will be available at day 2 as well in CoW 1.5
- 5 research levels
- Requirement: Aircraft Factory
Rocket Artillery
Rocket Artilleries are artillery units capable of firing rockets instead of artillery shells. The Rocket Artillery was designed to quickly cover large areas with high impacts on the ground. This unarmored unit is highly effective against unarmored enemy units, while being less effective against heavy armored units.
The Rocket Artillery has the same range as the regular Artillery as well as similar hit points and speed.
- Available at day 2
- 3 research levels
- Requirement: Secret Lab
Self-Propelled (SP) Rocket Artillery
SP Rocket Artilleries are an advanced version of the Rocket Artillery and are designed to quickly cover wide areas on the battleground. They are most effective when fighting unarmored units.
The SP Rocket Artillery matches speed, range and hit points of SP Artillery units.
- Available on day 6
- 2 research levels
- Requirement: Secret Lab
Attack Bombers, Rocket Artillery and SP Rocket Artillery are vital additions to any general’s portfolio. Use them to defend your country or to bring the benefits of your rule to the rest of the world!
We will share much more information on the latest iteration of Call of War 1.5 and what you can expect in frequent news updates on our website.
Your Bytro Team
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115 Replies
The game will be more annoying.... More time to build new construction... And more time for different type of units... Thansks Bytro for increased gaming time... Borely
It's gonna make blitzkrieg tactics more BETTER so I guess it will be good but first I need to try it out.
And so starts the debate - stuka vs typhoon vs sturmovik, the flying tank, or drunk Canadian in a biplane ![]()
Germany here i come in historic
Cool!
FORUM GANG Second Lieutenant
CALL OF WAR TECHNICIAN THIRD GRADE
for those who complain about cow 1.5 being boring then i advice to lower the build time of units so we can battle since day 1 easly... just like the first test of cow 1.5 was interessing because we could build units fast even if they became useless on day 2 or 4... still its worth it
Who gets to break the news to the "useless" units that they are now useless?C88 wrote:
for those who complain about cow 1.5 being boring then i advice to lower the build time of units so we can battle since day 1 easly... just like the first test of cow 1.5 was interessing because we could build units fast even if they became useless on day 2 or 4... still its worth it

Me personally i don't like being at war on day 1 it just feels too soon like i have no time to think out my plan so i'm ok with a small delay like if it was day 3 or day 4. I honestly don't understand why some players want to declare war on the first day of the game because that normally backfires which is not a good idea if you want to win. If you want to win whether it's a solo win or a coalition win in the meantime build more troops, stack your units together and upgrade the buildings then plan who you will be at war against. That's how i see it when i try to win in my games.
Ya, clicking on random links is always a good idea ....... 
Just want to chime in here... I'm all for new units, especially historically accurate ones, but why the need to nerf existing units?
Also, I wonder how good will these be (hopefully not as bad as the tank destroyer which is even worse than militia!!!!!)
Tank destroyer has a use ...... it screams "I'm a noob!".GeneralAumSum wrote:
Also, I wonder how good will these be (hopefully not as bad as the tank destroyer which is even worse than militia!!!!!)

By good I mean how will they function and how fast will they move, also a question about the lab, will it be in the secret research tech branch or won’t it require research and what resources and hiw much will u need to get the lab
LollllWascallywabbitCDN wrote:
Tank destroyer has a use ...... it screams "I'm a noob!GeneralAumSum wrote:
Also, I wonder how good will these be (hopefully not as bad as the tank destroyer which is even worse than militia!!!!!)

Can you please make a class of ships that can fire missiles?
Had WWII lasted into the late 1940s this technology almost certainly would have existed and is quite realistic in a scenario where WWII lasted a little bit longer.
They had rockets in the Napoleonic Wars, and much like early missiles, you were very lucky to have them land remotely near their intended target. The TV guided ones the Germans used in WW2 were close, although they needed a human to remotely steer them to their target, but you had to wait for quite a while many years] after the war to achieve truly guided missiles.jackass01992 wrote:
Can you please make a class of ships that can fire missiles?Had WWII lasted into the late 1940s this technology almost certainly would have existed and is quite realistic in a scenario where WWII lasted a little bit longer.
The idea sounds nice, but nerfing artillery to be weak against unarmored units doesn’t make any sense.
I don't know much about artillery, but wouldn't it make more sense for rocket arti to hit armored units better?
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)
I personally am a fan of new units, I think this enables more strategy as more variety in the choices for stacks.
Ofc until we see the stats we cannot really say much. I do have two concerns with new units in general tho.
1. With new units and esp these, we now likely need two troops when before we needed one. Although tacs where weaker against armour and same for the arty units, they could attack them pretty much fine. Therefore, will arty, SP arty, tacs, and then these new rocket arty and attack bombers all have a reduced cost to balance this? Whereas before I only needed one tac to kill 1 LT and 1 inf, now I need one tac and one attack bomber. And if not, how will they be balanced out given that we now seem to require two units instead of the one.
2. And the more concern I have, already in 1.0 I struggle really hard to keep research up to date with troops. I normally only really need to research 6ish main troops, and id like to use more but I never can balance out my research. Of these troops, tacs, arty and SP arty are all used, therefore it is possible I will now need to balance out 9 troops of research. So, how will this be balances out? Also with 1.5 aiming for more unit diversity, I think it would encourage this if either troops unlocked their new research either every 5 or 6 days, or the time for research was reduced.
Maybe you have balanced it out, or are just looking for feedback on this or both? If either one has occurred (it has been a while since last 1.5 so if research times have been reduced, any chance we can be notified?, and if not, perhaps this should be something we as the players all should try to take a closer look into)
If more troops will be added (yay!!!) how will their costs be balanced out, and for me more importantly the research be balanced?
Looking forward to hearing the next instalments whenever they are announced!!
Also... thoughts on changing the name of "Attack Bombers" to perhaps "Torpedo Bombers"... I for one think that would be a really great little tweak 
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