New Units in CoW 1.5

Attack Bomber & Rocket Artillery

Attention, generals!

Some of you may have wondered when Call of War 1.5 will be back again and what changes we will make to it. Well, you don’t have to wonder much longer!

Call of War 1.5 soon returns with new updates, new adjustments and brand new units!

Today we introduce to you some shiny new units that will be available in future Call of War 1.5 games - The Attack Bomber, the Rocket Artillery and the SP Rocket Artillery!

All three of these units were requested and suggested frequently by the community. And be assured that we have some huge fans of those units within the team as well! With Call of War 1.5 these units will close some important historical gaps in the game as well as currently existing gaps in the balancing.

Attack Bombers

Attack Bombers are close-air-support aircrafts like dive bombers, designed for precision bombings and ground offensive support. These new units work extremely well against heavy armored enemy forces but are rather weak when fighting unarmored units.

The attack bomber is slightly faster than a Tactical Bomber and has hit points and range similar to an Interceptor. It doesn’t match the speed of an Interceptor though.

  • Available at day 2

    • Other bombers will be available at day 2 as well in CoW 1.5
  • 5 research levels

  • Requirement: Aircraft Factory

With the introduction of Attack Bombers we rebalanced Tactical Bombers to make these two units complement each other. Tactical Bombers are now very efficient when fighting unarmored units, while being less effective against heavy armored units.

Rocket Artillery

Rocket Artilleries are artillery units capable of firing rockets instead of artillery shells. The Rocket Artillery was designed to quickly cover large areas with high impacts on the ground. This unarmored unit is highly effective against unarmored enemy units, while being less effective against heavy armored units.

The Rocket Artillery has the same range as the regular Artillery as well as similar hit points and speed.

  • Available at day 2
  • 3 research levels
  • Requirement: Secret Lab
With the introduction of Rocket Artilleries we rebalanced regular Artillery units to make these two units complement each other. Regular Artilleries now work best when fighting against heavy armored units, while being less effective when taking unarmored units under fire.

Self-Propelled (SP) Rocket Artillery

SP Rocket Artilleries are an advanced version of the Rocket Artillery and are designed to quickly cover wide areas on the battleground. They are most effective when fighting unarmored units.

The SP Rocket Artillery matches speed, range and hit points of SP Artillery units.

  • Available on day 6
  • 2 research levels
  • Requirement: Secret Lab
With the introduction of SP Rocket Artilleries we rebalanced regular SP Artillery units to have both units complement each other. Regular SP Artilleries are most efficient when used against heavy armored units, while less effective when deployed in combat against unarmored units now.

Attack Bombers, Rocket Artillery and SP Rocket Artillery are vital additions to any general’s portfolio. Use them to defend your country or to bring the benefits of your rule to the rest of the world!

We will share much more information on the latest iteration of Call of War 1.5 and what you can expect in frequent news updates on our website.

Your Bytro Team

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115 Replies

vyliance wrote:

revengegirl wrote:

Me personally i don't like being at war on day 1 it just feels too soon like i have no time to think out my plan so i'm ok with a small delay like if it was day 3 or day 4. I honestly don't understand why some players want to declare war on the first day of the game because that normally backfires which is not a good idea if you want to win. If you want to win whether it's a solo win or a coalition win in the meantime build more troops, stack your units together and upgrade the buildings then plan who you will be at war against. That's how i see it when i try to win in my games.
well what i think is that when you attack on like day 1, yes my units are less developed but my enemies' units are also less developed. This is advantage for me cos i just dont know how some players can out research me so much like everytime i play a game i make sure i conquer enough provinces producing rare goods so i can research n i always make sure i keep researching and dont stop but when i meet my opponent he has like lvl 5 light tanks as opposed to my lvl 2 LT so obv i retreat. And js a side question is it possible for units to heal?
I see my post has gotten a lot of replies lol (which i wasn't expecting) i was just simply saying what i thinking. Anyways research is a important part of the game so yeah if your ennemy has level 5 tanks and you got level 2 tanks i hate to say this but you either need to step away from him/her or research sooner this way you can be the one with strong and more advanced units than the other person you are facing. You can heal your units be staying on your land or returning to your land if you are somewhere else.

VIRVCOBRV wrote:

blue44elephant wrote:

lord tyr wrote:

The idea sounds nice, but nerfing artillery to be weak against unarmored units doesn’t make any sense.
Artillery is not what like you see in movies, the same goes for rockets. The first time I saw artillery bombardment I was pretty disappointed at what it does: A big puff of smoke, some shrapnel here and there. I found the insurgents maimed and mangled but most were not dead. It does absolutely very little against a human body( unless you are unlucky enough to be luckily standing near the place where the shell landed). Now imagine how little damage would be done in those days.
More than half of all casualties of WW2 are attributed to artillery.
Casualties by artillery happened because

a) Soldiers wore crappy helmets with crappy design, the design covered their ears too. So when artillery started falling the soldier would hear whistling sound of artillery twice as long making him think the shell was heading away from him and he would directly run into it's trajectory

b) open ground

c) location getting revealed

d) Chaos: Commanders thought WW1 tactics revolving around artillery could still be used. These tactics were obsolete with the new,highly intensive form of warfare: Blitzkrieg.

With that being said, look at modern helmets. Then artillery depends on the shrapnel from the shell hitting the human body making urban areas really bad for bombardment also, its not like artillery bombardment suddenly comes out of nowhere, first there are two or three shells to see if there is any enemy movement and then they will bring down the barrage.Artillery bombardment went on for a day or two to be effective. The bombardment done for a mere few hours was for observation purposes.

If you ever get time check the online archives of my country's war museum, they have details about doctrines of each country during ww2. For example: American doctrine revolved around reducing casualties.

blue44elephant wrote:

VIRVCOBRV wrote:

blue44elephant wrote:

lord tyr wrote:

The idea sounds nice, but nerfing artillery to be weak against unarmored units doesn’t make any sense.
Artillery is not what like you see in movies, the same goes for rockets. The first time I saw artillery bombardment I was pretty disappointed at what it does: A big puff of smoke, some shrapnel here and there. I found the insurgents maimed and mangled but most were not dead. It does absolutely very little against a human body( unless you are unlucky enough to be luckily standing near the place where the shell landed). Now imagine how little damage would be done in those days.
More than half of all casualties of WW2 are attributed to artillery.
Casualties by artillery happened becausea) Soldiers wore crappy helmets with crappy design, the design covered their ears too. So when artillery started falling the soldier would hear whistling sound of artillery twice as long making him think the shell was heading away from him and he would directly run into it's trajectory

b) open ground

c) location getting revealed

d) Chaos: Commanders thought WW1 tactics revolving around artillery could still be used. These tactics were obsolete with the new,highly intensive form of warfare: Blitzkrieg.

With that being said, look at modern helmets. Then artillery depends on the shrapnel from the shell hitting the human body making urban areas really bad for bombardment also, its not like artillery bombardment suddenly comes out of nowhere, first there are two or three shells to see if there is any enemy movement and then they will bring down the barrage.Artillery bombardment went on for a day or two to be effective. The bombardment done for a mere few hours was for observation purposes.

If you ever get time check the online archives of my country's war museum, they have details about doctrines of each country during ww2. For example: American doctrine revolved around reducing casualties.

I mean I understand you putting the use of artillery into context, but that is only pertinent for real-life discussions.

Changing arti so that it's only effective in a timeframe calculated in days, not hours, would make artillery units in CoW completely useless for obvious reasons. Not that that's what you suggest, but it's that arti currently fills an essential role that, while not OP, also suffers enough drawbacks already to be balanced. This on top of the fact that the arti unit is effectively getting split into two units as of CoW 1.5, already making it less effective.

This is far from the stupidest choice made around the CoW 1.5 overhaul, but it's just that I don't really understand why the need for a new arti unit was felt, aside for the cool (?) feeling of fielding a Katyusha over a classic howitzer.

Rockets have superior range that's the reason for them introducing it.

mrls multiple rocket launcher systems while ww2 had 6 to 15 km effective range, while highrange artillery 30 till 50 km...

Rail guns till 80++km.

also, by rocketslaunchers we dont need towed unit anyway. And it should be stronger then railgun, but with half range of common artillery. That would be new taktik diversification. Not this splitting of targets.

f118 wrote:

mrls multiple rocket launcher systems while ww2 had 6 to 15 km effective range, while highrange artillery 30 till 50 km...

Rail guns till 80++km.

If the devs don't rocket artillery with better range then I don't think the players will spare them alive, especially what happened after english channel event

This is amazing. I love the rocket arti, it's a great idea. But they should have put rockets in aircraft. Also, they should create a RPG (rocket propelled grenade) infantry unit. These infantry are gonna be like anti tank units. And with all this stuff, maybe Germany can successfully blitzkrieg Russia this time. LOL

Men you have fought like lions, and have been led by donkeys.
General Erwin Rommel
A good plan violently executed now is a better that a perfect plan executed next week.
General George Patton, Jr.

WascallywabbitCDN wrote:

GeneralAumSum wrote:

Also, I wonder how good will these be (hopefully not as bad as the tank destroyer which is even worse than militia!!!!!)
Tank destroyer has a use ...... it screams "I'm a noob!". 8o
... ?(

ShoeBob wrote:

This is amazing. I love the rocket arti, it's a great idea. But they should have put rockets in aircraft. Also, they should create a RPG (rocket propelled grenade) infantry unit. These infantry are gonna be like anti tank units. And with all this stuff, maybe Germany can successfully blitzkrieg Russia this time. LOL
Your infantry already has anti-tank individual weapons, else they would not have anti-tank stats at all :).

And you can assume your planes have both bombs & rockets, depending on what they attack.

WascallywabbitCDN wrote:

GeneralAumSum wrote:

Also, I wonder how good will these be (hopefully not as bad as the tank destroyer which is even worse than militia!!!!!)
Tank destroyer has a use ...... it screams "I'm a noob!". 8o
Saying that "tank destroyer has a use .... it screams "I'm a noob!" screams "I'm a noob who never understood how to use TD".

VIRVCOBRV wrote:

So instead of really introducting new units, as you call it, you just took away some effectiveness from pre-existing units like the tac bomber and arti and made that into new units. Basically you have now 4 units doing the job of 2.

That's not innovation.

Exactly man... the old arties are done.

ShoeBob wrote:

This is amazing. I love the rocket arti, it's a great idea. But they should have put rockets in aircraft. Also, they should create a RPG (rocket propelled grenade) infantry unit. These infantry are gonna be like anti tank units. And with all this stuff, maybe Germany can successfully blitzkrieg Russia this time. LOL
Hm... RPG isn't a WWII think and i do believe that rocket arty being fireworks is possible. More sophisticated weaponry can be found in CoN.

Sounds like some good changes coming for 1.5. I'd like to suggest another Naval unit to introduce at some point. A Patrol Boat, a lightweight, fast unit, that can target Transports. Such units existed and were used everywhere during WW2.

Basically its function would be to guard against troop invading Transports. Which means anybody wanting to invade from the sea better have some navy behind them. I would say the unit should be fast, and only capable of attacking transports, or other Patrol Boats. A

WascallywabbitCDN wrote:

And so starts the debate - stuka vs typhoon vs sturmovik, the flying tank, or drunk Canadian in a biplane :thumbup:
Ha! I'm a D4Y2 fan myself. IJAF for the win!

Balhog wrote:

Sounds like some good changes coming for 1.5. I'd like to suggest another Naval unit to introduce at some point. A Patrol Boat, a lightweight, fast unit, that can target Transports. Such units existed and were used everywhere during WW2.

Basically its function would be to guard against troop invading Transports. Which means anybody wanting to invade from the sea better have some navy behind them. I would say the unit should be fast, and only capable of attacking transports, or other Patrol Boats. A

In the current status of the game there is already the destroyer serving for exactly that role. Creating a new units dedicated to anti-transport would not fill a role and it would not be used except if cheaper than destroyer, which would create other issues (such as them being used as cheap HP sponge).

In addition if you want normal MTB then you need to limit them so they don’t go in high sea, else people will send them from Europe to the Americas.

All in all, not keen on the idea. Destroyers are enough.

MTB in open seas ..... :huh:

I ship this lol jk jk that's ironic.

revengegirl wrote:

vyliance wrote:

revengegirl wrote:

Me personally i don't like being at war on day 1 it just feels too soon like i have no time to think out my plan so i'm ok with a small delay like if it was day 3 or day 4. I honestly don't understand why some players want to declare war on the first day of the game because that normally backfires which is not a good idea if you want to win. If you want to win whether it's a solo win or a coalition win in the meantime build more troops, stack your units together and upgrade the buildings then plan who you will be at war against. That's how i see it when i try to win in my games.
well what i think is that when you attack on like day 1, yes my units are less developed but my enemies' units are also less developed. This is advantage for me cos i just dont know how some players can out research me so much like everytime i play a game i make sure i conquer enough provinces producing rare goods so i can research n i always make sure i keep researching and dont stop but when i meet my opponent he has like lvl 5 light tanks as opposed to my lvl 2 LT so obv i retreat. And js a side question is it possible for units to heal?
I see my post has gotten a lot of replies lol (which i wasn't expecting) i was just simply saying what i thinking. Anyways research is a important part of the game so yeah if your ennemy has level 5 tanks and you got level 2 tanks i hate to say this but you either need to step away from him/her or research sooner this way you can be the one with strong and more advanced units than the other person you are facing. You can heal your units be staying on your land or returning to your land if you are somewhere else.
oh yes yey thn how fast do they heal like 1hp/day?
One day there will be no more wars

Chimere wrote:

MTB
whats an MTB tho
One day there will be no more wars

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