I would disagree on this. Artillery and Planes are indeed way better than say armor in terms of price vs efficiency (though planes a bit less so in 1.5 than in 1.0). Making them weaker by either making they costlier in research of forcing the player to only focus on anti-personal or anti-armor is therefore good for balancing.Torpedo28000 wrote:
I agree with this, or at least wonder if this is a possibility to add should more support this idea.vyliance wrote:
js a suggestion: how abt u give us 3 research slots?like because 1.0 has lesser units to research we have 2 research slots so maybe with more units we get 1 more research slots?Here is why, one of the key changes that has repeatedly been stated is unit diversity and how in 1.5 each unit has more of a distinct role which means we will need a more variety of troops than compared with 1.0. I am going to quote the manual which states the difference between 1.0 and 1.5 to support this.
In 1.0 "Most units share similar roles in the game.". This means for me because each unit is more similar, I can get away with not researching everything and focusing on fewer units, as they are all similar. Already in 1.0 I struggle to keep up with my few units. I try to have tacs, ints, arty, LT, SPA, AA, SPAA, subs. I like to have more, but in reality above lvl 2-3 I can never have the research time to keep more troops researched. Even that few troops I eventually focus on 2-4 of them and drop arty, AA, and often LT as well and solely use tacs, ints, SPA, SPAA and outdated LTs. This is with two research slots. I will also add how those troops pretty much have no diversity and they are pretty broad, I dont have any real troop diversity and that is because I cannot research more. Now would I even if I could in 1.0? probably not but the fact I couldn't is what I am trying to get at.
Now 1.5 has added 3 units, which for my strategy means I need min two more troops to research, and given they are planes and arty, arguable the two most common troops, I feel it is intended we need to research both the new and old troop. Now we have not been able to play yet, but given in past 1.5 maps research has been tight, with the addition of new troops it will become even tighter.
In 1.5, "Many units received distinct roles" because units now are not, good at everything, we require more troops. A simple example is arty and rocket arty. While it makes sense why they have been split into two. It does mean we require double the research for these troops to keep them both up to date when compared to 1.0.
Hopefully I have been able to highlight the reasons why I believe we need the third research slot. Or research times reduced by a third. (same outcome). I do think a third would encourage diversity more just as you can overtly see how you have more slots to be researched.
The goal of unit diversity I think is good. In 1.0 I don't even bother to research many troops as I don't need to. Now ofc we need to play the next 1.5 map. But is it a possibility to add this third research slot? I for one want to add more units to my list of ones I use. But if we lack the ability to research them all, this will never be a possibility and the goal of unit diversity will not be possible as we simply cannot achieve this. Certainly there needs to be a balance between having every troop researched and none. But I feel there needs to be a significant reduction in research time.
Now ofc you may have reduced research times by a large amount or added the third, in which case I am totally wasting my time lol... but RN my internet is out /really poor and slow and is not strong enough to play CoW so I seem to have found a lot of new time to spend
The fact that you cannot research everything is good as well, it means that you need to make doctrinal choice, you need to plan over several days, and you need to try to understand and work around your enemy strenght & weakness. If everyone could research all the most important troops, then all armies would look the same.
Of course, that's not taking into account doctrine. While I like the idea of doctrine, I am a bit fearful it could funnels the players into their doctrine "best units", so instead of having each player have its own strategy and units, the players are forced to use their country favored units.
I would have prefered if doctrines did not impact class of units, but all units of a country the same way.



