Release Notes - 2019-11-27

Attention Generals!

This week’s release brings a lot of new great features to Call of War! We release sound and music, implement a brand new army positioning system and adjust day changes in the game to make sure that no player has a default advantage due to the time zone they play in.

We already talked about the implementation of sound and music, as well as the adjustment on how day change works in new game rounds last week. Something we would like to highlight today is the new army positioning system we are implementing today.

This new system displays the images of units on the map slightly more separated from each other with lines marking their exact position on the map. This significantly improves overview on the map and makes it easier to distinguish between different troops, especially on cluttered maps or regions where many different units are positioned close together. The new army positioning system will be available with advanced graphics only.

See the list below for a complete overview of what we release today.

New features:

  • We implemented Sound and music in Call of War

    • Sound and music are available with advanced graphic settings only.
    • Sound and music can be activated and deactivated in the settings.
  • We implement a new army positioning system to improve overview on the map.

    • The new army positioning system is available with advanced graphics only.
  • We adjusted when day change happens in new game rounds. Day change now takes place 24 hours after a game was created.

    • Existing game rounds are not affected by this change.
  • We added a day change timer to the game

    • The day change timer can be found in the upper right corner of the screen on PC and at the bottom right corner of the screen in the mobile app.
Graphical Updates:

  • We implemented new unit interface images, unit skins and added missing faction specific skins for:

    • Artillery
    • Anti Tank
    • Anti Air
    • Railroad Gun
    • Convoy
    • Armored Car
    • Light Tank
    • Medium Tank
    • Heavy Tank
    • Tank Destroyer
    • SP Anti Air
    • SP Artillery
  • We made attack vectors more transparent with bombarding units to improve map overview.

    • Attack vectors are not transparent when the unit is selected or hovered over.
  • We adjusted the relation mode and changed the used color palette.

  • We adjusted the way water and fog of war is displayed on the map. Both are slightly brighter now.

  • We improved existing and added new animations for airplanes and rockets when using enhanced graphics.

  • Rockets update their position in real time and exactly follow the drawn attack path when using enhanced graphics

AI Modifications:

  • We reduced the popularity penalty for producing units when a player’s popularity is on a low level already.
  • We decreased the popularity penalty for sneak attacks.
  • We removed the popularity penalty for having war declared on you by someone else.
  • Player’s who get attacked by another country received a solidarity/popularity bonus.
  • The AI constructs buildings and units more strategically now.
  • The AI now attacks frontline provinces rather than backline provinces.

  • We fixed a bug that allows the AI to give Right of Way to players on Dominion maps.
Bug fixes:

  • We fixed an issue that caused sea transports, airplanes or airplane convoys to have negative health and as a result being indestructible sometimes.
  • We resolved an issue that prevented the arrival time of units in the army bar to be updated immediately when the unit was dragged.
  • We fixed an issue that occasionally showed lines on the map when airplanes were airborne.
  • We resolved an issue that occasionally caused the attack timer to be displayed incorrectly.
  • We fixed an issue that caused a wrong image to be displayed in the unit research details for the Russian BT tank.
  • We resolved an issue that caused the wrong text and images being displayed on the reward popup for the winning team/coalition.
  • We fixed an issue that occasionally caused the redirect to the payment provider to fail in the shop.
  • We resolved an issue that prevented translated shop descriptions for high command to be displayed in the shop.
  • We fixed an issue that prevented parts of the game details of non-english games to be translated.
  • We resolved an issue that prevented players from buying blueprints for some units.
  • We resolved an issue that caused attack arrows and certain symbols to be displayed over airplanes when using enhanced graphics.
  • We fixed and issue that caused map borders to cover units and province names when using enhanced graphics.
We hope you like the new features and updates, and which you best of luck on the battlefield!

Your Bytro Team

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71 Replies

Hello all,

The new units look pretty ok and acceptable for me. What I dislike is the colour theme of game. They look really weird. Does this apply in your games?

I guess that I can adapt to that 'weird' off white ... As I said before: 'The visuals were a but odd at the beginning, but I got used to them by the second time I got on the keyboard- particularly the off white for my provinces, but I recall I could barely see my fighters a game or two ago in the old system ... Glad to see the red of enemy countries lightened p a bit- now I can see the roads better!' ...

Can there be a button to change it back to normal visual?

vonlettowvorbeck wrote:

CzarHelllios wrote:

Really, I can't stand the Enhanced Graphics and always immediately switch back to the cool game, which plays smoother and provides clearer and cleaner looks. That is all a question of taste and it is great that one can adjust the game to one's liking, but that all comes AFTER having learned to like the game.
Completely agree. The names of the provinces are so large it is unusable.
wb

A few more suggestions. From what is see, when I stack units, the music only portrays the unit that is shown as the general unit picture. For example, when I put 6 medium tanks and an infantry, it only shows the sound of medium tank because the picture of the stack is medium tank. So I suggest that you add all the sounds of unit marching. Also, is this one song? Or is it multiple ones, because it seems to repeat. I like that when you zoom in, there is auto fighting sounds IF they are fighting. I also like the new unit model. Good Job Bytro, to me, this is the best update you ever had.

Ryan04px2025 wrote:

Good Job Bytro, to me, this is the best update you ever had.
Agree ... Considering the controversial 1.5 and the previous upgrade that added taxes and killed trade, this upgrade is like mana falling out of heaven ... :thumbup:

Speaking of desktop version:

@C88 is right the red dot now is gone even more often than it was before this update. Is it difficult to display the red dot always for both the selected unit as well as the highlighted unit (mouseover)? If not, then that has to be done. The way it is now, you have to switch off the enhanced graphics too often to be able to operate your units properly.

P.S.: I read in another thread about the idea to change the colour of the red dot to the colour of the respective nation. Why that?? That definitely wouldn't work well in terms of visibility. And really would add virtually nothing to aesthetics/looks. After all it's just a dot - with essential importance for steering, but neglectable impact on looks. Please keep that one clear and simple. The red dot is fine as it now - only it always has to be shown at least for both selected and highlighted unit.

P.P.S.: There's still a broad white fringe around the units displayed with flag as background after selecting a stack - as usually happens after cutting out an image very uncleanly before pasting it on a background.

Example:

Forum attachment

But I'm sure the frontend devs are aware of that and will improve that soon.

gusv wrote:

Considering the controversial 1.5 and the previous upgrade that added taxes and killed trade, this upgrade is like mana falling out of heaven
Totally agree with you this one is not a show-stopper like the two you mentioned. Whether that may be considered as a compliment is a different question 8| .

Anyhow, my first impression is that this update actually is an improvement:

* Quite sure the changes on popularity calculation are positive.

* Sound I don't care. As long as it doesn't harm download speed if being switched off, that's fine.

* New graphics I expect to become a clear improvement after a few small tweaks, especially for mobile. What I like most about them is that now almost all units have their own graphical representation on the map for each faction. But agree with @vonlettowvorbeck that priority of fumbling with the graphics must be low compared to the two fundamental problems as mentioned by @gusv.

Example for the army positioning system not working that well yet:

Enhanced graphics:Forum attachment

The middle railraoad gun is selected. But where is it located? Might be somewhere on the plains, bu might also be 30 kilometers further to the east, in the city.

And where are the commandos? You can spend a good time guessing (resolution: They're in the city centre.)...

Precisely same scene with enhanced graphics switched off - there you know where things are:

Forum attachment

Love the new upgrades and an awesome job on the music and battle sounds..

SShawk1 wrote:

Love the new upgrades and an awesome job on the music and battle sounds..
Same here. Just a few issues to chat with freezy!

I dont know if its cuz they are new but I am having a hard time destinguishing the different new icons. They seem over complicated and really busy for how small the icons are.

Hi, to answer on some comments:

Alydar wrote:

the new graphics make the icons for ground troops too hard to distinguish. especially on the phone. I believe the comment about people leaving on the Spanish serve,r because I have a couple of players on the English server who have said they can no longer play because they can't see anymore. not everyone who plays this game has perfect eyesight. I have trouble myself when using the phone. when on my PC I have to enlarge screen.

Why can't it be like the graphics for the terrain and give us an option? one option has all the fancy graphics and the other doesn't, just looks like it did before this new update?

We will discuss how we can change the icons and images a bit to make them better stand out, so please expect some improvements there.

What we won't do though is reverting the icons to the old ones or making them an on/off switch. Instead we will polish them further so that they look good and are usable.

Gazzlar28 wrote:

Let's be honest, the new tank skins while more detailed are entirely not playable on mobile. It's impossible to distinguish between heavy and medium tanks now, without staring at them for ages. The old skins worked perfectly so I don't understand why they changed them.

I think after the match I'm currently playing I might have to pack it in.

We will review the images again and will probably ake adjustments to make them better usable.

C88 wrote:

been not able to see the right place of your units , duo to bug on graphic or a bad work, is something people will not get used.. I was a guy that hated the old graphic now im forced to switch to that bad graphic because i need to know where exactly my units are placed because in the new graphics most of the times the red dots are not visible.. you should not try to defend them since they did a bad graphic work and licking their a** , by saying its all ok or "guys u will get used to it" is not going to help the game and the developers.We got an objective problem and not a soggettive issue here

P.S To be more accurate once we put the mouse on any unit the red dot ( the dot that says the exact place of the unit ) disapear and sometimes, depending the position of the units, the dots are gone even without having the mouse on the units.. this is the Desktop version im not sure how is on mobile version since i dont use that much.

I would say it is all about getting used to something. For example you like the new graphics version more, because you got used to it, while others like the old graphics version more, because they got used to it. Now we changed the new version again and of course it takes some time to get used to it. But as most visual updates in the post showed: The majority WILL get used to it after a little while.

Nevertheless we will probably make some adjustments to make the new pictures stand out more.

The red dot and the line disappearing is a bug. It is not intended and will get fixed soon.

Ryan04px2025 wrote:

Can there be a button to change it back to normal visual?
No, sadly not feasible. We shuld concentrate on improving the images instead.

Ryan04px2025 wrote:

A few more suggestions. From what is see, when I stack units, the music only portrays the unit that is shown as the general unit picture. For example, when I put 6 medium tanks and an infantry, it only shows the sound of medium tank because the picture of the stack is medium tank. So I suggest that you add all the sounds of unit marching. Also, is this one song? Or is it multiple ones, because it seems to repeat. I like that when you zoom in, there is auto fighting sounds IF they are fighting. I also like the new unit model. Good Job Bytro, to me, this is the best update you ever had.
We don't do that per design. All the sounds would overlap and you would hear just a weird mix of multiple sounds, which is not really enjoyable. Also playing more sounds at the same time results in more memory usage.

The music consists of several normal lengths songs and several shorter songs. Of course it will loop at some point, though the track order is randomized. The total music runtime is no more than 15min, because having a really long soundtrack is also not feasible (would result in higher memory usage, higher download sizes and of course high production costs to make it). But the runtime is actually quite good for a browser game, most other browser games I know at most have 1 track.

Hans A. Pils wrote:

Speaking of desktop version:

@C88 is right the red dot now is gone even more often than it was before this update. Is it difficult to display the red dot always for both the selected unit as well as the highlighted unit (mouseover)? If not, then that has to be done. The way it is now, you have to switch off the enhanced graphics too often to be able to operate your units properly.

P.S.: I read in another thread about the idea to change the colour of the red dot to the colour of the respective nation. Why that?? That definitely wouldn't work well in terms of visibility. And really would add virtually nothing to aesthetics/looks. After all it's just a dot - with essential importance for steering, but neglectable impact on looks. Please keep that one clear and simple. The red dot is fine as it now - only it always has to be shown at least for both selected and highlighted unit.

P.P.S.: There's still a broad white fringe around the units displayed with flag as background after selecting a stack - as usually happens after cutting out an image very uncleanly before pasting it on a background.

Example:

Forum attachment

But I'm sure the frontend devs are aware of that and will improve that soon.

The red dot being gone sometimes is a bug that will get fixed.

making the red dot have the country color was just an idea to help distignuish armies of multiple players standing in the same spot. Imagine 4 armies standing in a line directly next to eachother, having dot 1 as blue, dot 2 as red, dot 3 as blue and dot 4 as red would be helpful into assessing their positions.

The white outlines in the army bar image is intentional, it's like a small glow.

Hans A. Pils wrote:

Example for the army positioning system not working that well yet:

Enhanced graphics:Forum attachment

The middle railraoad gun is selected. But where is it located? Might be somewhere on the plains, bu might also be 30 kilometers further to the east, in the city.

And where are the commandos? You can spend a good time guessing (resolution: They're in the city centre.)...

Precisely same scene with enhanced graphics switched off - there you know where things are:

Forum attachment

As said above, the red dot and the line not being displayed is a bug that will get fixed. After that it should be much more clear. Actually I also don't find the image from the old graphics version that clear because there units are displaced large distances and look into different directions. With the enhanced image we can see the new feature in action that always turns fighting and bombarding units towards their target, which not only looks cool but also helps with assessing who fights what. But yeah maybe we have to reduce the size of the railroad gun slightly.

Akulla3D wrote:

I dont know if its cuz they are new but I am having a hard time destinguishing the different new icons. They seem over complicated and really busy for how small the icons are.
The new images all resemble actual WW2 models. We tried to be as historical authentic as possible and wanted to give each faction its own distinct look. Unfortunately the models also were a bit similar in reality, and thus also ingame. We will see if we can make slight adjustments to make them better distinguishable.

Hans A. Pils wrote:

Example for the army positioning system not working that well yet:

Enhanced graphics:Forum attachment

The middle railraoad gun is selected. But where is it located? Might be somewhere on the plains, bu might also be 30 kilometers further to the east, in the city.

And where are the commandos? You can spend a good time guessing (resolution: They're in the city centre.)...

Precisely same scene with enhanced graphics switched off - there you know where things are:

Forum attachment

It's the same problems as that:

https://forum.supremacy1914.com/forum/index.php?thread/317-critical-issues-about-the-frontline-map-when-compared-with-legacy/&postID=1605#post1605

Nobody don't resolution it :wallbash

vonlettowvorbeck wrote:

Lennfys wrote:

wait, i'm in a new game with the sound ect... but there isn't the new constructs to produce army
Test version 1.5 of COW - which is a different game than the regular COW 1.0 we are all playing (also in France) - is the game version with the new constructions (like the specialized Tank Factory). COW 1.5 test games were only available for a short period of time during the Test Event.

Since the test event is over (except for maps that have not ended yet), one can't join new test games until the next test event. Until then, you can only join maps of the regular game COW 1.0.

All maps one can join now are therefor regular maps of COW 1.0, albeit with new graphics and music, since the update of COW 1.0.

Just to be explicit and clear - even though it could impossibly be a mystery to anyone who paid a tiny bit of attention - regular COW 1.0 games are not COW 1.5 test games and therefor don't have the test features of COW 1.5, including specialized weapons factories.

ok i understand ty, and no one know when is the futur test event of 1.5 ?
French
Leader of the "French Strategists" 's Alliance
The win or nothing

OK freezy, thanks; agree with everything you wrote.

Except that I don't like the white outlines in the army bar images. They don't look like a glow. But well, maybe that nevertheless is a matter of taste.

Hans A. Pils wrote:

OK freezy, thanks; agree with everything you wrote.

Except that I don't like the white outlines in the army bar images. They don't look like a glow. But well, maybe that nevertheless is a matter of taste.

I prefer them with the stroke/outline, so yeah it is a matter of taste indeed.

So I won my match and could see all units, including the American units (or at least the 3 tanks and the Tank Destroyers, I don't see any of the other vehicles)

- It is very easy to distinguish between the units on the map,

- The unit image with the white outline looks very good...

… but good luck to everyone to make the difference between Light Tank, Medium Tank and Tank Destroyer from the small unit icon. They all look the same.

In addition the heavy tank (Pershing) looks a bit like a Chaffee (Light Tank) but it is not as bad.

I even agree to get used to the new looks, but even so, these white outlines really spoil the look of the units, you can make them look like the small contour of the infantry. Seriously, try to narrow this contour, many people are already dissatisfied with it.

I can see every single unit clearly and i can tell what every unit is even sitting across my room idk how ya'll cant see doesn't make any sense but i sure as hell want the rest of these units get the update it looks yum yum

Can we have clean and clear picture as that:

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