Release Notes - 2019-11-27

Attention Generals!

This week’s release brings a lot of new great features to Call of War! We release sound and music, implement a brand new army positioning system and adjust day changes in the game to make sure that no player has a default advantage due to the time zone they play in.

We already talked about the implementation of sound and music, as well as the adjustment on how day change works in new game rounds last week. Something we would like to highlight today is the new army positioning system we are implementing today.

This new system displays the images of units on the map slightly more separated from each other with lines marking their exact position on the map. This significantly improves overview on the map and makes it easier to distinguish between different troops, especially on cluttered maps or regions where many different units are positioned close together. The new army positioning system will be available with advanced graphics only.

See the list below for a complete overview of what we release today.

New features:

  • We implemented Sound and music in Call of War

    • Sound and music are available with advanced graphic settings only.
    • Sound and music can be activated and deactivated in the settings.
  • We implement a new army positioning system to improve overview on the map.

    • The new army positioning system is available with advanced graphics only.
  • We adjusted when day change happens in new game rounds. Day change now takes place 24 hours after a game was created.

    • Existing game rounds are not affected by this change.
  • We added a day change timer to the game

    • The day change timer can be found in the upper right corner of the screen on PC and at the bottom right corner of the screen in the mobile app.
Graphical Updates:

  • We implemented new unit interface images, unit skins and added missing faction specific skins for:

    • Artillery
    • Anti Tank
    • Anti Air
    • Railroad Gun
    • Convoy
    • Armored Car
    • Light Tank
    • Medium Tank
    • Heavy Tank
    • Tank Destroyer
    • SP Anti Air
    • SP Artillery
  • We made attack vectors more transparent with bombarding units to improve map overview.

    • Attack vectors are not transparent when the unit is selected or hovered over.
  • We adjusted the relation mode and changed the used color palette.

  • We adjusted the way water and fog of war is displayed on the map. Both are slightly brighter now.

  • We improved existing and added new animations for airplanes and rockets when using enhanced graphics.

  • Rockets update their position in real time and exactly follow the drawn attack path when using enhanced graphics

AI Modifications:

  • We reduced the popularity penalty for producing units when a player’s popularity is on a low level already.
  • We decreased the popularity penalty for sneak attacks.
  • We removed the popularity penalty for having war declared on you by someone else.
  • Player’s who get attacked by another country received a solidarity/popularity bonus.
  • The AI constructs buildings and units more strategically now.
  • The AI now attacks frontline provinces rather than backline provinces.

  • We fixed a bug that allows the AI to give Right of Way to players on Dominion maps.
Bug fixes:

  • We fixed an issue that caused sea transports, airplanes or airplane convoys to have negative health and as a result being indestructible sometimes.
  • We resolved an issue that prevented the arrival time of units in the army bar to be updated immediately when the unit was dragged.
  • We fixed an issue that occasionally showed lines on the map when airplanes were airborne.
  • We resolved an issue that occasionally caused the attack timer to be displayed incorrectly.
  • We fixed an issue that caused a wrong image to be displayed in the unit research details for the Russian BT tank.
  • We resolved an issue that caused the wrong text and images being displayed on the reward popup for the winning team/coalition.
  • We fixed an issue that occasionally caused the redirect to the payment provider to fail in the shop.
  • We resolved an issue that prevented translated shop descriptions for high command to be displayed in the shop.
  • We fixed an issue that prevented parts of the game details of non-english games to be translated.
  • We resolved an issue that prevented players from buying blueprints for some units.
  • We resolved an issue that caused attack arrows and certain symbols to be displayed over airplanes when using enhanced graphics.
  • We fixed and issue that caused map borders to cover units and province names when using enhanced graphics.
We hope you like the new features and updates, and which you best of luck on the battlefield!

Your Bytro Team

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71 Replies

Hans A. Pils wrote:

freezy wrote:

The white outlines in the army bar image is intentional, it's like a small glow.
It's the white outline that blends too much into the background and which makes what should be the distinguishable features of each well detailed figure much less than distinguishable.

A crisp black line for the details and then the white outline would be much better imho

wb

Michael Myres wrote:

I can see every single unit clearly and i can tell what every unit is even sitting across my room idk how ya'll cant see doesn't make any sense but i sure as hell want the rest of these units get the update it looks yum yum
I can see any unit too but say clearly what is what? me and normal ppl , who do not suffer of autism , need to check the stats to say which is light tank and which is medium.. anyway it doesnt matter now im used to check the stats but still the work they did is very bad..

That looks really good, I wish I could play it on pc

Save the goldfish! They need your help! Goldfish are trapped in small bowls all across the globe!

Are ALL of the units going to be updated, the naval units need it BAD! Along with some of the other ground units left behind, like motorized infantry and regular infantry. The plans need a bit of spit-shine too, those new shaded in and recolored models are awesome!

Why do I have mixed old and new version of the tank? When facing this angle only

As well as the line that indicates the unit is here. it seems weird and confusing. The unit alignment should be kept the same.

Italy still has German units...is this intentional?

Buttery_Pretzel wrote:

Italy still has German units...is this intentional?
Only now you noticed? Has always been the case.
STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

Ryan04px2025 wrote:

Why do I have mixed old and new version of the tank? When facing this angle only
Please clear your browser cache or app cache, that should fix it then.

Buttery_Pretzel wrote:

Italy still has German units...is this intentional?
Yes, we never had an Italian skin. Unfortunately it is too expensive to make skins for all countries.

Ryan04px2025 wrote:

As well as the line that indicates the unit is here. it seems weird and confusing. The unit alignment should be kept the same.
Not sure what you mean. The white line shows you where the exact position of the unit is, a feature that is liked by quite many. Sometimes there is not enough space to paint the image exactly on the road, that's when the image gets pushed out and the line shows where it belongs. It really depends on how many other images are in the vicinity.

New skin isn't expensive, but will affect game performance. So, I still think devs should start with replacing pictures and description. Like, springfire with American fighter model.

Difficult to find the units. Because you select more divisions into one place. Especially during the combat. After this update, I selected my airplanes to attack transport ships whose are fighting my transport ships. Then airplanes will select the sea path to attack them! I can only use patrol to kill them. This was happening on my mobile version.

freezy wrote:

Ryan04px2025 wrote:

Why do I have mixed old and new version of the tank? When facing this angle only
Please clear your browser cache or app cache, that should fix it then.Yes, we never had an Italian skin. Unfortunately it is too expensive to make skins for all countries.

Ryan04px2025 wrote:

As well as the line that indicates the unit is here. it seems weird and confusing. The unit alignment should be kept the same.
Not sure what you mean. The white line shows you where the exact position of the unit is, a feature that is liked by quite many. Sometimes there is not enough space to paint the image exactly on the road, that's when the image gets pushed out and the line shows where it belongs. It really depends on how many other images are in the vicinity.
No, it does not work. I have reported this to you in another post here in the forum. The old and new version tank is only for the heavy tank unit. It happens only when facing South-East. All the other angle of that unit is OK. Should I submit bug report to have someone look at it?

What I am saying is that the white line is really weird but I still do not get what you changed in the update. Did you add the white line? Or did you change the entire positioning system.

Overall, I'm satisfied with the last release. However, it did not remove trade restrictions outside coalitions ... I vote for the removal of trade outside coalitions as the worst mod of the year ...

Ryan04px2025 wrote:

No, it does not work. I have reported this to you in another post here in the forum. The old and new version tank is only for the heavy tank unit. It happens only when facing South-East. All the other angle of that unit is OK. Should I submit bug report to have someone look at it?

What I am saying is that the white line is really weird but I still do not get what you changed in the update. Did you add the white line? Or did you change the entire positioning system.

I commented on your thread again, let's discuss that topic there.

The white line is not new, it just changed a bit when it is displayed because of the new positioning system, which pushes unit images more far apart from eachother so that we have less overlaps in crowded areas. The white line is there to show the actual unit position on the map.

gusv wrote:

Overall, I'm satisfied with the last release. However, it did not remove trade restrictions outside coalitions ... I vote for the removal of trade outside coalitions as the worst mod of the year ...
Was not meant to be part of the last release. But soon...

Sorry for the off-topic but I can't help it.

We had 460 replies for the updates and I believe only 15-20 were made by the Bytro team about them. That topic was just a read material ? Something that you read before bed ? I say this because on the design , the game designer has a lot to say . This is the most important think always to reply ? On how the tank looks ? Freezy you are among that are in top of the chain at Bytro and it seems that what is important to you is to have players say that the design is nice now and they approve it .

In my opinion because you had a lot of players old/new write in that update topic to post a message that their words will be take into consideration, not apply but something that you (and the Bytro team) will take into consideration because you saw how argued the 1.5 update was and bad in my opinion. I feel that is a bit of pride from your part to reply more to posts that are agreeing and with posts that fit right just your ally ( what the Sherman tank looks like) .

Thank you and I wish for everyone to have great battles further on.

Newbss wrote:

Sorry for the off-topic but I can't help it.

We had 460 replies for the updates and I believe only 15-20 were made by the Bytro team about them. That topic was just a read material ? Something that you read before bed ? I say this because on the design , the game designer has a lot to say . This is the most important think always to reply ? On how the tank looks ? Freezy you are among that are in top of the chain at Bytro and it seems that what is important to you is to have players say that the design is nice now and they approve it .

In my opinion because you had a lot of players old/new write in that update topic to post a message that their words will be take into consideration, not apply but something that you (and the Bytro team) will take into consideration because you saw how argued the 1.5 update was and bad in my opinion. I feel that is a bit of pride from your part to reply more to posts that are agreeing and with posts that fit right just your ally ( what the Sherman tank looks like) .

Thank you and I wish for everyone to have great battles further on.

@Newbss Though the grammar and structure of your comment take some creativity to understand it well, you are right.

Reactions and likes by staff are given largely on favorable posts, while even well founded and constructive criticism (which is simply always the more valuable feed-back compared to the comments of 'Yay-sayers' and 'pleasers') goes without.

It also seems more emphasis is placed on how things are said, than that is considered what is said.

Unarguably, the criticism on the changes since the 'Market Overhaul et al.' and 1.5 is enormous.

Seasoned players are even leaving the game because of it.

I just saw the Farewell note of Pontus on a different server (I wonder why he left us in the dark on this server?) and can't help but notice that many other regular posters have recently disappeared recently, which might mean that the have given up on the game and Bytro.

And I can't help, but understand them, because important questions and issues posted go basically ignored, such as there have been in various threads:

- will the Market Overhaul be reverted?

- will the Diplomatic Features be restored, like trade between nations without being forced into a coalition?

- will HC Fire Settings be restored?

and most importantly:

- will COW 1.0 cease to exist after release of COW 1.5?

A very simple response, quoting the question followed by a 'Yes' or 'No', would be sufficient to stop the anxiety over these subjects, which each have a caused a storm of protest!

Further, if COW 1.5 is going to replace COW 1.0:

- how is COW 1.5 addressing the real problems of large scale inactivity and low player retention (= reducing income for Bytro & reducing fun for players)?

Notably, good suggestions have been made, which address these core issues in a much better way than replacing COW 1.0 with COW 1.5.

But it seems that, because these questions and suggestions entail some form of criticism by their nature, they have to go unanswered.

But what does that do?

That results only in growing anxiety over the issues. It results in growing distrust. And it displays a gross disrespect for those many - often long term - players.

I hope I do not need to spell out that not responding to unfavorable comments and/or questions and/or suggestions, is counter-productive, no matter which industry you are in.

Transparency goes a long way.

VLV

__________________

On a side note:

- Criticism is not the same as blaming.

- Leaders who cannot handle criticism are bound to fail.

- Any complaint should be considered a gift from heaven, because it gives you opportunity to prove or improve yourself, your product and your business.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

Been using some RR Guns ... If you reduce the size to half of what it currently is, I think everybody could still see them ... In the current size, they sometimes hide the image of other nearby units ... 8)

Newbss wrote:

Sorry for the off-topic but I can't help it.

We had 460 replies for the updates and I believe only 15-20 were made by the Bytro team about them. That topic was just a read material ? Something that you read before bed ? I say this because on the design , the game designer has a lot to say . This is the most important think always to reply ? On how the tank looks ? Freezy you are among that are in top of the chain at Bytro and it seems that what is important to you is to have players say that the design is nice now and they approve it .

In my opinion because you had a lot of players old/new write in that update topic to post a message that their words will be take into consideration, not apply but something that you (and the Bytro team) will take into consideration because you saw how argued the 1.5 update was and bad in my opinion. I feel that is a bit of pride from your part to reply more to posts that are agreeing and with posts that fit right just your ally ( what the Sherman tank looks like) .

Thank you and I wish for everyone to have great battles further on.

vonlettowvorbeck wrote:

@Newbss Though the grammar and structure of your comment take some creativity to understand it well, you are right.Reactions and likes by staff are given largely on favorable posts, while even well founded and constructive criticism (which is simply always the more valuable feed-back compared to the comments of 'Yay-sayers' and 'pleasers') goes without.

It also seems more emphasis is placed on how things are said, than that is considered what is said.

Frankly I respect your opinion but I disagree on that. It is true that I liked mostly responses of players that were positive, but that stems mostly from a fact that I don't want to reward harsh tone or flaming in the forums. I also liked a lot of posts that gave detailed feedback and experience reports, even if these reports were negative (as long as they were constructive and not provoking).

I also made many posts in these topics, in multiple languages, and I replied in great detail on alot of different posts and gave reasoning and asked questions for clarification. I also had long debates in these threads with players of negative opinions, making arguments about balancing, game design and historical accuracy. I don't have the time though to answer on 100% of the posts in that thread because many opinions were also just repeats of one another, and in such cases I answered one of these opinions exemplary. Some questions also can't be answered yet.

If you have overread our posts, please skim through the threads again or use the search function to find answers from me in those threads. For fun I checked my post history and counted more than 60 posts by me in 1.5 topics (and in many of them I answered to multiple posts at once), and there were probably other staffers answering as well.

We read all posts that were made in these threads without exception, and summarized all opinions in internal documents. I would say that even that is not that common and takes alot of time. And we will make alot of changes in the next 1.5 events based on the feedback. If you still think it isn't enough then we sadly cannot please you in that regard.

vonlettowvorbeck wrote:

A) - will the Market Overhaul be reverted?

B) - will the Diplomatic Features be restored, like trade between nations without being forced into a coalition?

C) - will HC Fire Settings be restored?

and most importantly:

D) - will COW 1.0 cease to exist after release of COW 1.5?

Further, if COW 1.5 is going to replace COW 1.0:

E) - how is COW 1.5 addressing the real problems of large scale inactivity and low player retention (= reducing income for Bytro & reducing fun for players)?

A) no but some reported problems may be alleviated by a change in a future update.

B) yes, resource trading

C) yes, in a future update.

D) not in our focus to decide this right now. What will happen and how we roll out will be decided in the later stages (and we won't discuss this further right now)

E) too complex to answer in detail. To give a short answer: Make the game more appealing, easier to understand, more balanced, more feature rich. Though it doesnt even have all features yet that we want to implement. Of course this also won't solve everything, but it creates a foundation upon which further changes can be made to tackle the remaining problems.

Oh and as a general disclaimer: plans can change. Whenever i speak about something in the future it is with the info of today, but its never 100% certain.

freezy wrote:

Newbss wrote:

[snip]

vonlettowvorbeck wrote:

[snip]
Frankly [snip] that regard.

vonlettowvorbeck wrote:

A) - will the Market Overhaul be reverted?

B) - will the Diplomatic Features be restored, like trade between nations without being forced into a coalition?

C) - will HC Fire Settings be restored?

and most importantly:

D) - will COW 1.0 cease to exist after release of COW 1.5?

Further, if COW 1.5 is going to replace COW 1.0:

E) - how is COW 1.5 addressing the real problems of large scale inactivity and low player retention (= reducing income for Bytro & reducing fun for players)?

A) no but some reported problems may be alleviated by a change in a future update.B) yes, resource trading

C) yes, in a future update.

D) not in our focus to decide this right now. What will happen and how we roll out will be decided in the later stages (and we won't discuss this further right now)

E) too complex to answer in detail. To give a short answer: Make the game more appealing, easier to understand, more balanced, more feature rich. Though it doesnt even have all features yet that we want to implement. Of course this also won't solve everything, but it creates a foundation upon which further changes can be made to tackle the remaining problems.

Oh and as a general disclaimer: plans can change. Whenever i speak about something in the future it is with the info of today, but its never 100% certain.

This post provides some relief! It clarifies, at least partially if not entirely, a good many of the urgent questions.

Points A, B and C addressed, deal with the playability of COW 1.0 as is, and I am sure a great many players are happy with these clarifications.

Point D is a major issue. I would like to interpret (but can I?) it as: COW 1.5 was NOT designed with the immediate replacement of COW 1.0 in mind, but of course any product can be replaced over time, if and when it is the sensible thing to do. It is an option, not a 'must'.

Point E is actually worth its own thread (also in the current COW), because it has only somewhat sideways to do with the game-play itself.

IF COW 1.5 should be able to resolve retention and activity issues in ways that cannot be implemented within COW 1.0, then Bytro should ofc go for it with 1.6 (note the 6).

The latter thus not entailing that which can be achieved within the framework of COW 1.0, as there are: a good set of progressively difficult tutorials accompanied by an easily accessible and quality in-game manual, better incentives to stay active and other points mentioned all over the thread(s).

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

Concerning the discussion about feedback on feedback on CoW1.5: First of all, it's a gift to us players in Bytro games to have the option to discuss game features. That we sometimes get replies is the second gift. And that we get the chance to test changes before they're released is another one. I wouldn't know any of that is the case in any other game. So we're not in the position to complain.

And freezy, nobody doubts you do a lot. I bet you're occupied with the game for more than 40 hours per week. But I guess what @Newbss had in mind or at least what he should have meant is that the apparently leading game designer shouldn't have to care about what the tanks look like and other front-end stuff. Can't that be taken over by somebody else from Bytro team? Deciding about game mechanics, balancing and so on is already a full-time job (taking into consideration that for proper decisions the game designer should read all those tons of stuff in the forum, be up-to-date with other Bytro games and also with games from other companies, gather a lot of historical knowledge, stay in close contact with the devs, sometimes play the game himself and so forth). The game badly needs someone who can fully focus on that.

In other words we're concerned that CoW isn't being improved, because the apparently leading game designer is overloaded having to care of pretty much everything (except for coding) and thus sometimes doesn't notice obvious aspects(?) Like it was obvious to many or most players immediately from reading the respective news articles that the fire control changes or the removal of resource trade outside coalitions can't be good. And now I state it's similarly obvious that CoW1.5 is a big step in a wrong direction.

Anyhow, please don't take this as criticism (of course distribution of tasks in the Bytro team aren't our business anyways) but only as my opinion that the leading game designer of CoW shouldn't have to worry about frontend stuff, bugs and anything that doesn't have to do with functional decisions.

freezy wrote:

For fun I checked my post history and counted more than 60 posts by me in 1.5 topics
OK, but almost all of these were about rather superficial balancing questions. Whereas if somebody questioned the fundamental principles in CoW1.5, such posts remained widely unanswered (at least until four days ago). I admit that when I did so, I had a very provocative tone. But I think that's not reason enough not to consider the content. And there were others who wrote their 1.5-criticism more soberly - for example I think I didn't see a single answer to the posts of @Chimere(?)

Wouldn't it make much more sense to first debate the underlying principles in 1.5 - before getting the balancing straight?

As an example: When somebody wrote the capital of Iceland should be an urban province in 1.5, this was immediately answered and noted, but when several players said it's bad for strategy that buildings in 1.5 have only one purpose and no more upkeep costs AND explained their reasoning, this remained unanswered.

So I do see the objection from Newbss as justified.

freezy wrote:

Ryan04px2025 wrote:

Why do I have mixed old and new version of the tank? When facing this angle only
Please clear your browser cache or app cache, that should fix it then.

Buttery_Pretzel wrote:

Italy still has German units...is this intentional?
Yes, we never had an Italian skin. Unfortunately it is too expensive to make skins for all countries.

Ryan04px2025 wrote:

As well as the line that indicates the unit is here. it seems weird and confusing. The unit alignment should be kept the same.
Not sure what you mean. The white line shows you where the exact position of the unit is, a feature that is liked by quite many. Sometimes there is not enough space to paint the image exactly on the road, that's when the image gets pushed out and the line shows where it belongs. It really depends on how many other images are in the vicinity.
so we have to deal with this horrible feature at least ad French British and Italian skins the ones we got suck and its not immersive why make the game immersive if your gonna leave out the most important thing the identity of our troops

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