Release Notes - 2019-11-27

Attention Generals!

This week’s release brings a lot of new great features to Call of War! We release sound and music, implement a brand new army positioning system and adjust day changes in the game to make sure that no player has a default advantage due to the time zone they play in.

We already talked about the implementation of sound and music, as well as the adjustment on how day change works in new game rounds last week. Something we would like to highlight today is the new army positioning system we are implementing today.

This new system displays the images of units on the map slightly more separated from each other with lines marking their exact position on the map. This significantly improves overview on the map and makes it easier to distinguish between different troops, especially on cluttered maps or regions where many different units are positioned close together. The new army positioning system will be available with advanced graphics only.

See the list below for a complete overview of what we release today.

New features:

  • We implemented Sound and music in Call of War

    • Sound and music are available with advanced graphic settings only.
    • Sound and music can be activated and deactivated in the settings.
  • We implement a new army positioning system to improve overview on the map.

    • The new army positioning system is available with advanced graphics only.
  • We adjusted when day change happens in new game rounds. Day change now takes place 24 hours after a game was created.

    • Existing game rounds are not affected by this change.
  • We added a day change timer to the game

    • The day change timer can be found in the upper right corner of the screen on PC and at the bottom right corner of the screen in the mobile app.
Graphical Updates:

  • We implemented new unit interface images, unit skins and added missing faction specific skins for:

    • Artillery
    • Anti Tank
    • Anti Air
    • Railroad Gun
    • Convoy
    • Armored Car
    • Light Tank
    • Medium Tank
    • Heavy Tank
    • Tank Destroyer
    • SP Anti Air
    • SP Artillery
  • We made attack vectors more transparent with bombarding units to improve map overview.

    • Attack vectors are not transparent when the unit is selected or hovered over.
  • We adjusted the relation mode and changed the used color palette.

  • We adjusted the way water and fog of war is displayed on the map. Both are slightly brighter now.

  • We improved existing and added new animations for airplanes and rockets when using enhanced graphics.

  • Rockets update their position in real time and exactly follow the drawn attack path when using enhanced graphics

AI Modifications:

  • We reduced the popularity penalty for producing units when a player’s popularity is on a low level already.
  • We decreased the popularity penalty for sneak attacks.
  • We removed the popularity penalty for having war declared on you by someone else.
  • Player’s who get attacked by another country received a solidarity/popularity bonus.
  • The AI constructs buildings and units more strategically now.
  • The AI now attacks frontline provinces rather than backline provinces.

  • We fixed a bug that allows the AI to give Right of Way to players on Dominion maps.
Bug fixes:

  • We fixed an issue that caused sea transports, airplanes or airplane convoys to have negative health and as a result being indestructible sometimes.
  • We resolved an issue that prevented the arrival time of units in the army bar to be updated immediately when the unit was dragged.
  • We fixed an issue that occasionally showed lines on the map when airplanes were airborne.
  • We resolved an issue that occasionally caused the attack timer to be displayed incorrectly.
  • We fixed an issue that caused a wrong image to be displayed in the unit research details for the Russian BT tank.
  • We resolved an issue that caused the wrong text and images being displayed on the reward popup for the winning team/coalition.
  • We fixed an issue that occasionally caused the redirect to the payment provider to fail in the shop.
  • We resolved an issue that prevented translated shop descriptions for high command to be displayed in the shop.
  • We fixed an issue that prevented parts of the game details of non-english games to be translated.
  • We resolved an issue that prevented players from buying blueprints for some units.
  • We resolved an issue that caused attack arrows and certain symbols to be displayed over airplanes when using enhanced graphics.
  • We fixed and issue that caused map borders to cover units and province names when using enhanced graphics.
We hope you like the new features and updates, and which you best of luck on the battlefield!

Your Bytro Team

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71 Replies

Hans A. Pils wrote:

Concerning the discussion about feedback on feedback on CoW1.5: First of all, it's a gift to us players in Bytro games to have the option to discuss game features. That we sometimes get replies is the second gift. And that we get the chance to test changes before they're released is another one. I wouldn't know any of that is the case in any other game. So we're not in the position to complain.

And freezy, nobody doubts you do a lot. I bet you're occupied with the game for more than 40 hours per week. But I guess what @Newbss had in mind or at least what he should have meant is that the apparently leading game designer shouldn't have to care about what the tanks look like and other front-end stuff. Can't that be taken over by somebody else from Bytro team? Deciding about game mechanics, balancing and so on is already a full-time job (taking into consideration that for proper decisions the game designer should read all those tons of stuff in the forum, be up-to-date with other Bytro games and also with games from other companies, gather a lot of historical knowledge, stay in close contact with the devs, sometimes play the game himself and so forth). The game badly needs someone who can fully focus on that.

In other words we're concerned that CoW isn't being improved, because the apparently leading game designer is overloaded having to care of pretty much everything (except for coding) and thus sometimes doesn't notice obvious aspects(?) Like it was obvious to many or most players immediately from reading the respective news articles that the fire control changes or the removal of resource trade outside coalitions can't be good. And now I state it's similarly obvious that CoW1.5 is a big step in a wrong direction.

Anyhow, please don't take this as criticism (of course distribution of tasks in the Bytro team aren't our business anyways) but only as my opinion that the leading game designer of CoW shouldn't have to worry about frontend stuff, bugs and anything that doesn't have to do with functional decisions.

freezy wrote:

For fun I checked my post history and counted more than 60 posts by me in 1.5 topics
OK, but almost all of these were about rather superficial balancing questions. Whereas if somebody questioned the fundamental principles in CoW1.5, such posts remained widely unanswered (at least until four days ago). I admit that when I did so, I had a very provocative tone. But I think that's not reason enough not to consider the content. And there were others who wrote their 1.5-criticism more soberly - for example I think I didn't see a single answer to the posts of @Chimere(?)Wouldn't it make much more sense to first debate the underlying principles in 1.5 - before getting the balancing straight?

As an example: When somebody wrote the capital of Iceland should be an urban province in 1.5, this was immediately answered and noted, but when several players said it's bad for strategy that buildings in 1.5 have only one purpose and no more upkeep costs AND explained their reasoning, this remained unanswered.

So I do see the objection from Newbss as justified.

Hey, thanks for the clarification. I want to clarify some stuff as well then. I am not the only one making decisions in Bytro's Call of War Team. Most things are a team effort and there are also more stake holders who have to give their ok, or who sometimes decide something shall be done in this or that way. While I certainly have influence not all decisions are done by me alone. Still, Bytro is a small company and we don't have so many employees that everyone can just focus on one narrow thing. Often times we have many topics on our plate and actually I like it, it gives you more perspective and leads to care for the whole product. So I see no problem that I also can give feedback on the priority of bugs or give feedback on unit graphics. But don't worry there are also people here dealing primarily with these things, artists do the images, QA manages the bugs and so on.

We can certainly discuss the design reasons of the underlying principles of 1.5, to get a better understanding of eachother at least. During the test, when we had so many forum pages of feedback to go through daily, there simply was no time to have a big fundamental discussion, because we were focused on improving what is already there. Therefore noting/commenting on a bug was certainly easier. I also have to say that not everyone is of the same opinion - while for example you think some changes go totally in the wrong direction, I also read opinions of players who think the opposite is true. There is also a quiet majority who does not post at all. And then there are our own design vision and goals as well, and not everyone agrees to them. For example you probably won't agree to our philosophy that we want to make certain things easier or more streamlined, but still we will do it because it is important to us. With the discussions we want to focus more on things where we can see that compromises are possible, like the balancing. Also there is sadly not enough time to have big long winded 1on1 discussions on deep topics, but if you want to get quick fire answers from me on smaller questions you can feel free to ask. The forum is of course also there for players to discuss among themselves, I think not every discussion needs a game designer to chime in. Sometimes we deliberately don't answer immediately because we want to see how discussions turn out. So please also feel free to discuss those 1.5 principles with other forum users.

freezy wrote:

I am not the only one making decisions in Bytro's Call of War Team. Most things are a team effort and there are also more stake holders who have to give their ok, or who sometimes decide something shall be done in this or that way.
So, will other devs read our suggestions and discuss them?

I am sure that each major update has been discussed by Freezy and other developers. He obviously had serious discussions Bytro leaders/CEO as well as other Bytro staff. I am thinking that they will change a bit of the game but they will not be able to change much since sometimes, they just don't want to do some things.

Not to get off topic... Where is the thread on the 12-17 update?

New update is looking good thus far

Save the goldfish! They need your help! Goldfish are trapped in small bowls all across the globe!

Roger, looking awesome!

Tasmine wrote:

freezy wrote:

I am not the only one making decisions in Bytro's Call of War Team. Most things are a team effort and there are also more stake holders who have to give their ok, or who sometimes decide something shall be done in this or that way.
So, will other devs read our suggestions and discuss them?
Yes, as I already stated all the feedback in the CoW 1.5 threads was compiled and looked at by the team. For example we will make quite some adjustments to the balancing based on that feedback.

Ryan04px2025 wrote:

I am sure that each major update has been discussed by Freezy and other developers. He obviously had serious discussions Bytro leaders/CEO as well as other Bytro staff. I am thinking that they will change a bit of the game but they will not be able to change much since sometimes, they just don't want to do some things.
I am glad you are understanding this now, thanks :)

QUESTION!!!

The cruiser model...is it an Italian Cruiser? or something along those lines? I recognize those lines going across the deck as something the Italians did with their ships. Is it based of an Italian heavy cruiser?

PrussianKingWilhelm wrote:

QUESTION!!!

The cruiser model...is it an Italian Cruiser?

>> forum.callofwar.com/thread/14490-ship-icons-does-anyone-know-what-the-cruiser-is <<
Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D

Hans A. Pils wrote:

Concerning the discussion about feedback on feedback on CoW1.5: First of all, it's a gift to us players in Bytro games to have the option to discuss game features. That we sometimes get replies is the second gift. And that we get the chance to test changes before they're released is another one. I wouldn't know any of that is the case in any other game. So we're not in the position to complain.
Finally something I do not agree on with you, so I beg to differ.

Most of the successful MMO's out there have an elaborate feed-back system and they thrive on player suggestions.

LOL, WOT, WOW and so many more are continuously in communication with their players and are implementing suggestions.

WOT for instance experienced a slump, mainly caused by ppl getting bored with the seemingly endless 'grind' to get the next high tier vehicle. The progress went fast in the first 6 tiers and then became a bore, especially to the all players up to average skill, so they started losing them to other games. So, they successfully introduced 'blue prints' which one can earn in events and otherwise, which provide a discount on the research, making the grind more bearable.

The X-mas and other events were only fun and really rewarding for above average players, so they changed that too.

Etc.

Really, a game publisher not listening to its player base is rather an exception to the rule.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
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CHIEF EDITOR of The-Only-True-Truth(TM)
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"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

I like the new Icons with one exception, why do you use a bi-plane for the Russian Interceptors. That's a little bit of a shot. The early Migs were unique enough in profile.

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