Release Notes 2019-12-17


Attention, Generals!

As announced last week already, today’s release brings resource trading between players back to Call of War!

Additionally we released the next batch of unit graphic updates. Ships and airplanes received a new look!



Apart from that we also addressed some inconveniences and bugs. We improved the dots and lines that indicate the position of your units, we made sure that attack arrows disappear again and we tweaked the profile widget so it does not overlap with any button anymore.

Read through the complete list of bug fixes below:

General:
  • We re-enabled resource trading between players who are not part of the same coalition or team.
  • We improved the visuals of Japanese and Soviet Anti Air units [list]
  • Turning of wheels and muzzle direction now match the direction in which the unit is moving/facing.
[*]We improved the visuals of positioning lines and position dots.
  • We made the positioning dot slightly bigger.
  • We added a white line around the positioning dot to improve visibility.
  • The positioning line appears earlier now.
  • Positioning line and dot are now also visible when a unit is selected.
[*]We removed the "km" abbreviation for ranges and speeds in the unit details panel.
  • Since the scale of maps differs from scenario to scenario the "km" appendix was misleading and not very realistic. We removed it to make it clear that speed and range values are relative numbers and not absolutely matching real-life values.
[/list]Bugfixes:
  • We resolved an issue that caused negative trading fees to be displayed for selling or buying resources on the stock market.
  • We fixed an issue that prevented attack arrows of range units from disappearing once a battle had ended.
  • We resolved an issue that made positioning lines and red position dots disappear when hovering or selecting a unit.
  • We fixed an issue that prevented rocket achievements from working.
  • We resolved an issue that caused multiple logos to be displayed in the Russian loading screen of the game.
  • We fixed an issue that could cause the profile widget to overlap with buttons when playing the game with specific window sizes.
We hope you like the last update of 2019 and the bug fixes it includes! We wish you best of luck on the battlefield! Your Bytro Team

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25 Replies

After taking about 10 days off for the Xmas recess, I'm currently on my 8th day of a game in the 39 historical map ... Everything seems to be working fine ... My only suggestion is to reduce the size of all naval units by a third- as you can hardly see anything else when you park a Battleship fleet next to a city with several ground and air units ... 8)

Gusv, that is why I found out that I got slower in being promoted in the forum. You are always here to like! A really good encouragement to all forum members.

If you bring back unit trading, or at least bring man power trading, it would likely improve the play rate A LOT.

Landferd Binnyworth wrote:

If you bring back unit trading, or at least bring man power trading, it would likely improve the play rate A LOT.
But you can always turn resources into IC's, Infrastructure, and military units ... 8)

That will be good if you want to get a whole army any need resource but it probably will be better if you want a unit right away because that will help you win or something. I personally believe that unit trading is still necessary in this game because my enemy has 2 artillery unit in the border and I only have one which means that without damaging my other units severely, I would need to trade an ally artillery to win. But I think this can be moved to resource trading returns thread or the announcement on when they stopped unit trading.

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