All Units have become to expensive, regardless of rare resources or not. Also they just dumped rare resources costs on Goods. So now Goods are always out ..jubjub bird wrote:
My understanding was that "rare materials" was just to encompass all the stuff outside of food, oil, goods, and steel. Rubber and nuclear material and whatnot. It also helps balance things (like 5 cities per country and 5 different resource types), and I think the current balance works well.I got used to the old new icon but I think this one is probably better and I'm sure we'll all get used to it. My only feedback is to shrink it a bit (which you said is already planned). You may have to increase the contrast a bit if it's smaller but I'm sure it will be fine.
If we were to just use resources and manpower to pay for units there would be vast empty spaces.
For a strategy game, there just isn't enough units. period, end of story. Of course unless you gold. But even if you gold, if others have scarce units. not much fun there either.
also, if there is separate builds for buildings/ why not separate set of resources for both?
Some of the changes have seriously negated units. For instance infantry. This is now a useless unit. Like useless. Its stats and costs make no sense.
When changes are made does the devs discuss any of this before implementing? or you go with it and adjust as you go? Which is what it seems to be.
Infantry after lev 2 is just not worth it what so ever. You better off with Militia by far and wide. Lev3 Militia will make mince meat of lev3 or lev4 infantry.
I could go on with flaws. Roads .. another flaw. Why not highlight the roads? Fortifications, why can we not place them in the province where we want like a unit?
City or provincial defense. Why units? If I can build fortification, why not have a build provincial/ city def force?
This might not be the best place to discuss this, but the topic of resources and playability has really left me a little confused with the 2.0.
Another example. Troop maintenance costs make it impossible to have defense and offense on a large map.
even with golding there is limitations. I know I have tried.
My core nation is completely at full production and loyalty and I am just underwhelmed at output. Not impressed.
Remember this is not dissing, but all observations.
And stacks. Can we stop the ridiculous stacking. Have a maximum. Its just nonsense. I see stacks of 35 and 50 and 60s.
You have a game with a lot of potential. The mechanics are fun. The concept is good. But I still believe much more can be done.
Thats my 2 cents for today lol.

