Release Notes - 2025-05-27

Manpower cost reductions - buffs for close air support - map improvements for the Arms Race event map - critical bug fix for Anti Air units.

Good news for the troops on your frontline - reinforcements are coming! Manpower costs have been reduced across the board, putting more boots on the ground to where you need them the most. Bigger cost reductions were applied to later unit levels, making this change more impactful in the phase of the game where Manpower becomes a major bottleneck.

Meanwhile, spies have become a bit too good at their jobs, so we’ve tightened their leash. Sabotage spies can no longer trigger the “reveal all armies” action, restoring some much-needed fog to the fog of war. You can still supply your HQ with vital intel by using Intelligence spies, which can trigger the “Reveal Local Armies” action in adjacent provinces.

We’ve also made some key adjustments to your close air support. The introduction of ranged Anti Air has made life tough for planes that like to linger above the battlefield.

To remedy this, Attack Bombers had their damage buffed against armored targets and Naval units. Get in, land your hit and get back out - now you are getting more boom for your buck!

Additionally, Tactical Bombers have received an upgrade to their Hitpoints, making them better at absorbing incoming rounds. This way they can loiter longer while slowly and methodically tearing your enemies apart.

In the meantime, long ranged Strategic Bombers were thriving. They excel at delivering precise strikes against infrastructure and population morale. To reign in their efficiency, Strategic Bombers have had some of their payload taken away - less bombs means less damage against buildings and province morale.

Based on community feedback we’ve improved the resource availability and distribution on the Arms Race map. This should lead to fairer starts, more strategic variety, and fewer moments of “why did I already run out of food again?”

Further we fixed a bug where Anti-Air units with fire control set to “aggressive” forgot their manners: They would open fire on neutral aircraft without triggering any diplomatic consequences. Now, if you damage a neutral nation's planes, expect them to return the favor - war will be properly triggered as it should.

For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.

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39 Replies

WolverineM1076 wrote:

freezy wrote:

Nah reveal all was terrible and unstrategic and super easy to achieve, no skill required. Just place some sabotage spies in some empty provinces and it was almost guaranteed to get a reveal all every day. And who would even place counter intelligence spies in empty provinces? It was a poor system all around, and the reveal-all action was absurdly overpowered, especially in lategame. By removing it, strategy was added back to the game because now you actually have to properly scout, or use intelligence spies in a skillful way without them getting caught.
Best explanation on why reveal all should NEVER, EVER be in this game again. 100% agree with freezy.

I agree in principle that the milsab mechanic was hacky, but in practice it was one of the main tools experienced players used to beat the odds. We're going to see fewer solo wins on big maps. That's going to make the game less fun for me personally.

The change will have the added effect of making amphibious invasions superior to land based invasions, because units massing in the water will be effectively invisible for long periods of time. That further decreases the realism of amphibious invasions, which have been too easy in CoW, and now they will be absurdly easy.

freezy wrote:

z00mz00m wrote:

Was the nerf of Arty versus heavy armor intended? That was their main role. Rocket Arty remains the better choice against unarmored and light armor units. There's even less reason to build Arty now.
Yes it was the intention to make regular artillery more into an anti-light armored unit. Have to use Attack Bombers, Anti Tank Guns or Tank Destroyers to counter Heavy Armor. SP Arty is also still better against heavy armor.(btw I wasnt involved in the change, just explaining what the intention of the team was)

Regarding the artillery change, I can't help but notice the following:

1. Arty and Rocket Arty are closer in damage distribution than ever before.

2. Arry and Rocket Arty consume similar resources.

The original differentiators for Rocket Arty (rares usage + better against light than against heavy armor) are mostly gone, calling into question why Rocket Arty continues to exist. They are similar bombardment units that appear unnaturally far apart in the research tree. I would prefer a full return to CoW 1.0 days where we had 1 type of artillery. Rocket Artillery never belonged in the Secret tab.

It looks like CoW remove more features than they added, it just keep making the game brain nummingly boring also making the game more P2W.

@z00mz00m just use sp arty, it wasnt changed, and also, a thing ive noticed with the military sabotage spies is the reveal shows the ones closest to you.

The change to arty may make heavy tanks actually a thing, finally.

Also, other than the commandos we didnt have any anti light unit, but now we do.

HT a thing???

SP Atry, Attack bombers (buffed), RRG, TD units shred HT. They're only useful for players that log in once a day. LOL :)

Ingame name: Providence 031
Playthroughs might be coming. I will try my best to not get killed :) but if I do, pls forgive me :S .
Playthroughs have to wait, could be making one soon, or not. If not wait till next year.
Have a good game :)

Man SP Atry could shred anything on the ground except Arty, RA, RRG. They're slower than LT/TD but remember speed gets halved on enemy territory. This is the only reason to play Allies doctrine. Allied SP Arty really shreds, but other that that the doctrine sucks.

Ingame name: Providence 031
Playthroughs might be coming. I will try my best to not get killed :) but if I do, pls forgive me :S .
Playthroughs have to wait, could be making one soon, or not. If not wait till next year.
Have a good game :)

Providence 031 wrote:

Man SP Atry could shred anything on the ground except Arty, RA, RRG. They're slower than LT/TD but remember speed gets halved on enemy territory. This is the only reason to play Allies doctrine. Allied SP Arty really shreds, but other that that the doctrine sucks.
are allied tac bombers a joke to you?
Stay Sweet!

No, sorry bro I forgot. :(

Like I said in another thread, use planes in huge stacks (with ints) and no amount of forces can stop it.

Ingame name: Providence 031
Playthroughs might be coming. I will try my best to not get killed :) but if I do, pls forgive me :S .
Playthroughs have to wait, could be making one soon, or not. If not wait till next year.
Have a good game :)

The doctrine still sucks tho :thumbdown:

Ingame name: Providence 031
Playthroughs might be coming. I will try my best to not get killed :) but if I do, pls forgive me :S .
Playthroughs have to wait, could be making one soon, or not. If not wait till next year.
Have a good game :)

The speed is definitely an issue with Allies. But the research bonuses increase in value as the game goes on . In the late game, the Allies are only matched by Comintern.

PA nations with 106 speed LTs can shred allies. Even when you know to use SP arty to kill them (most don't) there are arty as well, and now after the nerf they are made to kill SP arty

Ingame name: Providence 031
Playthroughs might be coming. I will try my best to not get killed :) but if I do, pls forgive me :S .
Playthroughs have to wait, could be making one soon, or not. If not wait till next year.
Have a good game :)

I personally love playing pan asian bcs it makes it so easy to invade countries, but speed hasnt been much of an issue with one map where im north dakota and aliied, i think it might just be the plains speeding me up, but 2nd to 3rd day i racked up about 90 vp easy.

It would be almost double the amount of VP with any other doctrine

Ingame name: Providence 031
Playthroughs might be coming. I will try my best to not get killed :) but if I do, pls forgive me :S .
Playthroughs have to wait, could be making one soon, or not. If not wait till next year.
Have a good game :)

Providence 031 wrote:

PA nations with 106 speed LTs can shred allies. Even when you know to use SP arty to kill them (most don't) there are arty as well, and now after the nerf they are made to kill SP arty
Early game, yes. Then the Allies start to deploy TD and TB. And their research bonuses start to kick in. The upgrade discount is no joke, either, when you start mass upgrading air forces and navies to higher levels.

Yeah i have been upgrading so easily, it actually makes such a difference, i have had no problems with it besides manpower. Now in that game i have 190 vp, just super easily taking out every country in my way.

MP sets the ultimate limit of your military strength. Commies solve it by fielding more units. Allies solve it by having a smaller number of more advanced units. The strength of units in CoW grows much faster than their manpower cost, that's why Allies can keep up. Axis tries a variant of this idea with stronger, more expensive units. That works at the start of the game, but loses steam in the mid to late game, because Axis upgrades are too slow and expensive. Pan Asian tries to break the system with speed and view range, but using this correctly is too much work for most players, and they get swarmed by Allied and Commie armies in the late game. Pan Asian and Axis have to win quickly, or they lose in the long run.

That's a good explanation, though its kind of the opposite on certain maps like American Homefront where axis just dominates because they have a bunch of easy ally doctrines if they play their cards right, I'm talking about Colombia because in literally 95% of the games I have played on AHF cColombia has won and/or dominated

I have won as Colombia in a doomsady before too

Ingame name: Providence 031
Playthroughs might be coming. I will try my best to not get killed :) but if I do, pls forgive me :S .
Playthroughs have to wait, could be making one soon, or not. If not wait till next year.
Have a good game :)

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