Resources Reforged - Live soon!



After careful consideration and four weeks of extensive testing with the community, we’re moving forward with an update to streamline the resource system in Call of War. As part of this, two resources - Goods and Rare Materials - will be removed from the game with the next update.

We understand this change is significant, especially for veteran players who value the depth of a complex resource economy. Our goal is to enrich the gameplay experience for all players. By simplifying resources, the game becomes more approachable for new players, while ensuring every choice remains impactful and rewarding for experienced players.

Meaningful choices and strategic depth

All provinces that produced the removed resources have been rebalanced to produce one of the remaining resources. We reworked resource production with balance in mind, making sure that the overall material output remains the same. So while the overall number of resources will change, the availability of resources to build up your nation remains the same.

This update is not just about simplifying gameplay - it’s about evolving it to create more meaningful decisions. This is why we redistributed the production costs of units. Where previously some tech trees had a bias towards specific resources, now there is greater variety. This makes unit build choices more impactful, creating a new layer of strategic depth to be explored. Especially in team play, resource allocation within coalitions will now take on a whole new level of importance.

Adjustments based on community feedback

Thanks to feedback from our dedicated Frontline Pioneers, we've made several important adjustments to ensure the rebalance feels authentic and remains anchored in the historic setting of the game.

    • Production costs were fine-tuned
    • Iterated on Building costs, creating more varied gameplay options
    • Refined the rural production on some maps to avoid balancing issues with the various doctrines
    • Rebalanced the efficiency of Urban Industry to open up exciting new opportunities for players to fuel their war machines, adding more depth to gameplay
    • There was an unintended creep in Manpower costs when building units. Now the overall MP costs are on the same level as before.
Your input was instrumental in shaping this update, and we hope these changes create a dynamic and competitive experience for all.

Booster Cards

All existing Goods and Rare Material Booster Cards in your inventory will be converted to Money Booster Cards of an equivalent value. This way you can make your own choice on which resources you want to invest in via the Stock Market. This conversion will take place in the upcoming weeks. We will follow up with more information once we start the conversion process.

Your Call of War Team



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87 Replies

RookOnzo wrote:

Im curious to see what happens. I am excited to have a new way to cripple an enemies output. Limiting the resource types it makes it easier to send in spies to sabotage or planes to take out plants.

I imagine that this will lead to more bunker creation over factories to protect them.

People paying attention will have new ways of fighting.

I could be wrong but Commandos and airborne will now have a more useful roll with this type of economy. Commandos take out factories. Go hide in a nearby forest then wait for your enemy to try to rebuild or they simply wont be able to make the unit type they prefer anymore.

Depending on how it rolls out too you could literally force your enemy to roll into a certain type of unit. For example if your enemy is using planes but not super heavy . You could knock out factories making resources for anything other than planes. This will make your enemy make more planes.

By doing this you can then focus on AA or interceptors. Then kill them when they roll in.

Im hopeful.

Two things Bytro should do for money if that's the concern. Get the art team to give us Skins for our units. something like an orange stripe or symbols on units. Keep it cheap people may eat it up. I would pay a few bucks to get a Rook logo on my med tanks. I would pay a couple bucks for a funny antenna topper for my railroad guns or something. :)

Increase simplicity of life for free accounts. Allow ques and waypoints. Happy customers continue playing. Even if you get free loaders playing without playing having real people to shoot at makes the experience better for all players. The fact that Bytro limits this is very EA. Some of us adult players have lives and families. Id rather my unit production and effectiveness not go away simply because I cant stare at my phone for 10 minutes.

Rock on Bytro. Find ways to be better for all of us. Ty for tinkering.

this doesn't track. You have less control over economic warfare when troops all share the same resources.

How are you going to force them to build planes, when planes use the same resources as half the infantry tree? You cant.

Spies become less effective/efficient. Yes the decision making becomes simple by way of fewer options, but you have less control over how you disrupt another players economy. We can only paint with broad strokes now.

This will not lead to more bunkers, they will be protected the same way you always protected cities. This update makes no difference. Cities were always (and still are) the lifeblood of your economy... and your options to attack or defend them remain the same.

This update reduces your overall control of the game. It simplifies decision making and makes outcomes less predictable.

Bytro cant make skins for us yet because of how they designed them in the first place. If they could, they would. This has been discussed and answered by Bytro.

You cant bring Premium features to free players, otherwise there is no benefit to premium...this is not even controversial. ) If you are an adult with a life and don't want that to impact your production, then pay for premium account. That's what its there for.

Its great to be excited, but i don't think this update is going to do any of the things you are expecting it to do, and i dont see any "new" ways of fighting.

SendNubes wrote:

RookOnzo wrote:

Im curious to see what happens. I am excited to have a new way to cripple an enemies output. Limiting the resource types it makes it easier to send in spies to sabotage or planes to take out plants.

I imagine that this will lead to more bunker creation over factories to protect them.

People paying attention will have new ways of fighting.

I could be wrong but Commandos and airborne will now have a more useful roll with this type of economy. Commandos take out factories. Go hide in a nearby forest then wait for your enemy to try to rebuild or they simply wont be able to make the unit type they prefer anymore.

Depending on how it rolls out too you could literally force your enemy to roll into a certain type of unit. For example if your enemy is using planes but not super heavy . You could knock out factories making resources for anything other than planes. This will make your enemy make more planes.

By doing this you can then focus on AA or interceptors. Then kill them when they roll in.

Im hopeful.

Two things Bytro should do for money if that's the concern. Get the art team to give us Skins for our units. something like an orange stripe or symbols on units. Keep it cheap people may eat it up. I would pay a few bucks to get a Rook logo on my med tanks. I would pay a couple bucks for a funny antenna topper for my railroad guns or something. :)

Increase simplicity of life for free accounts. Allow ques and waypoints. Happy customers continue playing. Even if you get free loaders playing without playing having real people to shoot at makes the experience better for all players. The fact that Bytro limits this is very EA. Some of us adult players have lives and families. Id rather my unit production and effectiveness not go away simply because I cant stare at my phone for 10 minutes.

Rock on Bytro. Find ways to be better for all of us. Ty for tinkering.

this doesn't track. You have less control over economic warfare when troops all share the same resources.

How are you going to force them to build planes, when planes use the same resources as half the infantry tree? You cant.

Spies become less effective/efficient. Yes the decision making becomes simple by way of fewer options, but you have less control over how you disrupt another players economy. We can only paint with broad strokes now.

This will not lead to more bunkers, they will be protected the same way you always protected cities. This update makes no difference. Cities were always (and still are) the lifeblood of your economy... and your options to attack or defend them remain the same.

This update reduces your overall control of the game. It simplifies decision making and makes outcomes less predictable.

Bytro cant make skins for us yet because of how they designed them in the first place. If they could, they would. This has been discussed and answered by Bytro.

You cant bring Premium features to free players, otherwise there is no benefit to premium...this is not even controversial. ) If you are an adult with a life and don't want that to impact your production, then pay for premium account. That's what its there for.

Its great to be excited, but i don't think this update is going to do any of the things you are expecting it to do, and i dont see any "new" ways of fighting.

In recent years there has become more of a difference between HC and non-HC players in regards to permissions and features. HC buyers have more special amenities that non-HC buyers don’t have access to. I think that increasing this disparity will lead to more sold HC memberships purchased, which in turn will lead to more profit for Bytro.

When is "soon"? I was told the update would happen today (10/29/2024)?

BeerBelly wrote:

When is "soon"? I was told the update would happen today (10/29/2024)?
Don’t know. Could be anywhere from a few days to a few months.

HenrikSchreiber wrote:

So they go ahead with this despite vehement criticism from the community.

Why bother complaining?

That’s my perspective in a nutshell.

Xherdan wrote:

HenrikSchreiber wrote:

So they go ahead with this despite vehement criticism from the community.

Why bother complaining?

That’s my perspective in a nutshell.
I actually think this update is LONG overdue! Countires should start relatively balanced and before this update, there were some countries that were pretty awful because they had no metal or oil and a bunch of food. Additionally, no matter how hard I tried, I always had way too much food and not enough goods/oil/rares...that was annoying.

Thanks Bytro for improving the game!

BeerBelly wrote:

Xherdan wrote:

HenrikSchreiber wrote:

So they go ahead with this despite vehement criticism from the community.

Why bother complaining?

That’s my perspective in a nutshell.
I actually think this update is LONG overdue! Countires should start relatively balanced and before this update, there were some countries that were pretty awful because they had no metal or oil and a bunch of food. Additionally, no matter how hard I tried, I always had way too much food and not enough goods/oil/rares...that was annoying.Thanks Bytro for improving the game!
I disagree. Theres no reason countries should start equal, this isnt chess. Its a ww2 themed strategy game.

Even if all resources are identical some countries will be at a disadvantage for various reasons.

BeerBelly wrote:

Xherdan wrote:

HenrikSchreiber wrote:

So they go ahead with this despite vehement criticism from the community.

Why bother complaining?

That’s my perspective in a nutshell.
I actually think this update is LONG overdue! Countires should start relatively balanced and before this update, there were some countries that were pretty awful because they had no metal or oil and a bunch of food. Additionally, no matter how hard I tried, I always had way too much food and not enough goods/oil/rares...that was annoying.Thanks Bytro for improving the game!
True... there's two sides to every coin, I guess.

what you thin

Komrade Khrushchev wrote:

BeerBelly wrote:

Xherdan wrote:

HenrikSchreiber wrote:

So they go ahead with this despite vehement criticism from the community.

Why bother complaining?

That’s my perspective in a nutshell.
I actually think this update is LONG overdue! Countires should start relatively balanced and before this update, there were some countries that were pretty awful because they had no metal or oil and a bunch of food. Additionally, no matter how hard I tried, I always had way too much food and not enough goods/oil/rares...that was annoying.Thanks Bytro for improving the game!
True... there's two sides to every coin, I guess.

Delmarva pirate-ripping, running and hiding.
Walking contradiction, partly truth and partly fiction, taking every wrong direction on his lonely way back home.

Delmarva pirate wrote:

what you thin

Komrade Khrushchev wrote:

BeerBelly wrote:

Xherdan wrote:

HenrikSchreiber wrote:

So they go ahead with this despite vehement criticism from the community.

Why bother complaining?

That’s my perspective in a nutshell.
I actually think this update is LONG overdue! Countires should start relatively balanced and before this update, there were some countries that were pretty awful because they had no metal or oil and a bunch of food. Additionally, no matter how hard I tried, I always had way too much food and not enough goods/oil/rares...that was annoying.Thanks Bytro for improving the game!
True... there's two sides to every coin, I guess.
?

BeerBelly wrote:

I actually think this update is LONG overdue! Countires should start relatively balanced and before this update, there were some countries that were pretty awful because they had no metal or oil and a bunch of food. Additionally, no matter how hard I tried, I always had way too much food and not enough goods/oil/rares...that was annoying.Thanks Bytro for improving the game!
What kind of nonsense is this? Every country produced each material before the update. They had 1 city that produced each resource. Now, things are even more unbalanced because 5 does not divide by 3, so now we have 2 resources that get produced in 2 core cities and 1 that only gets produced in one. Unless they give every country a 6th city, this will be a MAJOR problem!

Don’t you realize that this update makes the game WORSE?

Y’know, regardless of the horrific removal, can you at least fix the names? For one thing, removing food instead of goods would have made more sense (food is a good), but generally calling it goods would at least broaden stuff.

Furthermore, metal now be Raw Materials or something of that sort…


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Y’know, regardless of the horrific removal, can you at least fix the names? For one thing, removing food instead of goods would have made more sense (food is a good), but generally calling it goods would at least broaden stuff.

Furthermore, metal now be Raw Materials or something of that sort…

Considering “Volga Nzhny” hasn’t been fixed for years, not likely to happen...

Geden wrote:

I promised providing this as soon as all values are final, so here we are. This is all the construction/production costs broken down by doctrine. I won't maintain this sheet indefinitely, so no guarantees that these values are up to date beyond the next few weeks. But for now everything in there is what will hit live next week:

https://docs.google.com/spreadsheets/d/18tRA1S-_X4jV8eISb1ZBKf2u_vZa88m80i1e9eCYeuw/edit

please can you share Call of War - Basic Country Info Spreadsheet for World at War for new update ???

for example I want to see which country has 4-1-1 which country has 3 food rural production province which one has 3 oil ??

Undaunted wrote:

Geden wrote:

I promised providing this as soon as all values are final, so here we are. This is all the construction/production costs broken down by doctrine. I won't maintain this sheet indefinitely, so no guarantees that these values are up to date beyond the next few weeks. But for now everything in there is what will hit live next week:

https://docs.google.com/spreadsheets/d/18tRA1S-_X4jV8eISb1ZBKf2u_vZa88m80i1e9eCYeuw/edit

please can you share Call of War - Basic Country Info Spreadsheet for World at War for new update ???for example I want to see which country has 4-1-1 which country has 3 food rural production province which one has 3 oil ??
Yes, that would be helpful

Any others getting this warbond bug as premium user? I tryed the new 100 map with rivers and 3 resource system.

Premium users should get 30k warbonds a day 1250 pr hour, but I noticed that I only get 1000 warbonds an hour instead like normal user without premium.

Erecon wrote:

Any others getting this warbond bug as premium user? I tryed the new 100 map with rivers and 3 resource system.

Premium users should get 30k warbonds a day 1250 pr hour, but I noticed that I only get 1000 warbonds an hour instead like normal user without premium.

That and ... resources are completely messed up in already running maps. The province overview doesn't show resourcves except Food and the displayed stock are at least messed up on the money.

In short, this terrible idea for another dumbification update turned out even worse.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

Erecon wrote:

Any others getting this warbond bug as premium user? I tryed the new 100 map with rivers and 3 resource system.

Premium users should get 30k warbonds a day 1250 pr hour, but I noticed that I only get 1000 warbonds an hour instead like normal user without premium.

On the World maps the base production for WB is 20,000 per day instead of the usual 30,000 on other maps. As the Premium account bonus is a percentage, you also only get 4,000 bonus per day instead of the usual 6,000.

So not a bug, but a feature!

vonlettowvorbeck wrote:

Erecon wrote:

Any others getting this warbond bug as premium user? I tryed the new 100 map with rivers and 3 resource system.

Premium users should get 30k warbonds a day 1250 pr hour, but I noticed that I only get 1000 warbonds an hour instead like normal user without premium.

That and ... resources are completely messed up in already running maps. The province overview doesn't show resourcves except Food and the displayed stock are at least messed up on the money.

In short, this terrible idea for another dumbification update turned out even worse.

If you could give me a gameID i'll have a look at what's going on. Then i can also file a bug report if necessary :)

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