After careful consideration and four weeks of extensive testing with the community, we’re moving forward with an update to streamline the resource system in Call of War. As part of this, two resources - Goods and Rare Materials - will be removed from the game with the next update.
We understand this change is significant, especially for veteran players who value the depth of a complex resource economy. Our goal is to enrich the gameplay experience for all players. By simplifying resources, the game becomes more approachable for new players, while ensuring every choice remains impactful and rewarding for experienced players.
Meaningful choices and strategic depth
All provinces that produced the removed resources have been rebalanced to produce one of the remaining resources. We reworked resource production with balance in mind, making sure that the overall material output remains the same. So while the overall number of resources will change, the availability of resources to build up your nation remains the same.
This update is not just about simplifying gameplay - it’s about evolving it to create more meaningful decisions. This is why we redistributed the production costs of units.
Where previously some tech trees had a bias towards specific resources, now there is greater variety. This makes unit build choices more impactful, creating a new layer of strategic depth to be explored. Especially in team play, resource allocation within coalitions will now take on a whole new level of importance.
Adjustments based on community feedback
Thanks to feedback from our dedicated Frontline Pioneers, we've made several important adjustments to ensure the rebalance feels authentic and remains anchored in the historic setting of the game.
Production costs were fine-tuned
Iterated on Building costs, creating more varied gameplay options
Refined the rural production on some maps to avoid balancing issues with the various doctrines
Rebalanced the efficiency of Urban Industry to open up exciting new opportunities for players to fuel their war machines, adding more depth to gameplay
There was an unintended creep in Manpower costs when building units. Now the overall MP costs are on the same level as before.
Your input was instrumental in shaping this update, and we hope these changes create a dynamic and competitive experience for all.
Booster Cards
All existing Goods and Rare Material Booster Cards in your inventory will be converted to Money Booster Cards of an equivalent value. This way you can make your own choice on which resources you want to invest in via the Stock Market. This conversion will take place in the upcoming weeks. We will follow up with more information once we start the conversion process.
Your Call of War Team
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87 Replies
13 Nov 2024, 16:36
vonlettowvorbeck wrote:
STOP THE DUMBIFICATION in favor of P2W & 12yr old fly-by phone players!
START MARKETING THIS GAME CORRECTLY!
Premium/High Command should be the main source of Bytro's revenue. Get 1% to pay 90€/year and keep a few gold features => Bytro would easily make 2-3 million/yr on COW alone. COW can be your CashCOW!
I live in the US - do you know how much a 1-year HC subscription is in Euros?
I assume most CoW players live in the Eurozone, as Bytro is a German company, and most of the languages offered are European.
13 Nov 2024, 16:38
@Geden I noticed that the costs of pretty much everything (buildings, units, research, etc) have increased significantly. This creates a major resource shortage especially in the early game (days 1-5). I suggest that the resource production of core cities be increased, maybe from 6,000 to 8,000 per city, to mitigate the resource shortage.
13 Nov 2024, 17:21
General Sherman wrote:
@Geden I noticed that the costs of pretty much everything (buildings, units, research, etc) have increased significantly. This creates a major resource shortage especially in the early game (days 1-5). I suggest that the resource production of core cities be increased, maybe from 6,000 to 8,000 per city, to mitigate the resource shortage.
Overall costs did not increase (if you take the sum of all unit costs, it is still nearly the same pre- and post-update). Also the resource production of provinces is overall the same.
What happened though is that the starting resources decreased because 2 resources were removed without transfering their values to other resources. So naturally you will see the shortage on day 1 or 2 but then it should even out again.
The team is still discussing what to do about the reduced starting resources (it might remain as it is or be increased).
13 Nov 2024, 17:47
Geden wrote:
On the World maps the base production for WB is 20,000 per day instead of the usual 30,000 on other maps. As the Premium account bonus is a percentage, you also only get 4,000 bonus per day instead of the usual 6,000.
So not a bug, but a feature!
Is there a reason why war bond generation varies by map?
13 Nov 2024, 17:50
And do HWW maps also have lower war bond generation?
13 Nov 2024, 17:56 (edited)
by the way I'm wondering why venezuela is playable and columbia is not playable at hww maps although columbia is bigger than venezuela as population ?
13 Nov 2024, 19:59
Geden wrote:
vonlettowvorbeck wrote:
Erecon wrote:
If you could give me a gameID i'll have a look at what's going on. Then i can also file a bug report if necessary
GameID; 9294454
In the meanwhile it seems it is mostly the UI, not showing the 2 removed rss and the order of rss that has changed.
Also the Prov. management page is not showing the 2 removed rss.
STOP THE DUMBIFICATION in favor of P2W & fly-by phone players! SENIOR REFLECTION MANAGER CHIEF EDITOR of The-Only-True-Truth(TM) ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!! "We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO
13 Nov 2024, 20:04 (edited)
General Sherman wrote:
vonlettowvorbeck wrote:
STOP THE DUMBIFICATION in favor of P2W & 12yr old fly-by phone players!
START MARKETING THIS GAME CORRECTLY!
Premium/High Command should be the main source of Bytro's revenue. Get 1% to pay 90€/year and keep a few gold features => Bytro would easily make 2-3 million/yr on COW alone. COW can be your CashCOW!
I live in the US - do you know how much a 1-year HC subscription is in Euros?
I assume most CoW players live in the Eurozone, as Bytro is a German company, and most of the languages offered are European.
As mentioned in my footnotes with the posts, HC could be raised to about € 90/yr. That would make some $ 100/yr in the USA at an exchange rate of about € 1.00 for $ 1.10
Nobody now having HC would drop it because of a € 30/year increase. That is less than € 3.00/month more than now with HC at € 15 for 3 months.
For new HC buyers €18 per 3 months would not scare them off.
STOP THE DUMBIFICATION in favor of P2W & fly-by phone players! SENIOR REFLECTION MANAGER CHIEF EDITOR of The-Only-True-Truth(TM) ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!! "We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO
13 Nov 2024, 20:10
Undaunted wrote:
by the way I'm wondering why venezuela is playable and columbia is not playable at hww maps although columbia is bigger than venezuela as population ?
I've been wondering that too.
13 Nov 2024, 20:11
vonlettowvorbeck wrote:
Geden wrote:
vonlettowvorbeck wrote:
Erecon wrote:
If you could give me a gameID i'll have a look at what's going on. Then i can also file a bug report if necessary
GameID; 9294454
In the meanwhile it seems it is mostly the UI, not showing the 2 removed rss and the order of rss that has changed.
Also the Prov. management page is not showing the 2 removed rss.
I noticed the same issue in a Russian Clash game I joined.
13 Nov 2024, 20:34
General Sherman wrote:
vonlettowvorbeck wrote:
STOP THE DUMBIFICATION in favor of P2W & 12yr old fly-by phone players!
START MARKETING THIS GAME CORRECTLY!
Premium/High Command should be the main source of Bytro's revenue. Get 1% to pay 90€/year and keep a few gold features => Bytro would easily make 2-3 million/yr on COW alone. COW can be your CashCOW!
I live in the US - do you know how much a 1-year HC subscription is in Euros?
I assume most CoW players live in the Eurozone, as Bytro is a German company, and most of the languages offered are European.
I live in the UK
13 Nov 2024, 21:12
STOP THE DUMBIFICATION in favor of P2W & 12yr old fly-by phone players!
START MARKETING THIS GAME CORRECTLY!
Premium/High Command should be the main source of Bytro's revenue.
Get 1% to pay 90€/year and keep a few gold features => Bytro would easily make 2-3 million/yr on COW alone.
COW can be your CashCOW!
13 Nov 2024, 21:20
General Sherman wrote:
@Geden I noticed that the costs of pretty much everything (buildings, units, research, etc) have increased significantly. This creates a major resource shortage especially in the early game (days 1-5). I suggest that the resource production of core cities be increased, maybe from 6,000 to 8,000 per city, to mitigate the resource shortage.
I think that's because now we have less resources to start the game with, so they run out quicker.
13 Nov 2024, 21:22
Komrade Khrushchev wrote:
And do HWW maps also have lower war bond generation?
I'm in a HWW and I am getting 30,000 war bonds per day.
14 Nov 2024, 02:42
Bandersnatch wrote:
Komrade Khrushchev wrote:
And do HWW maps also have lower war bond generation?
I'm in a HWW and I am getting 30,000 war bonds per day.
Well, historically, inflation was rampant, so increasing warbonds to 30.000 per day would be historically correct inflation....if cost went up too
STOP THE DUMBIFICATION in favor of P2W & fly-by phone players! SENIOR REFLECTION MANAGER CHIEF EDITOR of The-Only-True-Truth(TM) ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!! "We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO
15 Nov 2024, 16:40
Bandersnatch wrote:
Komrade Khrushchev wrote:
And do HWW maps also have lower war bond generation?
I'm in a HWW and I am getting 30,000 war bonds per day.
It seems W@W maps get 20,000 per day and all other maps get 30,000 per day.
15 Nov 2024, 16:40
I have no idea why they made WB production lower on the W@W map only.
16 Nov 2024, 11:37
Komrade Khrushchev wrote:
I have no idea why they made WB production lower on the W@W map only.
Oh I think its because of more big spenders on these maps, dont see big spenders often on the smaller or HWW2 maps.
18 Nov 2024, 20:58
I have played a week with the new resource system. I have to say that it is not an improvement of the game.
Perhaps it is beneficial to the casual player, but not to dedicated players like me. To me it just removes options and makes it even more a competition about who can build the largest stick.
18 Nov 2024, 22:53
Resource production is slower.
Troop movement is slower.
Denials by the bystro staff constitute the age old saying:
"The bigger the lie, the more people will believe it."