Resources Reforged - Live soon!



After careful consideration and four weeks of extensive testing with the community, we’re moving forward with an update to streamline the resource system in Call of War. As part of this, two resources - Goods and Rare Materials - will be removed from the game with the next update.

We understand this change is significant, especially for veteran players who value the depth of a complex resource economy. Our goal is to enrich the gameplay experience for all players. By simplifying resources, the game becomes more approachable for new players, while ensuring every choice remains impactful and rewarding for experienced players.

Meaningful choices and strategic depth

All provinces that produced the removed resources have been rebalanced to produce one of the remaining resources. We reworked resource production with balance in mind, making sure that the overall material output remains the same. So while the overall number of resources will change, the availability of resources to build up your nation remains the same.

This update is not just about simplifying gameplay - it’s about evolving it to create more meaningful decisions. This is why we redistributed the production costs of units. Where previously some tech trees had a bias towards specific resources, now there is greater variety. This makes unit build choices more impactful, creating a new layer of strategic depth to be explored. Especially in team play, resource allocation within coalitions will now take on a whole new level of importance.

Adjustments based on community feedback

Thanks to feedback from our dedicated Frontline Pioneers, we've made several important adjustments to ensure the rebalance feels authentic and remains anchored in the historic setting of the game.

    • Production costs were fine-tuned
    • Iterated on Building costs, creating more varied gameplay options
    • Refined the rural production on some maps to avoid balancing issues with the various doctrines
    • Rebalanced the efficiency of Urban Industry to open up exciting new opportunities for players to fuel their war machines, adding more depth to gameplay
    • There was an unintended creep in Manpower costs when building units. Now the overall MP costs are on the same level as before.
Your input was instrumental in shaping this update, and we hope these changes create a dynamic and competitive experience for all.

Booster Cards

All existing Goods and Rare Material Booster Cards in your inventory will be converted to Money Booster Cards of an equivalent value. This way you can make your own choice on which resources you want to invest in via the Stock Market. This conversion will take place in the upcoming weeks. We will follow up with more information once we start the conversion process.

Your Call of War Team



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87 Replies

NoobNoobTrain wrote:

Something was just updated today, but I don't see any changelog?
It's 8:23 pm here in the UK, meaning it's 9 or 10:23 in Germany (where Bytro HQ is)

If they have time to apply a patch, they also have time to post a change log

NoobNoobTrain wrote:

Something was just updated today, but I don't see any changelog?
they removed the double hp bars so now there will only be one green bar

the bar will change color if the hp gets low

Stay Sweet!

I was about to write a complaint about that, but they fixed it just in time.

Delmarva pirate wrote:

Can I give that 5 likes?

Geden wrote:

I promised providing this as soon as all values are final, so here we are. This is all the construction/production costs broken down by doctrine. I won't maintain this sheet indefinitely, so no guarantees that these values are up to date beyond the next few weeks. But for now everything in there is what will hit live next week:

https://docs.google.com/spreadsheets/d/18tRA1S-_X4jV8eISb1ZBKf2u_vZa88m80i1e9eCYeuw/edit

well check it

insideau786 wrote:

Delmarva pirate wrote:

Can I give that 5 likes?

Geden wrote:

I promised providing this as soon as all values are final, so here we are. This is all the construction/production costs broken down by doctrine. I won't maintain this sheet indefinitely, so no guarantees that these values are up to date beyond the next few weeks. But for now everything in there is what will hit live next week:

https://docs.google.com/spreadsheets/d/18tRA1S-_X4jV8eISb1ZBKf2u_vZa88m80i1e9eCYeuw/edit

well check it
?

interesting)

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