Are these the updates numbers for today’s update?Geden wrote:
Here we go, as promised all the hard values in a easy to copy paste spreadsheet. I'll try to maintain this sheet in the near future should there be any last minute changes, but no guarantees on that end. For now, these are the numbers that are hitting live servers next week: https://docs.google.com/spreadsheets/d/18tRA1S-_X4jV8eISb1ZBKf2u_vZa88m80i1e9eCYeuw/editK.Rokossovski wrote:
I think you don't realize how much work is being done starting four test games (one for each doctrine), selecting every single unit and level (hundreds of combinations), plus buildings and researches, and typing all their costs over again into spreadsheets. You have all this data available, and it should be pretty easy to export it into an Excel or Google sheet. It would be a great help. Thanks.Geden wrote:
Tournament schedules and update schedules are completely independent from each other. That is something that i as Community Manager (without the quotesK.Rokossovski wrote:
Also, I wonder if your job as a "community manager" includes managing the tournaament community? Because we need detailed descriptions of the changes to plan our matches, so if it would be possible at all, could you release new spreadsheets with the relevant data (unit costs, research costs, building costs, production rates for various maps, etc etc) BEFORE the new release is pushed down our throat on some tuesday without any further notice?) have very little power over.If you were involved in the organization staff for some of the higher level tournaments you'd be aware that i'm already trying pretty hard to keep everyone informed ahead of time within the boundaries of what i can/can't share publicly.
The changes are live on beta, so if you head to our Discord you can request beta access there. I'll happily enable you to check out the changes before they hit live so that the impact on your more serious matches is minimized.
Resources Reforged - Test it now on Beta!

We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.
With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.

As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.
So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!

With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for rural production: a 4-1-1 layout, where one resource is more plentiful than the others, and a balanced 2-2-2 layout, where all resources are equally available!

To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!
For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything. This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!
We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us right here or on our Discord.
Your Call of War Team!
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326 Replies
Updated*
I feel you broMarioLazzaratti wrote:
Haven't played in weeks. Probably won’t any more.
I don’t know how the stock market worksKomrade Khrushchev wrote:
Would buying their stock help?
I don't think that they want to suffer loss.Carking the 6th wrote:
Do we have a millionaire here who can buy stillfront or at least Bytro and save the game?
RETIRED ELECTION MANAGER
After the removal of goods and rare I hate this game
But after seeing just how badly grain, metal, oil have been balanced, i want to smack this site into the dustbin
I found 2 resourceless cities in each CoN countryBandersnatch wrote:
I don’t know how the stock market workKomrade Khrushchev wrote:
Would buying their stock help?Spoiler
As a Russian, I don't know if I would be able to purchase the stock.Bandersnatch wrote:
I don’t know how the stock market worksKomrade Khrushchev wrote:
Would buying their stock help?
Conflict of Nations?AnonymeggABC1234 wrote:
I found 2 resourceless cities in each CoN countryBandersnatch wrote:
I don’t know how the stock market workKomrade Khrushchev wrote:
Would buying their stock help?Spoiler
what is most expensive resource at your game now ?? which resource is most valuable which is worst ??
Oil
Although that could be because I only started with 1 oil city in my game.
It my games, the "it" resource is food. It can vary early on, when everyone is using up metal and oil to build industry, but eventually it's all about food. Even airfields require food now. The end result is that the new food is as important in the mid to late game as the old food plus the old goods used to be.
It is made even worse because they idiotically decided to make certain cities literally useless instead of converting them to the remaining resources.
CarKing the 6th of the Abrahamic Caliphate
It's occasionalCarking the 6th wrote:
It is made even worse because they idiotically decided to make certain cities literally useless instead of converting them to the remaining resources.
Yup, that’s what I found as well.z00mz00m wrote:
It my games, the "it" resource is food. It can vary early on, when everyone is using up metal and oil to build industry, but eventually it's all about food. Even airfields require food now. The end result is that the new food is as important in the mid to late game as the old food plus the old goods used to be.
Metal seems to be the most plentiful for me.Undaunted wrote:
what is most expensive resource at your game now ?? which resource is most valuable which is worst ??
At least so far; it’s only day 8 and I haven’t really built many armor or naval units.
I only have 1 solo victory in 46 games, so I guess I need to get betterAnonymeggABC1234 wrote:
I don't even care about winning on my own. I prefer a team to help me (though I've been more skilled than when I started last December)Macedonia97 wrote:
At this point, RIP solo victories as well.

I'm in a W@W game as North Brazil (Axis) and metal is my tightest resource, but that's probably because I've used a lot of it to build and research MT and LT as well as building tank plants.Bandersnatch wrote:
At least so far; it’s only day 8 and I haven’t really built many armor or naval units.
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) have very little power over.If you were involved in the organization staff for some of the higher level tournaments you'd be aware that i'm already trying pretty hard to keep everyone informed ahead of time within the boundaries of what i can/can't share publicly.