Resources Reforged - Test it now on Beta!

We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.

With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.

As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.

So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!

With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for rural production: a 4-1-1 layout, where one resource is more plentiful than the others, and a balanced 2-2-2 layout, where all resources are equally available!

To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!

For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything. This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!

We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us right here or on our Discord.

Your Call of War Team!

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326 Replies

freezy wrote:

vonlettowvorbeck wrote:

Undaunted wrote:

Please can team change hp bar design too ?? I don't think any player is happy with it , it is really hard to understand how many hp have units and find dark black line at hp bar , I only can see yellow or green colours but it doesn't show us enough information
Yes the HP bar color change is a bug, should get fixed soon.
Now that we are addressing the team bar color...might I add that, when moving the pointer to and intended future location, it is very hard to distinguish the secondary range circles of a group of airplanes with different range?

I mean NOT the circle around the planes, but the striped circles at the destination before clicking that destination.

Why is it important:

When looking for a place to construct a new airfield, having clicked the airfleet, one looks for a location within the range of the group. I found that several times it was impossible to determine where the lower range (striped) circles were.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

Agreed also the origin cone is too faint as well. Difficult to see where planes are coming from. It is fine over your own (cream) territory but over red 'enemy' territory it is difficult to see.

COW has turned into a ring toss game

You get one ring for free.

For $10 you get 3 rings

$50 gets you 6 rings

$100 and you get 10 rings to shoot for a win.

Might as well say it.

Concerning the new resource system I have to use an example from a game I just finished.

There was a P2W player who was bragging on the news about how good he was, that he would crush us all. He's the only player I ever saw who was unbeaten. Only 10 games but 10 wins including 4 solos.

It took 3 of us combined to fight him. A 5 day fight. We finally won but it cost us more than half of our combined troops.

The resource system did not help at all. We were hard pressed to replace our losses or repair while he just kept popping new units out. Sometimes 50 a day.

He was pissed. "How dare you. You are cowards. have to gang up on me" And the usual threats.

The only reason we won was that because we were not wallet players we knew how to fight. Tactics strategy and planning. He didn't. His way to win was just to overwhelm opponents with mass numbers.

That is the kind of players this game now attracts. The old resource system gave non P2W players a better chance to fight these guys without having to resort to tag teams.

And if you are wondering, no, we didn't win the game. We were so handicapped by lack of resources we couldn't rebuild fast enough and 2 other P2W players wiped us out. But we died knowing we took out this guy despite our deficit.

Nostroma wrote:

Concerning the new resource system I have to use an example from a game I just finished.

There was a P2W player who was bragging on the news about how good he was, that he would crush us all. He's the only player I ever saw who was unbeaten. Only 10 games but 10 wins including 4 solos.

It took 3 of us combined to fight him. A 5 day fight. We finally won but it cost us more than half of our combined troops.

The resource system did not help at all. We were hard pressed to replace our losses or repair while he just kept popping new units out. Sometimes 50 a day.

He was pissed. "How dare you. You are cowards. have to gang up on me" And the usual threats.

The only reason we won was that because we were not wallet players we knew how to fight. Tactics strategy and planning. He didn't. His way to win was just to overwhelm opponents with mass numbers.

That is the kind of players this game now attracts. The old resource system gave non P2W players a better chance to fight these guys without having to resort to tag teams.

And if you are wondering, no, we didn't win the game. We were so handicapped by lack of resources we couldn't rebuild fast enough and 2 other P2W players wiped us out. But we died knowing we took out this guy despite our deficit.

destroying someone with 3 players shouldn't be hard even enemy is gold player and if 3 of them have some experience about game , especially if you have a point to reach his core lands with strategic bombers , for %0 morale gold probably won't help and these planes are very tough to shot down , even he try to use interceptors it is easy for you to destroy his airstrip if he has no preparation before your move and his interceptors are useless now

for example I play x4 speed server and you need only 3 min to destroy an enemy city , I have many anti airs always at every core cities with fortress and I build many buildings to each of them , one of them at least including level 5 air factory which one's range is enough to defend other core cities so a player like that can defend himself against strategic bomber attacks , if enemy's nuclear rocket range is not enough to reach your core cities it is 800 km he can't destroy your cities , it is wonderful defence if you play small size countries and which has surrounded by sea like greece

shortly I tried to say if you have a group 3-5 players and know a bit playing to game it is easy to destroy someone if you don't send randomly light medium tanks to attack everywhere , now produce strategic bombers are very easy and everyone travelling with at least 10-20 of them at my maps , when you reached about 800-1000 points on world war map you have 8-10k resource production from every resource type and last level strategic bomber need only 2.9k oil when you woke up and open to game you see 80-100k resource from each type , if you play with allies , upgrading units cheaper and it is better with new system because you have only 3 resource type and if you have cheaper units you can have more now , it is funny to see when you bombed their cities they start to running toward sea with remain units and quit from game

YConcerning the new resource system I have to use an example from a game I just finished.

Undaunted wrote:

Nostroma wrote:

There was a P2W player who was bragging on the news about how good he was, that he would crush us all. He's the only player I ever saw who was unbeaten. Only 10 games but 10 wins including 4 solos.

It took 3 of us combined to fight him. A 5 day fight. We finally won but it cost us more than half of our combined troops.

The resource system did not help at all. We were hard pressed to replace our losses or repair while he just kept popping new units out. Sometimes 50 a day.

He was pissed. "How dare you. You are cowards. have to gang up on me" And the usual threats.

The only reason we won was that because we were not wallet players we knew how to fight. Tactics strategy and planning. He didn't. His way to win was just to overwhelm opponents with mass numbers.

That is the kind of players this game now attracts. The old resource system gave non P2W players a better chance to fight these guys without having to resort to tag teams.

And if you are wondering, no, we didn't win the game. We were so handicapped by lack of resources we couldn't rebuild fast enough and 2 other P2W players wiped us out. But we died knowing we took out this guy despite our deficit.

destroying someone with 3 players shouldn't be hard even enemy is gold player and if 3 of them have some experience about game , especially if you have a point to reach his core lands with strategic bombers , for %0 morale gold probably won't help and these planes are very tough to shot down , even he try to use interceptors it is easy for you to destroy his airstrip if he has no preparation before your move and his interceptors are useless now

for example I play x4 speed server and you need only 3 min to destroy an enemy city , I have many anti airs always at every core cities with fortress and I build many buildings to each of them , one of them at least including level 5 air factory which one's range is enough to defend other core cities so a player like that can defend himself against strategic bomber attacks , if enemy's nuclear rocket range is not enough to reach your core cities it is 800 km he can't destroy your cities , it is wonderful defence if you play small size countries and which has surrounded by sea like greece

shortly I tried to say if you have a group 3-5 players and know a bit playing to game it is easy to destroy someone if you don't send randomly light medium tanks to attack everywhere , now produce strategic bombers are very easy and everyone travelling with at least 10-20 of them at my maps , when you reached about 800-1000 points on world war map you have 8-10k resource production from every resource type and last level strategic bomber need only 2.9k oil when you woke up and open to game you see 80-100k resource from each type , if you play with allies , upgrading units cheaper and it is better with new system because you have only 3 resource type and if you have cheaper units you can have more now , it is funny to see when you bombed their cities they start to running toward sea with remain units and quit from game

@Nostroma the good thing is you made it expensive for him, but, heck, yeah, if there are more of those wallet warriors around, you will not recover. Especially not with the reforged resource system. Unless, you pay up too. That is also why the system may have been reforged, besides the simplifcation.

@Undaunted

Yes, yes, everything is easy for you....

And Nostroma is an ofc idiot noob sending lone LTs to conquer the world.

Did you even ever play vs a real wallet-warrior? And then multiple?

From your comments I doubt it ...

First of all the wallet-warrior will have more and higher level Strats earlier than you, if he has been confroted with them before ánd he will have his defences up.

Your Strats will be taken out by bought fighters and bought AA. You bring Elite Strats? Wow, but your enemy just put up more Elite Interceptors and AA and put them in place half a minute before you arrive. (I for one do not scare from Strats; I just destroy them; Elite or not; it is called being prepared; plan patrol area, hit on approach, chase down = 150% hitting power in 30min or 7,5min).

Any moral damage will be repaired wirth WBs. It is only 1500g to acquire 10%. 80% is enough for built/production purposes.

Any building will be restored with WBs.

Any unit will be healed with WBs.

Lacking rss?

Bought with gold.

Luckily these crazies are rare enough.

It seems you never met one. Lucky you!

Additionally: stop comparing everything to your speed map playstyle. Not every map is a speed map and not every players is playing speed maps. A cetrain percentage does not have all day with no other obligations ... like you.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

Undaunted wrote:

Nostroma wrote:

Concerning the new resource system I have to use an example from a game I just finished.

There was a P2W player who was bragging on the news about how good he was, that he would crush us all. He's the only player I ever saw who was unbeaten. Only 10 games but 10 wins including 4 solos.

It took 3 of us combined to fight him. A 5 day fight. We finally won but it cost us more than half of our combined troops.

The resource system did not help at all. We were hard pressed to replace our losses or repair while he just kept popping new units out. Sometimes 50 a day.

He was pissed. "How dare you. You are cowards. have to gang up on me" And the usual threats.

The only reason we won was that because we were not wallet players we knew how to fight. Tactics strategy and planning. He didn't. His way to win was just to overwhelm opponents with mass numbers.

That is the kind of players this game now attracts. The old resource system gave non P2W players a better chance to fight these guys without having to resort to tag teams.

And if you are wondering, no, we didn't win the game. We were so handicapped by lack of resources we couldn't rebuild fast enough and 2 other P2W players wiped us out. But we died knowing we took out this guy despite our deficit.

destroying someone with 3 players shouldn't be hard even enemy is gold player and if 3 of them have some experience about game , especially if you have a point to reach his core lands with strategic bombers , for %0 morale gold probably won't help and these planes are very tough to shot down , even he try to use interceptors it is easy for you to destroy his airstrip if he has no preparation before your move and his interceptors are useless now

for example I play x4 speed server and you need only 3 min to destroy an enemy city , I have many anti airs always at every core cities with fortress and I build many buildings to each of them , one of them at least including level 5 air factory which one's range is enough to defend other core cities so a player like that can defend himself against strategic bomber attacks , if enemy's nuclear rocket range is not enough to reach your core cities it is 800 km he can't destroy your cities , it is wonderful defence if you play small size countries and which has surrounded by sea like greece

shortly I tried to say if you have a group 3-5 players and know a bit playing to game it is easy to destroy someone if you don't send randomly light medium tanks to attack everywhere , now produce strategic bombers are very easy and everyone travelling with at least 10-20 of them at my maps , when you reached about 800-1000 points on world war map you have 8-10k resource production from every resource type and last level strategic bomber need only 2.9k oil when you woke up and open to game you see 80-100k resource from each type , if you play with allies , upgrading units cheaper and it is better with new system because you have only 3 resource type and if you have cheaper units you can have more now , it is funny to see when you bombed their cities they start to running toward sea with remain units and quit from game

Undaunted, you don't know my play style. Stop insinuating I don't know what I'm doing.

The only way to succeed against a wallet player using your method is to catch him when not in game. Trying what you say when he is playing is sheer disaster. Unrecoverable losses.

vonlettowvorbeck wrote:

YConcerning the new resource system I have to use an example from a game I just finished.

Undaunted wrote:

Nostroma wrote:

There was a P2W player who was bragging on the news about how good he was, that he would crush us all. He's the only player I ever saw who was unbeaten. Only 10 games but 10 wins including 4 solos.

It took 3 of us combined to fight him. A 5 day fight. We finally won but it cost us more than half of our combined troops.

The resource system did not help at all. We were hard pressed to replace our losses or repair while he just kept popping new units out. Sometimes 50 a day.

He was pissed. "How dare you. You are cowards. have to gang up on me" And the usual threats.

The only reason we won was that because we were not wallet players we knew how to fight. Tactics strategy and planning. He didn't. His way to win was just to overwhelm opponents with mass numbers.

That is the kind of players this game now attracts. The old resource system gave non P2W players a better chance to fight these guys without having to resort to tag teams.

And if you are wondering, no, we didn't win the game. We were so handicapped by lack of resources we couldn't rebuild fast enough and 2 other P2W players wiped us out. But we died knowing we took out this guy despite our deficit.

destroying someone with 3 players shouldn't be hard even enemy is gold player and if 3 of them have some experience about game , especially if you have a point to reach his core lands with strategic bombers , for %0 morale gold probably won't help and these planes are very tough to shot down , even he try to use interceptors it is easy for you to destroy his airstrip if he has no preparation before your move and his interceptors are useless nowfor example I play x4 speed server and you need only 3 min to destroy an enemy city , I have many anti airs always at every core cities with fortress and I build many buildings to each of them , one of them at least including level 5 air factory which one's range is enough to defend other core cities so a player like that can defend himself against strategic bomber attacks , if enemy's nuclear rocket range is not enough to reach your core cities it is 800 km he can't destroy your cities , it is wonderful defence if you play small size countries and which has surrounded by sea like greece

shortly I tried to say if you have a group 3-5 players and know a bit playing to game it is easy to destroy someone if you don't send randomly light medium tanks to attack everywhere , now produce strategic bombers are very easy and everyone travelling with at least 10-20 of them at my maps , when you reached about 800-1000 points on world war map you have 8-10k resource production from every resource type and last level strategic bomber need only 2.9k oil when you woke up and open to game you see 80-100k resource from each type , if you play with allies , upgrading units cheaper and it is better with new system because you have only 3 resource type and if you have cheaper units you can have more now , it is funny to see when you bombed their cities they start to running toward sea with remain units and quit from game

@Nostroma the good thing is you made it expensive for him, but, heck, yeah, if there are more of those wallet warriors around, you will not recover. Especially not with the reforged resource system. Unless, you pay up too. That is also why the system may have been reforged, besides the simplifcation.

@Undaunted

Yes, yes, everything is easy for you....

And Nostroma is an ofc idiot noob sending lone LTs to conquer the world.

Did you even ever play vs a real wallet-warrior? And then multiple?

From your comments I doubt it ...

First of all the wallet-warrior will have more and higher level Strats earlier than you, if he has been confroted with them before ánd he will have his defences up.

Your Strats will be taken out by bought fighters and bought AA. You bring Elite Strats? Wow, but your enemy just put up more Elite Interceptors and AA and put them in place half a minute before you arrive. (I for one do not scare from Strats; I just destroy them; Elite or not; it is called being prepared; plan patrol area, hit on approach, chase down = 150% hitting power in 30min or 7,5min).

Any moral damage will be repaired wirth WBs. It is only 1500g to acquire 10%. 80% is enough for built/production purposes.

Any building will be restored with WBs.

Any unit will be healed with WBs.

Lacking rss?

Bought with gold.

Luckily these crazies are rare enough.

It seems you never met one. Lucky you!

Additionally: stop comparing everything to your speed map playstyle. Not every map is a speed map and not every players is playing speed maps. A cetrain percentage does not have all day with no other obligations ... like you.

Even he has many gold If we talk about 5 vs 1 , this man need to sleep in day , he cant play forever there are some different browser games 5 players can play from one account so account never sleep but this game is not this type I dont think any team playing from one account so yes he will sleep

5 player have anti airs , artilleries , planes

You cant stay awake forever to stop them

If they know to play game a bit and they are not 0.50 k/d ratio guys

even you have gold you cant use it along 24 hours against 5 players

I didnt say you send light tanks or similar thing

I just say if you have a good team , one gold player is not a big problem especially at speed servers

I guess we dont talk about 999999999 golds so they won against him , it is not easy or hard

Undaunted wrote:

vonlettowvorbeck wrote:

YConcerning the new resource system I have to use an example from a game I just finished.

Undaunted wrote:

Nostroma wrote:

There was a P2W player who was bragging on the news about how good he was, that he would crush us all. He's the only player I ever saw who was unbeaten. Only 10 games but 10 wins including 4 solos.

It took 3 of us combined to fight him. A 5 day fight. We finally won but it cost us more than half of our combined troops.

The resource system did not help at all. We were hard pressed to replace our losses or repair while he just kept popping new units out. Sometimes 50 a day.

He was pissed. "How dare you. You are cowards. have to gang up on me" And the usual threats.

The only reason we won was that because we were not wallet players we knew how to fight. Tactics strategy and planning. He didn't. His way to win was just to overwhelm opponents with mass numbers.

That is the kind of players this game now attracts. The old resource system gave non P2W players a better chance to fight these guys without having to resort to tag teams.

And if you are wondering, no, we didn't win the game. We were so handicapped by lack of resources we couldn't rebuild fast enough and 2 other P2W players wiped us out. But we died knowing we took out this guy despite our deficit.

destroying someone with 3 players shouldn't be hard ...//...
@Nostroma the good thing is you made it expensive for him, ...//...

@Undaunted

Yes, yes, everything is easy for you....

...//..

Additionally: stop comparing everything to your speed map playstyle. Not every map is a speed map and not every players is playing speed maps. A cetrain percentage does not have all day with no other obligations ... like you.

Even he has many gold If we talk about 5 vs 1 , this man need to sleep in day , he cant play forever there are some different browser games 5 players can play from one account so account never sleep but this game is not this type I dont think any team playing from one account so yes he will sleep

5 player have anti airs , artilleries , planes

You cant stay awake forever to stop them

If they know to play game a bit and they are not 0.50 k/d ratio guys

even you have gold you cant use it along 24 hours against 5 players

I didnt say you send light tanks or similar thing

I just say if you have a good team , one gold player is not a big problem especially at speed servers

I guess we dont talk about 999999999 golds so they won against him , it is not easy or hard

What Nostroma said:

They met a wild wallet-warrior, having bought victory every game so far and proud of it.

They brought him down with regular play, despite new resource system not helping (aka being counter-productive).

They did fine, however, they did not recover in time to face another set of wallet-warriors.

It is not hard to understand what people write, when paying attention.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

AnonymeggABC1234 wrote:

vonlettowvorbeck wrote:

@freezy I pray the results of the dumbification project yield Bytro more income!

I really do!

Maybe, when finally making enough $$$, further dumbification projects can behalted?

Would you consider that possible?

Or will we, no matter what, end up with 1 province, 1 resource, 1 unit and ... 1 Victory on auction?

I know you are not a proponent of some of the changes nor are you the initiator and I do not hold you repsonsible.

You are however in the position (I hope) to relay some of the messages from your player base to the 'higher-ups'....

Let them try to reach a real public for this once great strategy game.

Let them try to reach the old A&A and WaW crowd, now busy with wifes, kids, careers and not having time to sit 2-3 days at a table playing the board game (WaW sometimes lasting a week even....gawd, the scores I might have had for exams if I hadn't played... well, they wouldn't have made a difference as I am not employed by anyone but do the 'employing').

But that crowd still loves strategy and they now have phones, tablets, laptops, PCs and a real income.

That crowd, and they are legion, should be tapped for new players.

Not the ADHD suffering 12yr olds... COW lacks the action and fiery explosions after all.

Please stop being ableist and STOP YAPPING ABOUT THE "vIcToRy AuCtiOn". It's not going to happen
I know, nobody even reads his posts

Nostroma wrote:

COW has turned into a ring toss game

You get one ring for free.

For $10 you get 3 rings

$50 gets you 6 rings

$100 and you get 10 rings to shoot for a win.

Might as well say it.

lmao

Undaunted wrote:

vonlettowvorbeck wrote:

YConcerning the new resource system I have to use an example from a game I just finished.

Undaunted wrote:

Nostroma wrote:

There was a P2W player who was bragging on the news about how good he was, that he would crush us all. He's the only player I ever saw who was unbeaten. Only 10 games but 10 wins including 4 solos.

It took 3 of us combined to fight him. A 5 day fight. We finally won but it cost us more than half of our combined troops.

The resource system did not help at all. We were hard pressed to replace our losses or repair while he just kept popping new units out. Sometimes 50 a day.

He was pissed. "How dare you. You are cowards. have to gang up on me" And the usual threats.

The only reason we won was that because we were not wallet players we knew how to fight. Tactics strategy and planning. He didn't. His way to win was just to overwhelm opponents with mass numbers.

That is the kind of players this game now attracts. The old resource system gave non P2W players a better chance to fight these guys without having to resort to tag teams.

And if you are wondering, no, we didn't win the game. We were so handicapped by lack of resources we couldn't rebuild fast enough and 2 other P2W players wiped us out. But we died knowing we took out this guy despite our deficit.

destroying someone with 3 players shouldn't be hard even enemy is gold player and if 3 of them have some experience about game , especially if you have a point to reach his core lands with strategic bombers , for %0 morale gold probably won't help and these planes are very tough to shot down , even he try to use interceptors it is easy for you to destroy his airstrip if he has no preparation before your move and his interceptors are useless nowfor example I play x4 speed server and you need only 3 min to destroy an enemy city , I have many anti airs always at every core cities with fortress and I build many buildings to each of them , one of them at least including level 5 air factory which one's range is enough to defend other core cities so a player like that can defend himself against strategic bomber attacks , if enemy's nuclear rocket range is not enough to reach your core cities it is 800 km he can't destroy your cities , it is wonderful defence if you play small size countries and which has surrounded by sea like greece

shortly I tried to say if you have a group 3-5 players and know a bit playing to game it is easy to destroy someone if you don't send randomly light medium tanks to attack everywhere , now produce strategic bombers are very easy and everyone travelling with at least 10-20 of them at my maps , when you reached about 800-1000 points on world war map you have 8-10k resource production from every resource type and last level strategic bomber need only 2.9k oil when you woke up and open to game you see 80-100k resource from each type , if you play with allies , upgrading units cheaper and it is better with new system because you have only 3 resource type and if you have cheaper units you can have more now , it is funny to see when you bombed their cities they start to running toward sea with remain units and quit from game

@Nostroma the good thing is you made it expensive for him, but, heck, yeah, if there are more of those wallet warriors around, you will not recover. Especially not with the reforged resource system. Unless, you pay up too. That is also why the system may have been reforged, besides the simplifcation.@Undaunted

Yes, yes, everything is easy for you....

And Nostroma is an ofc idiot noob sending lone LTs to conquer the world.

Did you even ever play vs a real wallet-warrior? And then multiple?

From your comments I doubt it ...

First of all the wallet-warrior will have more and higher level Strats earlier than you, if he has been confroted with them before ánd he will have his defences up.

Your Strats will be taken out by bought fighters and bought AA. You bring Elite Strats? Wow, but your enemy just put up more Elite Interceptors and AA and put them in place half a minute before you arrive. (I for one do not scare from Strats; I just destroy them; Elite or not; it is called being prepared; plan patrol area, hit on approach, chase down = 150% hitting power in 30min or 7,5min).

Any moral damage will be repaired wirth WBs. It is only 1500g to acquire 10%. 80% is enough for built/production purposes.

Any building will be restored with WBs.

Any unit will be healed with WBs.

Lacking rss?

Bought with gold.

Luckily these crazies are rare enough.

It seems you never met one. Lucky you!

Additionally: stop comparing everything to your speed map playstyle. Not every map is a speed map and not every players is playing speed maps. A cetrain percentage does not have all day with no other obligations ... like you.

Even he has many gold If we talk about 5 vs 1 , this man need to sleep in day , he cant play forever there are some different browser games 5 players can play from one account so account never sleep but this game is not this type I dont think any team playing from one account so yes he will sleep

5 player have anti airs , artilleries , planes

You cant stay awake forever to stop them

If they know to play game a bit and they are not 0.50 k/d ratio guys

even you have gold you cant use it along 24 hours against 5 players

I didnt say you send light tanks or similar thing

I just say if you have a good team , one gold player is not a big problem especially at speed servers

I guess we dont talk about 999999999 golds so they won against him , it is not easy or hard

Unless multiple people are using the same account, the player has to sleep sooner or later.

(And if multiple people are using the same account that's called account pushing which is against COW rules)

So, if there is a golder try to figure out when he is active, could be indicated by when he uses gold actions, like increasing morale, or troop hp. It's actually usually pretty easy to figure out the general timeframe when the user is afk ie sleeping. Plan your strike then, and you will have a good start.

What I have discovered is that golders generally will not spend their gold if they are losing. They don't want to waste their real life money on the game if they are not going to win it. Knowing that, if you can kill some of his key stacks (maybe plane stacks if he is using those) and capture lots of his cities, especially his core cities, during the time that he is afk, when he returns, and if he sees that he is losing, he will probably just archive the game and not do anything else or spend any more gold on it.

Many thanks for your suggestions. I must try.

Nostroma wrote:

COW has turned into a ring toss game

You get one ring for free.

For $10 you get 3 rings

$50 gets you 6 rings

$100 and you get 10 rings to shoot for a win.

Might as well say it.

Nostroma wrote:

Concerning the new resource system I have to use an example from a game I just finished.

There was a P2W player who was bragging on the news about how good he was, that he would crush us all. He's the only player I ever saw who was unbeaten. Only 10 games but 10 wins including 4 solos.

It took 3 of us combined to fight him. A 5 day fight. We finally won but it cost us more than half of our combined troops.

The resource system did not help at all. We were hard pressed to replace our losses or repair while he just kept popping new units out. Sometimes 50 a day.

He was pissed. "How dare you. You are cowards. have to gang up on me" And the usual threats.

The only reason we won was that because we were not wallet players we knew how to fight. Tactics strategy and planning. He didn't. His way to win was just to overwhelm opponents with mass numbers.

That is the kind of players this game now attracts. The old resource system gave non P2W players a better chance to fight these guys without having to resort to tag teams.

And if you are wondering, no, we didn't win the game. We were so handicapped by lack of resources we couldn't rebuild fast enough and 2 other P2W players wiped us out. But we died knowing we took out this guy despite our deficit.

I haven't really noticed much unfairness in the game regarding paying. I might buy high command soon because I like playing this game :)

@Geden does high command ever go on sale?

Bandersnatch wrote:

@Geden does high command ever go on sale?
I've seen it for like 25% off before

Bandersnatch wrote:

Nostroma wrote:

Nostroma wrote:

I haven't really noticed much unfairness in the game regarding paying. I might buy high command soon because I like playing this game :)
That is correct. There are and have always been few heavy golders. In any case not enough to influence your generl score, if you are at least a half-wit like me.

However, the dumbification updates also facilitate more golding, while harder to notice.

How the dumbification facilitates/promotes golding;

- there are less choices to make, so it feels slower and players want to hurry things up.

- 2-step spending (1st buy Gold, then 2ndly use for WBs or rss) feels like spending less.

- WBs obscure gold spending; it is harder to detect.

and a few more things.

So, all in all, none of it is an improvement for strategy adepts.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

@Undaunted

You are the speed specialist and know practically everything and every solution, right?

You claimed that stacks of 1500 2000 HP were impossible in a map or speed map without golding.

I am now in a 4x speed running around with a 2k stack and setting up a 2nd one, while it is day 20 or so.

No gold involved.

So, once again: big stacks can simply be the result of better play and do not at all have to be the result of gold.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

vonlettowvorbeck wrote:

@Undaunted

You are the speed specialist and know practically everything and every solution, right?

You claimed that stacks of 1500 2000 HP were impossible in a map or speed map without golding.

I am now in a 4x speed running around with a 2k stack and setting up a 2nd one, while it is day 20 or so.

No gold involved.

So, once again: big stacks can simply be the result of better play and do not at all have to be the result of gold.

where I say they were impossible ?

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