Resources Reforged - Test it now on Beta!

We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.

With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.

As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.

So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!

With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for rural production: a 4-1-1 layout, where one resource is more plentiful than the others, and a balanced 2-2-2 layout, where all resources are equally available!

To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!

For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything. This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!

We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us right here or on our Discord.

Your Call of War Team!

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326 Replies

WinterWar1940 wrote:

I don't get the point of this.
It seems nobody does.

And Bytro STILL doesn’t explain WHY we need this update! (Or why they think we need it)

How lame.

:cursing: :cursing: :cursing:

Taffyta Muttonfudge wrote:

@Geden i have a suggestion for resource booster cards.

since there are only money, food, metal, oil and mp, we could have:

  • resource cards for money
  • resource cards for mp
  • a single card category for food, metal, and oil, maybe called something like ‘natural resources’
when players get natural resources boosters they would be able to use them on either food metal or oil, whichever one they choose. this way it would make the booster card things less complicated since only 3 different types would be available.
That would be a good idea.

@HenrikSchreiber Hey bro, Bytro probably has a ton of complaints and criticism about this new update that they have to deal with. It makes it even worse when you keep yelling and whining about it. If you want to complain about the update, that’s fine, but please do so in a respectful manner.

Geden wrote:

Komrade Khrushchev wrote:

Geden wrote:

Komrade Khrushchev wrote:

@Geden. Should we call this Call of War 3.0?
Haha, maybe this will stick, who knows :D I think it was freezy who coined that term initially (CoW 1.0 etc.), so i'll wait for his opinion on the matter ;)
I see. Do you know when this will go live in non-beta games?
We don't have a release date set in stone yet, i'd expect within the next 1-3 weeks but don't hold me to that should the date change.
Okay, sounds good.

The game becoming detached from reality, it was never perfectly realistic (the common response to this gripe) but at least it was *grounded* in reality.

With fewer resources you have fewer ways to differentiate costs, so now the materials used ,and values given are becoming arbitrary. If a Cruiser costs 3X more Food than a Battleship for "balancing" then the materials lose their meaning. What is the purpose of even using these specific materials? We might as well label the resources "Playdough, Diet Pepsi, and Pocket Lint" or simply X,Y,Z because they are no longer grounded in reality and are nothing more than counting #'s. Its immersion breaking and quite frankly less intuitive rather than more intuitive. Its far less interesting and rewarding to plan out your army now (and the economy needed to support that army) which is at least 50% of the game experience.

The logical brain understands that a Battleship and Carrier both will need a lot of metal. It understands that an Airplane doesn't run on food and a Nuke needs special resources. When logic is thrown out the window, and suddenly a Commando stealth unit costs more metal than a Medium Tank, and 2X more metal than any Naval Ship (for no good reason), and a Carrier only needs manpower and handful of Cheerios to build, that is the definition of *counter intuitive*.

This new update is trash! Why do they have to ruin the game like this?

Does this also affect games in the Japanese server?

Skellcrafter wrote:

What would be much better:

- new maps (Africa, South America, Eurasia, ...)

- Expand units (transport planes for armored support of paratroopers, mountain troops (but significantly weaken other units in the mountains)...)

- Deepen the strategy game (logistics?, encirclements, real rivers that are not crossed like oceans but with engineers or something, make terrain more important (tanks in the forest? --> Bad idea), ...)

- Make economy and resources more important (don't cut the number of resources, but set much stronger geographical priorities --> a lot of oil in the Middle East, a lot of grain in Ukraine and Russia, .... and less of it in other countries --> strengthen trade (maybe via AI countries), add coal to run industry?

...

And fix bugs and fill the empty positions in your support team, there is NOBODY who takes care of multi-accounts even if you report them by email

I think they should introduce more units to the game.

Taffyta Muttonfudge wrote:

@Geden i have a suggestion for resource booster cards.

since there are only money, food, metal, oil and mp, we could have:

  • resource cards for money
  • resource cards for mp
  • a single card category for food, metal, and oil, maybe called something like ‘natural resources’
when players get natural resources boosters they would be able to use them on either food metal or oil, whichever one they choose. this way it would make the booster card things less complicated since only 3 different types would be available.
That would be a good idea.

But still, I don’t like this update.

What would nukes be made of? You can’t realistically make a nuke out of food, metal, and oil.

SendNubes wrote:

The game becoming detached from reality, it was never perfectly realistic (the common response to this gripe) but at least it was *grounded* in reality.

With fewer resources you have fewer ways to differentiate costs, so now the materials used ,and values given are becoming arbitrary. If a Cruiser costs 3X more Food than a Battleship for "balancing" then the materials lose their meaning. What is the purpose of even using these specific materials? We might as well label the resources "Playdough, Diet Pepsi, and Pocket Lint" or simply X,Y,Z because they are no longer grounded in reality and are nothing more than counting #'s. Its immersion breaking and quite frankly less intuitive rather than more intuitive. Its far less interesting and rewarding to plan out your army now (and the economy needed to support that army) which is at least 50% of the game experience.

The logical brain understands that a Battleship and Carrier both will need a lot of metal. It understands that an Airplane doesn't run on food and a Nuke needs special resources. When logic is thrown out the window, and suddenly a Commando stealth unit costs more metal than a Medium Tank, and 2X more metal than any Naval Ship (for no good reason), and a Carrier only needs manpower and handful of Cheerios to build, that is the definition of *counter intuitive*.

I know, it’s like the opposite of realistic...

@Geden Thanks for explaining things and helping us understand about the update. I’m fairly new to the game so I guess I’ll have to re-learn a lot of things when it comes to resource management and building/unit production. Do you happen to have any tips or pointers regarding the update?

Taffyta Muttonfudge wrote:

@Geden i have a suggestion for resource booster cards.

since there are only money, food, metal, oil and mp, we could have:

  • resource cards for money
  • resource cards for mp
  • a single card category for food, metal, and oil, maybe called something like ‘natural resources’
when players get natural resources boosters they would be able to use them on either food metal or oil, whichever one they choose. this way it would make the booster card things less complicated since only 3 different types would be available.
Great idea.

@Geden I think there should also be more operations to give players more rewards and encourage people to play

Yeah. If you’re giving golders all these benefits, you can at least throw in a few things for the fair players.

Geden wrote:

We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.

With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.

As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.

So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!

With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for urban production: a 2-2-2 layout, where one resource is more plentiful than the others, and a balanced 4-1-1 layout, where all resources are equally available!

To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!

For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything. This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!

We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us right here or on our Discord.

Your Call of War Team!

Geden wrote:

We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.

With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.

As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.

So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!

With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for urban production: a 2-2-2 layout, where one resource is more plentiful than the others, and a balanced 4-1-1 layout, where all resources are equally available!

To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!

For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything. This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!

We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us right here or on our Discord.

Your Call of War Team!

hmm
Glory to the Ottoman Empire!

Addin Turx wrote:

Geden wrote:

We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.

With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.

As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.

So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!

With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for urban production: a 2-2-2 layout, where one resource is more plentiful than the others, and a balanced 4-1-1 layout, where all resources are equally available!

To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!

For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything. This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!

We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us right here or on our Discord.

Your Call of War Team!

Geden wrote:

We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.

With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.

As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.

So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!

With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for urban production: a 2-2-2 layout, where one resource is more plentiful than the others, and a balanced 4-1-1 layout, where all resources are equally available!

To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!

For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything. This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!

We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us right here or on our Discord.

Your Call of War Team!

hmm

Addin Turx wrote:

Geden wrote:

We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.

With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.

As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.

So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!

With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for urban production: a 2-2-2 layout, where one resource is more plentiful than the others, and a balanced 4-1-1 layout, where all resources are equally available!

To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!

For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything. This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!

We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us right here or on our Discord.

Your Call of War Team!

hmm
WHAT IS THE POINT KF THIS UPDATE.
Glory to the Ottoman Empire!

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