I can't wait to try the new resource setup. With less variety in resources, I might be able to keep unit production going instead of always trading on the market. I think we should wait until they are finished before judging this new feature.
Resources Reforged - Test it now on Beta!

We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.
With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.

As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.
So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!

With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for rural production: a 4-1-1 layout, where one resource is more plentiful than the others, and a balanced 2-2-2 layout, where all resources are equally available!

To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!
For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything. This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!
We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us right here or on our Discord.
Your Call of War Team!
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326 Replies
GS it was a double post.
Oh yes they are. Stillfront is a penny stock now, price has been steadily declining for a long time. Cannibalising your games doesn't sound like the right answer though.BladeFisher wrote:
I have come to the conclusion that Bytro are possibly in financial difficulty.They dont fix obvious bugs, their servers are at bursting point (noticeable on the weekend about 1700 CET when USA powers up), messing around with gold/war bonds and a takeover.
click the 1y or 5y from there. Investors lost 90% of their money when they bought it just four years ago.
- Alexander Suvorov.
this forum is really dead , people are only coming here to write comment to news section and I guess noone care to your comments even , so start be happy with 3 resource type
Looks like they’re currently phasing it out.Erecon wrote:
I noticed the boosters I had came back today,(goods, and rares) so I guess it was a bug that they simply disappeared last week.Komrade Khrushchev wrote:
Read @Geden’s postthere is a missing spot on the daily mobile ad gifts ( where the usual 6x125 goods where ) - but the top gift icon is back ( with other boosters hurray )
Not even worth it!K.Rokossovski wrote:
Oh yes they are. Stillfront is a penny stock now, price has been steadily declining for a long time. Cannibalising your games doesn't sound like the right answer though.BladeFisher wrote:
I have come to the conclusion that Bytro are possibly in financial difficulty.They dont fix obvious bugs, their servers are at bursting point (noticeable on the weekend about 1700 CET when USA powers up), messing around with gold/war bonds and a takeover.
click the 1y or 5y from there. Investors lost 90% of their money when they bought it just four years ago.
But, where does all that money go that they get from gold and high command buyers?
Running the game, workers' salaries, etc. The rest goes to the head of Stillfront/Bytro (I think)Komrade Khrushchev wrote:
But, where does all that money go that they get from gold and high command buyers?
I wonder who that is...
This is bullshit.
Geez
"I'd say the MP requirements for militia and infantry would be roughly the same":K.Rokossovski wrote:
We could already see diverging paths/ideas here))) I'd say the MP requirements for militia and infantry would be roughly the same, but the militia requires less basic equipment (i.e. goods); while commando's are small-sized highly trained units which would require few MP but lots of training (money??) and specialized equipment (rares??)Hans A. Pils wrote:
Milita needs a respectable amount of food; bit of manpower; little bit of money.Infantry needs same amount of food; bit more manpower; moderate amount of money; some goods; maybe tiny bit of steel.
Mot. Infantry needs same amount of food; bit more manpower; bit more money; some goods; bit of steel; some oil.
Commandos need same amount of food; even more manpower; very much money; some goods; tiny bit of steel.
[...]
>> If one sees manpower as amount of recruitable soldiers available for your nation, then yes. And I'd also love to have manpower that way in the game. However, unfortunately, it since CoW1.5 must be interpreted as amount of workforce, which is why I had given militia small manpower needs in my example. But I agree with you: Best to remove manpower needs of buildings and go back to the CoW1.0 interpretation of manpower as amount of soldiers. Then indeed militia should cost as much manpower as regular infantry.
"but the militia requires less basic equipment (i.e. goods)":
Exactly - that's what I also had in my example.
"commando's are small-sized highly trained units":
That's what they were in real life. However the CoW commandos are clearly full sized divisions with at least the same headcount as the other infantry units. Otherwise how should their immense combat strength (against units... I'm not talkinh about the damage they deal to buildings... which should even be increased) be explained?
So similar story here: If their stats and behaviour would be made realistic (so we can imagine them as the small units that they were) then indeed they shouldn't require much manpower.
"and specialized equipment (rares??)":
Good point, agreed - commandos should require some rares.
Anyhow - I didn't mean to go too much into detail here. What I meant to say is: It would be great if units and buildings require the resources that they needed in reality. And that this update was or hopefully still is your chance to do that step. I'm convinced it wouldn't hurt gameplay. Of course would require an entire revamp of resource requirements of all units. But we can wait. Much better to get such a great improvement after a long time than to get a downgrade (as this update is now) quickly.
Be kinda nice to go away for a couple weeks only and come back to the same game.
Walking contradiction, partly truth and partly fiction, taking every wrong direction on his lonely way back home.
Hahahahaha. This is Bytro/Stillfront we are talking about here, not somebody who cares about its customers.
yeah
Then YOU should VOTE the Improvement Party, which seeks to 'Improve' Call of War, and promote FREE and FAIR elections.
VOTE for the Improvement Party! VOTE for a better future!

I dont think any good player use commandos at game
you will pay rare material as extra and you will have weaker unit than an infantry
their stealth is useless and who cares their bonus against fortress noone build even fortress at game , if you saw a enemy fortress still you wouldnt send units to directly there , there are better ways to attack and destroy
Undaunted, youz a yellowbelly, end of story
haha didnt know you came on the forum
will you keep to cry even here ?? I have highest point on map while you are sleeping with 0 points - end of the story-VIP- wrote:
Undaunted, youz a yellowbelly, end of storyhaha didnt know you came on the forum
hmm is that a sentence?
haha dont think i said anything bad to you in-game, you asked why i was stubborn not giving you my recourses and i said your greed,
that aint crying, thats us talking like friends.
was just surprised seeing you on here when i did
ok friend your land is now my land - end of story thanks-VIP- wrote:
hmm is that a sentence?
haha dont think i said anything bad to you in-game, you asked why i was stubborn not giving you my recourses and i said your greed,
that aint crying, thats us talking like friends.
was just surprised seeing you on here when i did
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