Resources Reforged - Test it now on Beta!

We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.

With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.

As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.

So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!

With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for rural production: a 4-1-1 layout, where one resource is more plentiful than the others, and a balanced 2-2-2 layout, where all resources are equally available!

To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!

For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything. This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!

We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us right here or on our Discord.

Your Call of War Team!

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326 Replies

I can't wait to try the new resource setup. With less variety in resources, I might be able to keep unit production going instead of always trading on the market. I think we should wait until they are finished before judging this new feature.

GS it was a double post.

BladeFisher wrote:

I have come to the conclusion that Bytro are possibly in financial difficulty.

They dont fix obvious bugs, their servers are at bursting point (noticeable on the weekend about 1700 CET when USA powers up), messing around with gold/war bonds and a takeover.

Oh yes they are. Stillfront is a penny stock now, price has been steadily declining for a long time. Cannibalising your games doesn't sound like the right answer though.

https://finance.yahoo.com/quote/SF.ST/?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAAMsFdNqJokuL7Uh_6DlUQpo30vVfhXNCx_40iKN-6dzyVB03yNVB0H6WlRj8YGzH3jFtPzAYMoEXo4U08AqlM6_H7WHhs7xsMFS8DQZ-YdNxZkpBffcAqoXt4gr3Igzm8-RbDwf124TOUtSOUzM3Dv6POZdSVRplufF3Dg7rsXyf

click the 1y or 5y from there. Investors lost 90% of their money when they bought it just four years ago.

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

this forum is really dead , people are only coming here to write comment to news section and I guess noone care to your comments even , so start be happy with 3 resource type

Erecon wrote:

Komrade Khrushchev wrote:

Read @Geden’s post
I noticed the boosters I had came back today,(goods, and rares) so I guess it was a bug that they simply disappeared last week.

there is a missing spot on the daily mobile ad gifts ( where the usual 6x125 goods where ) - but the top gift icon is back ( with other boosters hurray )

Looks like they’re currently phasing it out.

K.Rokossovski wrote:

BladeFisher wrote:

I have come to the conclusion that Bytro are possibly in financial difficulty.

They dont fix obvious bugs, their servers are at bursting point (noticeable on the weekend about 1700 CET when USA powers up), messing around with gold/war bonds and a takeover.

Oh yes they are. Stillfront is a penny stock now, price has been steadily declining for a long time. Cannibalising your games doesn't sound like the right answer though.

https://finance.yahoo.com/quote/SF.ST/?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAAMsFdNqJokuL7Uh_6DlUQpo30vVfhXNCx_40iKN-6dzyVB03yNVB0H6WlRj8YGzH3jFtPzAYMoEXo4U08AqlM6_H7WHhs7xsMFS8DQZ-YdNxZkpBffcAqoXt4gr3Igzm8-RbDwf124TOUtSOUzM3Dv6POZdSVRplufF3Dg7rsXyf

click the 1y or 5y from there. Investors lost 90% of their money when they bought it just four years ago.

Not even worth it!

But, where does all that money go that they get from gold and high command buyers?

Komrade Khrushchev wrote:

But, where does all that money go that they get from gold and high command buyers?
Running the game, workers' salaries, etc. The rest goes to the head of Stillfront/Bytro (I think)

I wonder who that is...

This is bullshit.

Geez

K.Rokossovski wrote:

Hans A. Pils wrote:

Milita needs a respectable amount of food; bit of manpower; little bit of money.

Infantry needs same amount of food; bit more manpower; moderate amount of money; some goods; maybe tiny bit of steel.

Mot. Infantry needs same amount of food; bit more manpower; bit more money; some goods; bit of steel; some oil.

Commandos need same amount of food; even more manpower; very much money; some goods; tiny bit of steel.

We could already see diverging paths/ideas here))) I'd say the MP requirements for militia and infantry would be roughly the same, but the militia requires less basic equipment (i.e. goods); while commando's are small-sized highly trained units which would require few MP but lots of training (money??) and specialized equipment (rares??)

[...]

"I'd say the MP requirements for militia and infantry would be roughly the same":

>> If one sees manpower as amount of recruitable soldiers available for your nation, then yes. And I'd also love to have manpower that way in the game. However, unfortunately, it since CoW1.5 must be interpreted as amount of workforce, which is why I had given militia small manpower needs in my example. But I agree with you: Best to remove manpower needs of buildings and go back to the CoW1.0 interpretation of manpower as amount of soldiers. Then indeed militia should cost as much manpower as regular infantry.

"but the militia requires less basic equipment (i.e. goods)":

Exactly - that's what I also had in my example.

"commando's are small-sized highly trained units":

That's what they were in real life. However the CoW commandos are clearly full sized divisions with at least the same headcount as the other infantry units. Otherwise how should their immense combat strength (against units... I'm not talkinh about the damage they deal to buildings... which should even be increased) be explained?

So similar story here: If their stats and behaviour would be made realistic (so we can imagine them as the small units that they were) then indeed they shouldn't require much manpower.

"and specialized equipment (rares??)":

Good point, agreed - commandos should require some rares.

Anyhow - I didn't mean to go too much into detail here. What I meant to say is: It would be great if units and buildings require the resources that they needed in reality. And that this update was or hopefully still is your chance to do that step. I'm convinced it wouldn't hurt gameplay. Of course would require an entire revamp of resource requirements of all units. But we can wait. Much better to get such a great improvement after a long time than to get a downgrade (as this update is now) quickly.

Be kinda nice to go away for a couple weeks only and come back to the same game.

Delmarva pirate-ripping, running and hiding.
Walking contradiction, partly truth and partly fiction, taking every wrong direction on his lonely way back home.

Hahahahaha. This is Bytro/Stillfront we are talking about here, not somebody who cares about its customers.

yeah

Do YOU want COW to be more complex and tactical? Are YOU tired of updates that just add another P2W aspect of the game? Are you TIRED of the AUTHORITARIAN Mafga?
Then YOU should VOTE the Improvement Party, which seeks to 'Improve' Call of War, and promote FREE and FAIR elections.
VOTE for the Improvement Party! VOTE for a better future!

I dont think any good player use commandos at game

you will pay rare material as extra and you will have weaker unit than an infantry

their stealth is useless and who cares their bonus against fortress noone build even fortress at game , if you saw a enemy fortress still you wouldnt send units to directly there , there are better ways to attack and destroy

Undaunted, youz a yellowbelly, end of story

haha didnt know you came on the forum

-VIP- wrote:

Undaunted, youz a yellowbelly, end of story

haha didnt know you came on the forum

will you keep to cry even here ?? I have highest point on map while you are sleeping with 0 points - end of the story

8| hmm is that a sentence?

haha dont think i said anything bad to you in-game, you asked why i was stubborn not giving you my recourses and i said your greed,

that aint crying, thats us talking like friends.

was just surprised seeing you on here when i did

-VIP- wrote:

8| hmm is that a sentence?

haha dont think i said anything bad to you in-game, you asked why i was stubborn not giving you my recourses and i said your greed,

that aint crying, thats us talking like friends.

was just surprised seeing you on here when i did

ok friend your land is now my land - end of story thanks

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