Undaunted is a VIP puppet state
CarKing the 6th of the Abrahamic Caliphate

We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.
With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.

As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.
So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!

With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for rural production: a 4-1-1 layout, where one resource is more plentiful than the others, and a balanced 2-2-2 layout, where all resources are equally available!

To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!
For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything. This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!
We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us right here or on our Discord.
Your Call of War Team!
Please log in to post a reply.
Undaunted is a VIP puppet state
I heard that Bytro’s parent company, Stillfront, is in the toilet stockwise.BladeFisher wrote:
I have come to the conclusion that Bytro are possibly in financial difficulty.They dont fix obvious bugs, their servers are at bursting point (noticeable on the weekend about 1700 CET when USA powers up), messing around with gold/war bonds and a takeover.
Knew it. Why invest in a company that’s going broke?K.Rokossovski wrote:
Oh yes they are. Stillfront is a penny stock now, price has been steadily declining for a long time. Cannibalising your games doesn't sound like the right answer though.BladeFisher wrote:
I have come to the conclusion that Bytro are possibly in financial difficulty.They dont fix obvious bugs, their servers are at bursting point (noticeable on the weekend about 1700 CET when USA powers up), messing around with gold/war bonds and a takeover.
click the 1y or 5y from there. Investors lost 90% of their money when they bought it just four years ago.
Yes it is frustration but it seems an obvious course of events.
Check Roko’s post about their stock value decline.General Sherman wrote:
I heard that Bytro’s parent company, Stillfront, is in the toilet stockwise.BladeFisher wrote:
I have come to the conclusion that Bytro are possibly in financial difficulty.They dont fix obvious bugs, their servers are at bursting point (noticeable on the weekend about 1700 CET when USA powers up), messing around with gold/war bonds and a takeover.
Oh wait, I see you already did.
lol 
So, I hear Bytro is going ahead with the reduction to 3 resources?
So I repeat...why bother seeking user input?
It's too late to stop now igNostroma wrote:
So, I hear Bytro is going ahead with the reduction to 3 resources?So I repeat...why bother seeking user input?
Well, it’s over, I guessAnonymeggABC1234 wrote:
It's too late to stop now igNostroma wrote:
So, I hear Bytro is going ahead with the reduction to 3 resources?So I repeat...why bother seeking user input?
on October 23 2 thousand and 4, we where told, and we where told rescorces would be removed.
It would take affect soon, rescorces would go away, some people where sleeping, others awake, when we where told rescorces would be removed.
On October 23 2 thousand and 4, we where told, and we where told, rescorces would be removed.

When I played the game at it's 1.0 days, it allowed you to build industry (and units) from any place. This makes exile very much feasible and an actual choice. It also relocates your capital to somewhere useful or historical (like making Nanking your capital, which it has been pre-war)
Then when they remove that feature in 1.5, it practically destroyed the value of rare materials. The addition of rocket artillery did help recoup some of it, but obviously never to its 1.0 form.
Then they added war bonds, which completely makes the dominant power disadvantageous to a similar-strength coalition of multiple states. Even worse, it doesn't appear you can influence the production of war bonds at all.
And now they want to remove both goods and rare materials.
I thought this is just an excuse to reduce operating costs and coding stuff, but it basically dumb down gameplay AND conquest since you can factor less in what each nation produces.
Now that I think about it, it's actually even worse.
If this update is designed to make the other Bytro games more popular, then you're playing a dangerous game.
Basically, everything becomes more expensive and there's less variety of a nation's economy, which reduces strategic experience. And that's not mentioning how both regular and rocket artillery will be diluted as a result of this update.Geden wrote:
With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.
I want every pioneer who oppose this change please feedback the devs that we don't want this.Geden wrote:
As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!
So this basically kills strat bombers as a general use since everything is becoming so expensive and people will specialize units to perform certain tasks better, I cannot see how something that has already been neutered by War Bonds could see itself be viable outside of Allies Doctrine.Geden wrote:
For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything.
This just shows that they don't care about their userbase anymore. The way our opinion has been neglected and the way in which this hellish update has been pushed through is pathetic.Nostroma wrote:
So, I hear Bytro is going ahead with the reduction to 3 resources?So I repeat...why bother seeking user input?
It's not becoming more expensive, as the total resource output from your provinces remains the same. It changes what unit compositions you can build though, due to the adjusted production costs. But again, nothing there was made more expensive. Actually, things became a bit cheaper on the latest beta iteration because we reduced the overall combined Manpower needed to produce things.Therworldtube wrote:
Basically, everything becomes more expensive and there's less variety of a nation's economy, which reduces strategic experience. And that's not mentioning how both regular and rocket artillery will be diluted as a result of this update.
Here we go, as promised all the hard values in a easy to copy paste spreadsheet. I'll try to maintain this sheet in the near future should there be any last minute changes, but no guarantees on that end. For now, these are the numbers that are hitting live servers next week: https://docs.google.com/spreadsheets/d/18tRA1S-_X4jV8eISb1ZBKf2u_vZa88m80i1e9eCYeuw/editK.Rokossovski wrote:
I think you don't realize how much work is being done starting four test games (one for each doctrine), selecting every single unit and level (hundreds of combinations), plus buildings and researches, and typing all their costs over again into spreadsheets. You have all this data available, and it should be pretty easy to export it into an Excel or Google sheet. It would be a great help. Thanks.Geden wrote:
Tournament schedules and update schedules are completely independent from each other. That is something that i as Community Manager (without the quotesK.Rokossovski wrote:
Also, I wonder if your job as a "community manager" includes managing the tournaament community? Because we need detailed descriptions of the changes to plan our matches, so if it would be possible at all, could you release new spreadsheets with the relevant data (unit costs, research costs, building costs, production rates for various maps, etc etc) BEFORE the new release is pushed down our throat on some tuesday without any further notice?) have very little power over.If you were involved in the organization staff for some of the higher level tournaments you'd be aware that i'm already trying pretty hard to keep everyone informed ahead of time within the boundaries of what i can/can't share publicly.
The changes are live on beta, so if you head to our Discord you can request beta access there. I'll happily enable you to check out the changes before they hit live so that the impact on your more serious matches is minimized.
It’s 2024 not 2004GeneralJames wrote:
on October 23 2 thousand and 4, we where told, and we where told rescorces would be removed.It would take affect soon, rescorces would go away, some people where sleeping, others awake, when we where told rescorces would be removed.
On October 23 2 thousand and 4, we where told, and we where told, rescorces would be removed.
Thank youGeden wrote:
Here we go, as promised all the hard values in a easy to copy paste spreadsheet. I'll try to maintain this sheet in the near future should there be any last minute changes, but no guarantees on that end. For now, these are the numbers that are hitting live servers next week: https://docs.google.com/spreadsheets/d/18tRA1S-_X4jV8eISb1ZBKf2u_vZa88m80i1e9eCYeuw/editK.Rokossovski wrote:
I think you don't realize how much work is being done starting four test games (one for each doctrine), selecting every single unit and level (hundreds of combinations), plus buildings and researches, and typing all their costs over again into spreadsheets. You have all this data available, and it should be pretty easy to export it into an Excel or Google sheet. It would be a great help. Thanks.Geden wrote:
Tournament schedules and update schedules are completely independent from each other. That is something that i as Community Manager (without the quotesK.Rokossovski wrote:
Also, I wonder if your job as a "community manager" includes managing the tournaament community? Because we need detailed descriptions of the changes to plan our matches, so if it would be possible at all, could you release new spreadsheets with the relevant data (unit costs, research costs, building costs, production rates for various maps, etc etc) BEFORE the new release is pushed down our throat on some tuesday without any further notice?) have very little power over.If you were involved in the organization staff for some of the higher level tournaments you'd be aware that i'm already trying pretty hard to keep everyone informed ahead of time within the boundaries of what i can/can't share publicly.
The changes are live on beta, so if you head to our Discord you can request beta access there. I'll happily enable you to check out the changes before they hit live so that the impact on your more serious matches is minimized.
Commandos take oil, but battleships don't. Things like this are going to be difficult to stomach.
One of the main story lines of WW2 (partly captured in the HWW map) are the Japanese and German oil deficits, which drove strategic decisions during the war and arguably forced Japan to enter the war and take oil fields from the Dutch and the British empires.
When battleships and tanks and planes don't depend on oil, that story line is gone, and resources are just red/green/blue units with no meaning.
But thanks for the numbers!
God, makes me sad, I really dislike this change. I’d rather have had more resource complexity and issues, especially because that would make countries of choice matter that much more, especially in historical games where Japan and Germany somehow don’t have resource trouble. Saddening…
Please log in to post a reply.